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- The '''sound_engine_data''' unit class is used to define engine sounds. This unit is typically used in an array, with ''min_rpm'' and ''max *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (engine, engine_load, engine_nofuel, engine_exhaust, engine_brake)1 KB (184 words) - 14:06, 20 June 2017
- ...ts of this type are usually defined in '''/def/vehicle/truck/<brand.model>/engine/*.sii''' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].8 KB (1,224 words) - 21:09, 8 November 2021
- General info about SCS Engine can be found on its web page: [http://www.scssoft.com/techno.php link]. In addition this topic gives you insight into documentation about the engine featuring explanations about game data, configurations/commands and access297 bytes (47 words) - 23:18, 29 November 2022
- Units are objects inside SCS game engine. One of their core abilities is so they can be serialized or deserialized m ...ed in SII files. There are two versions of this file supported by the game engine: plain-text and binary. However, only the plain-text format is used for def6 KB (891 words) - 01:40, 19 December 2018
- [[File:Engine detour1.jpg|thumb|Detour preview 1|512px]] [[File:Engine detour2.jpg|thumb|Detour preview 2|512px]]4 KB (655 words) - 11:08, 11 October 2023
- 2 KB (223 words) - 01:47, 15 February 2023
- *[[Documentation/Engine/Console/Commands|Commands]]719 bytes (118 words) - 11:19, 3 July 2019
- The FMOD® system is now (from 1.37 version) used as a core sound engine in the game.<br> * [[Documentation/Engine/Sound/Mixer|Audio buses, routing and mixer]]5 KB (838 words) - 06:16, 16 April 2024
- 8 KB (1,170 words) - 08:20, 19 January 2022
- See [[Documentation/Engine/Sound/Modding|Modding sounds]]<br> ..._01.zip Engine - Peterbilt 579] || 1.42 || 2.01.05 || Including the remote engine sound example.3 KB (361 words) - 00:47, 4 February 2023
- ...stemTreeEntry|icon=FST-IconFolder|type=|name=system}} ''Low level engine resources needed for console and fall-back cases of missing resources.'' ...e=ai}} ''Sounds used by AI Traffic vehicles such like engine sounds, horns and sirens.''50 KB (6,069 words) - 12:15, 22 November 2018
- The 3D position of this sounds is (by default) the same position as the engine.<br> This position could be modified by the .soundref file. (see [[Documentation/Engine/Sound#Sound_reference_file|Sound reference file]])3 KB (408 words) - 09:05, 16 October 2020
- == Engine Sound Configuration ==1 KB (242 words) - 23:55, 13 August 2023
- ...nd positions could be modified by the .soundref file. (see [[Documentation/Engine/Sound#Sound_reference_file|Sound reference file]])3 KB (429 words) - 11:40, 16 October 2020
- 401 bytes (51 words) - 10:20, 22 August 2022
- 15 KB (2,069 words) - 14:04, 5 May 2023
- (See [[Documentation/Engine/Sound/Downloads|Sound examples]])7 KB (1,085 words) - 10:59, 30 April 2023
- ...ir accessory units and any "slave" trailer units. They are [[Documentation/Engine/Units#Includes|included]] via '''/def/vehicle/trailer_storage.<mod_name& ![[Documentation/Engine/Units#Attribute_types|Type]]3 KB (448 words) - 20:13, 21 June 2017
- ...ded from the '''''config.cfg''''' that can be found in the [[Documentation/Engine/Game_user_path|game user folder]]; others (which are associated with a play Most of these can be changed during the game play using the [[Documentation/Engine/Console|console]]. To do so, enter the variable name, followed by the desir21 KB (3,124 words) - 04:07, 16 November 2023
- 4 KB (613 words) - 23:37, 18 December 2022
- Further configuration parameters are available on the [[Documentation/Engine/Configuration variables|cvar]] page.<br> | [[Documentation/Engine/Console/Commands/multimon|multimon]]8 KB (1,235 words) - 01:51, 13 November 2023
- Visit the [[Documentation/Engine/Sound/Downloads|Downloads]] section to get template project or sound exampl6 KB (1,025 words) - 10:00, 26 September 2023
- The 3D position of this sounds is (by default) the same position as the engine.<br> This position could be modified by the .soundref file. (see [[Documentation/Engine/Sound#Sound_reference_file|Sound reference file]])3 KB (508 words) - 11:58, 16 October 2020
- 13 KB (1,635 words) - 23:56, 18 July 2023
- ...k engine.<br>([[Documentation/Engine/Sound/TruckEngine|see: Sounds - Truck Engine]]) || ...exhaust.<br>([[Documentation/Engine/Sound/TruckEngine|see: Sounds - Truck Engine]]) ||3 KB (508 words) - 01:38, 11 January 2023
- ...remote truck is in principle very similar to the sound of a player's truck engine.<br> (Please see the [[Documentation/Engine/Sound/TruckEngine|Sounds - Truck Engine]] for a better understanding.)<br>3 KB (417 words) - 08:24, 21 October 2021
- === Sounds - Truck Engine === The sound of the truck engine is very specific kind of the sounds.<br>4 KB (712 words) - 08:38, 18 October 2020
- ![[Documentation/Engine/Units#Attribute_types|Type]] *[[Documentation/Engine/Units/cargo_def|cargo_def]]2 KB (293 words) - 03:30, 22 June 2017
- ![[Documentation/Engine/Units#Attribute_types|Type]] ...out the accessory. Few accessory types still use this for UI display (e.g. engine).3 KB (544 words) - 23:23, 1 May 2022
- ...'company_def''' unit class is used to assign a prefab to a [[Documentation/Engine/Units/company_permanent|company_permanent]] unit. Units of this type are us ![[Documentation/Engine/Units#Attribute_types|Type]]900 bytes (139 words) - 03:52, 22 June 2017
- ...ch wiper. They are defined as nameless units, belonging to [[Documentation/Engine/Units/glass_pane_data|glass_pane_data]] via the ''wipers'' attribute and ar ![[Documentation/Engine/Units#Attribute_types|Type]]851 bytes (133 words) - 14:07, 20 June 2017
- ![[Documentation/Engine/Units#Attribute_types|Type]] *[[Documentation/Engine/Units/accessory_cabin_data|accessory_cabin_data]]2 KB (269 words) - 01:10, 15 October 2020
- 3 KB (516 words) - 14:41, 5 May 2023
- 1 KB (174 words) - 10:38, 4 January 2019
- ![[Documentation/Engine/Units#Attribute_types|Type]]740 bytes (110 words) - 10:48, 25 July 2019
- 20 KB (3,206 words) - 11:43, 23 February 2023
- 604 bytes (97 words) - 08:35, 15 December 2022
- Because engine ensures that only valid model-anim combinations will be created, it may see6 KB (971 words) - 09:26, 6 December 2022
- ![[Documentation/Engine/Units#Attribute_types|Type]] ...ox/chassis/ch_45_f.sii"</code>). The expected unit type is [[Documentation/Engine/Units/accessory_chassis_data|accessory_chassis_data]].2 KB (340 words) - 14:24, 21 May 2019
- ...the likewise-named ''transmission_names'' attribute of the [[Documentation/Engine/Units/accessory_transmission_data|accessory_transmission_data]] unit class. ![[Documentation/Engine/Units#Attribute_types|Type]]5 KB (729 words) - 15:53, 30 May 2017
- ...n [[Documentation/Engine/Units/cargo_data|cargo_data]] and [[Documentation/Engine/Units/trailer|trailer]] units. Units of this type are usually defined in '' ![[Documentation/Engine/Units#Attribute_types|Type]]3 KB (537 words) - 21:22, 7 October 2019
- ...lly defined in '''/def/cargo/<cargo_name>.sii''' and [[Documentation/Engine/Units#Includes|included]] in '''/def/cargo.<mod_name>.sii''' and ther ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (379 words) - 04:42, 15 May 2019
- ...o most adjustments on the fly. Note that when using the '''[[Documentation/Engine/Console/Commands/multimon|multimon]]''' command, care must be taken to expl *'''name''' - Name of the monitor for use with '''[[Documentation/Engine/Console/Commands/multimon|multimon]]''' command.8 KB (1,277 words) - 09:27, 16 February 2016
- ![[Documentation/Engine/Units#Attribute_types|Type]] |The unit name of the cargo, corresponding to a [[Documentation/Engine/Units/cargo_data|cargo_data]] unit. For example: <code>cargo: "cargo.stolen808 bytes (125 words) - 00:47, 22 June 2017
- 3 KB (438 words) - 12:48, 15 February 2016
- [[File:Engine random event.jpg|thumb|Random event preview|400px]] [[File:Engine random event composition.jpg|thumb|Composition of the road event|400px]]11 KB (1,677 words) - 07:48, 24 May 2018
- '''Package version info''' is a [[Documentation/Engine/Units|unit]] containing workshop mod package information, such as the name !|[[Documentation/Engine/Units#Attribute_types|Type]]2 KB (281 words) - 21:32, 2 April 2023
- 285 bytes (39 words) - 05:25, 24 September 2023
- ...nts cutscene''' unit class is used to define cutscenes for [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (330 words) - 08:42, 21 December 2018
- ...ach pane. They are defined as nameless units, belonging to [[Documentation/Engine/Units/accessory_interior_data|accessory_interior_data]] via the ''glass_pan ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (239 words) - 09:29, 20 June 2017
- ...lass is used to define the chassis characteristics for the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]] including axle weigh Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].7 KB (1,111 words) - 13:24, 7 May 2024
- 312 bytes (42 words) - 12:44, 15 February 2016
- ...to define wheels for most vehicle types, and tires for the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. It defines the path Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bol4 KB (619 words) - 15:58, 10 January 2020
- ![[Documentation/Engine/Units#Attribute_types|Type]] *[[Documentation/Engine/Units/accessory_addon_data|accessory_addon_data]]3 KB (435 words) - 21:42, 22 June 2017
- ...truck/<brand.model>/interior/*.sii''', making heavy use of [[Documentation/Engine/Units#Includes|includes]] via: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].7 KB (1,162 words) - 23:21, 1 May 2022
- *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (wheel_*, aero_noise, gea ![[Documentation/Engine/Units#Attribute_types|Type]]1 KB (184 words) - 13:52, 20 June 2017
- 552 bytes (82 words) - 03:20, 11 September 2016
- ...sed to define wheels (rims), hubs, nuts and covers for the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. It defines the path Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bol3 KB (398 words) - 13:49, 20 June 2017
- ...unit class is used to match cargo models with appropriate [[Documentation/Engine/Game_data#Trailer_definitions|trailers]]. Units of this type are found in ' ![[Documentation/Engine/Units#Attribute_types|Type]]938 bytes (131 words) - 00:52, 15 May 2019
- ![[Documentation/Engine/Units#Attribute_types|Type]] *[[Documentation/Engine/Units/accessory_rim_data|accessory_rim_data]]2 KB (277 words) - 02:25, 23 June 2017
- ...is used to define the transmission characteristics for the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], as well as the diff Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].3 KB (500 words) - 08:53, 11 October 2020
- 379 bytes (44 words) - 10:39, 9 July 2023
- ...ype are typically nameless, and defined in-line with an '''[[Documentation/Engine/Units/accessory_addon_trailer_cables_data|accessory_addon_trailer_cables_da ![[Documentation/Engine/Units#Attribute_types|Type]]4 KB (614 words) - 16:07, 9 May 2019
- ...rgo_data''' unit class configures visible cargo models for [[Documentation/Engine/Game_data#Trailer_definitions|trailers]] and can be used to bind animations Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].2 KB (256 words) - 13:48, 20 June 2017
- ...hicle. This is most commonly used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. It defines the path Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].3 KB (403 words) - 08:28, 25 February 2024
- ...cameras, fallback rules, and required accessories for the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's truck]]. Units of this type ar Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bol6 KB (968 words) - 16:18, 25 April 2021
- 319 bytes (39 words) - 12:44, 15 February 2016
- ...a|sound_noise_data]] units which may be defined in-line or [[Documentation/Engine/Units#Includes|included]] from other sources. A valid truck configuration w Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Attributes marked ''common'' a10 KB (1,623 words) - 20:35, 12 July 2017
- ...a''' unit class configures the models for the cabin of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. Units of this type Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].3 KB (539 words) - 05:57, 26 May 2023
- ![[Documentation/Engine/Units#Attribute_types|Type]]4 KB (646 words) - 14:24, 11 July 2019
- ...t on actual physics. This is used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], most commonly for s Many common attributes are inherited from [[Documentation/Engine/Units/accessory_addon_data|'''accessory_addon_data''']].808 bytes (117 words) - 15:17, 8 November 2022
- 350 bytes (43 words) - 12:44, 15 February 2016
- ...ssory. This is most commonly used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. This unit type was ...nits/accessory_addon_data|'''accessory_addon_data''']] and [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].945 bytes (133 words) - 14:29, 15 October 2020
- 547 bytes (74 words) - 12:49, 15 February 2016
- Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (299 words) - 17:34, 14 October 2020
- 335 bytes (43 words) - 12:44, 15 February 2016
- 385 bytes (46 words) - 12:49, 15 February 2016
- ...it class is used to 'attach' a paint job accessory and its [[Documentation/Engine/Units/accessory_paint_job_data|data]] to vehicle and trailer configurations ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (306 words) - 23:31, 25 June 2017
- 369 bytes (50 words) - 15:13, 8 December 2017
- ...cessories. There are 8 mandatory fallback rules: chassis, cabin, interior, engine, transmission, f_wheel (or f_tire), r_wheel (or r_tire), paint_job and head # Subfolders: ('''chassis''', '''cabin''', '''interior''', '''engine''', '''transmission''', '''paint_job''', '''head_light''', '''sound''') - '10 KB (1,259 words) - 17:12, 13 December 2023
- 697 bytes (83 words) - 12:49, 15 February 2016
- Many common attributes are inherited from [[Documentation/Engine/Units/accessory_addon_data|'''accessory_addon_data''']]. ![[Documentation/Engine/Units#Attribute_types|Type]]1 KB (202 words) - 09:21, 19 November 2021
- |0 - off<br />0.33 - electricity on<br />0.67 - engine on<br />1 - engine starting |Engine brake control20 KB (3,211 words) - 08:22, 17 January 2024
- 374 bytes (44 words) - 12:44, 15 February 2016
- 1 KB (162 words) - 12:44, 15 February 2016
- #REDIRECT [[Documentation/Engine/Units/trailer cable data]]59 bytes (7 words) - 18:42, 6 October 2018
- 641 bytes (97 words) - 23:13, 29 June 2018
- Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. ![[Documentation/Engine/Units#Attribute_types|Type]]5 KB (775 words) - 15:06, 5 May 2022
- ...'journey_events_road_event''' unit class is used to define [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ...'' and '''signs_cutscenes_outer''' ) use link pointers of: [[Documentation/Engine/Units/journey_events_cutscene|'''journey_events_cutscene''']] for linking c6 KB (1,004 words) - 07:49, 25 February 2022
- 419 bytes (58 words) - 12:44, 15 February 2016
- 298 bytes (36 words) - 12:44, 15 February 2016
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- ...I screen components. This is used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], most commonly for a ...elements as dashboard or gps interior scripts, more info: [[Documentation/Engine/Truck_Interior_Animations_and_IDs#Dashboards_IDs]].1 KB (201 words) - 15:28, 8 November 2022
- 368 bytes (48 words) - 12:49, 15 February 2016
- 349 bytes (45 words) - 12:44, 15 February 2016
- Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. ![[Documentation/Engine/Units#Attribute_types|Type]]4 KB (566 words) - 08:28, 25 February 2024
- 345 bytes (47 words) - 12:44, 15 February 2016
- With game update 1.42 (ETS2 & ATS) engine got support for custom force feedback '''L'''ook '''U'''p '''T'''able, whic ...e needs to create unit file inside profile folder: <code>''[[Documentation/Engine/Game_user_path|<game_user_path>]]/profiles/<profile_hash>/ffb_lut.sii''</co2 KB (280 words) - 09:37, 16 September 2021
Page text matches
- ...remote truck is in principle very similar to the sound of a player's truck engine.<br> (Please see the [[Documentation/Engine/Sound/TruckEngine|Sounds - Truck Engine]] for a better understanding.)<br>3 KB (417 words) - 08:24, 21 October 2021
- ...ssory. This is most commonly used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. This unit type was ...nits/accessory_addon_data|'''accessory_addon_data''']] and [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].945 bytes (133 words) - 14:29, 15 October 2020
- ...unit class is used to match cargo models with appropriate [[Documentation/Engine/Game_data#Trailer_definitions|trailers]]. Units of this type are found in ' ![[Documentation/Engine/Units#Attribute_types|Type]]938 bytes (131 words) - 00:52, 15 May 2019
- === Sounds - Truck Engine === The sound of the truck engine is very specific kind of the sounds.<br>4 KB (712 words) - 08:38, 18 October 2020
- The '''sound_engine_data''' unit class is used to define engine sounds. This unit is typically used in an array, with ''min_rpm'' and ''max *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (engine, engine_load, engine_nofuel, engine_exhaust, engine_brake)1 KB (184 words) - 14:06, 20 June 2017
- Documentation topics for tools and SCS game engine. =[[Documentation/Engine|Engine]]=509 bytes (58 words) - 07:49, 13 December 2022
- ![[Documentation/Engine/Units#Attribute_types|Type]] *[[Documentation/Engine/Units/accessory_rim_data|accessory_rim_data]]2 KB (277 words) - 02:25, 23 June 2017
- ...it class is used to 'attach' a paint job accessory and its [[Documentation/Engine/Units/accessory_paint_job_data|data]] to vehicle and trailer configurations ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (306 words) - 23:31, 25 June 2017
- ![[Documentation/Engine/Units#Attribute_types|Type]] |The unit name of the cargo, corresponding to a [[Documentation/Engine/Units/cargo_data|cargo_data]] unit. For example: <code>cargo: "cargo.stolen808 bytes (125 words) - 00:47, 22 June 2017
- ...t on actual physics. This is used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], most commonly for s Many common attributes are inherited from [[Documentation/Engine/Units/accessory_addon_data|'''accessory_addon_data''']].808 bytes (117 words) - 15:17, 8 November 2022
- ![[Documentation/Engine/Units#Attribute_types|Type]] *[[Documentation/Engine/Units/accessory_addon_data|accessory_addon_data]]3 KB (435 words) - 21:42, 22 June 2017
- #REDIRECT [[Documentation/Engine/Units/trailer cable data]]59 bytes (7 words) - 18:42, 6 October 2018
- General info about SCS Engine can be found on its web page: [http://www.scssoft.com/techno.php link]. In addition this topic gives you insight into documentation about the engine featuring explanations about game data, configurations/commands and access297 bytes (47 words) - 23:18, 29 November 2022
- ...'company_def''' unit class is used to assign a prefab to a [[Documentation/Engine/Units/company_permanent|company_permanent]] unit. Units of this type are us ![[Documentation/Engine/Units#Attribute_types|Type]]900 bytes (139 words) - 03:52, 22 June 2017
- ...I screen components. This is used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], most commonly for a ...elements as dashboard or gps interior scripts, more info: [[Documentation/Engine/Truck_Interior_Animations_and_IDs#Dashboards_IDs]].1 KB (201 words) - 15:28, 8 November 2022
- Many common attributes are inherited from [[Documentation/Engine/Units/accessory_addon_data|'''accessory_addon_data''']]. ![[Documentation/Engine/Units#Attribute_types|Type]]1 KB (202 words) - 09:21, 19 November 2021
- ...tation/Engine/Console|console]] and type <code>edit</code> [[Documentation/Engine/Console/Commands|command]].<br />757 bytes (101 words) - 13:51, 15 April 2024
- See [[Documentation/Engine/Sound/Modding|Modding sounds]]<br> ..._01.zip Engine - Peterbilt 579] || 1.42 || 2.01.05 || Including the remote engine sound example.3 KB (361 words) - 00:47, 4 February 2023
- ...ir accessory units and any "slave" trailer units. They are [[Documentation/Engine/Units#Includes|included]] via '''/def/vehicle/trailer_storage.<mod_name& ![[Documentation/Engine/Units#Attribute_types|Type]]3 KB (448 words) - 20:13, 21 June 2017
- ![[Documentation/Engine/Units#Attribute_types|Type]] ...ox/chassis/ch_45_f.sii"</code>). The expected unit type is [[Documentation/Engine/Units/accessory_chassis_data|accessory_chassis_data]].2 KB (340 words) - 14:24, 21 May 2019
- ...nts cutscene''' unit class is used to define cutscenes for [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (330 words) - 08:42, 21 December 2018
- ...ach pane. They are defined as nameless units, belonging to [[Documentation/Engine/Units/accessory_interior_data|accessory_interior_data]] via the ''glass_pan ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (239 words) - 09:29, 20 June 2017
- ...ch wiper. They are defined as nameless units, belonging to [[Documentation/Engine/Units/glass_pane_data|glass_pane_data]] via the ''wipers'' attribute and ar ![[Documentation/Engine/Units#Attribute_types|Type]]851 bytes (133 words) - 14:07, 20 June 2017
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...ly reconfigure FFB for a specific user demands, more info: [[Documentation/Engine/Advanced input configuration/Force feedback LUT|here]]3 KB (455 words) - 12:21, 12 October 2021
- ...is used to define the transmission characteristics for the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], as well as the diff Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].3 KB (500 words) - 08:53, 11 October 2020
- ...rgo_data''' unit class configures visible cargo models for [[Documentation/Engine/Game_data#Trailer_definitions|trailers]] and can be used to bind animations Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].2 KB (256 words) - 13:48, 20 June 2017
- *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (wheel_*, aero_noise, gea ![[Documentation/Engine/Units#Attribute_types|Type]]1 KB (184 words) - 13:52, 20 June 2017
- ![[Documentation/Engine/Units#Attribute_types|Type]] *[[Documentation/Engine/Units/cargo_def|cargo_def]]2 KB (293 words) - 03:30, 22 June 2017
- ...lly defined in '''/def/cargo/<cargo_name>.sii''' and [[Documentation/Engine/Units#Includes|included]] in '''/def/cargo.<mod_name>.sii''' and ther ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (379 words) - 04:42, 15 May 2019
- * [[Documentation/Engine/SDK/Telemetry|Download]] * [[Documentation/Engine/Fonts|Documentation]] - Documentation on fonts and font generator2 KB (184 words) - 13:56, 9 April 2024
- Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (299 words) - 17:34, 14 October 2020
- ...sed to define wheels (rims), hubs, nuts and covers for the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. It defines the path Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bol3 KB (398 words) - 13:49, 20 June 2017
- 1.43+ font rendering system documentation is described [[Documentation/Engine/Fonts|here]].377 bytes (47 words) - 10:21, 22 August 2022
- ...ts of this type are usually defined in '''/def/vehicle/truck/<brand.model>/engine/*.sii''' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].8 KB (1,224 words) - 21:09, 8 November 2021
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. The FMOD® system is used now (from version 1.37) as a core sound engine in the game.4 KB (603 words) - 20:23, 26 March 2020
- == Engine Sound Configuration ==1 KB (242 words) - 23:55, 13 August 2023
- ...dge or sound with itself. Forcing the change simplifies other rules as now engine badges or sounds do not need suitable rule on their sides which removes unw === Engine data ===4 KB (697 words) - 07:43, 27 April 2018
- ...a|sound_noise_data]] units which may be defined in-line or [[Documentation/Engine/Units#Includes|included]] from other sources. A valid truck configuration w Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Attributes marked ''common'' a10 KB (1,623 words) - 20:35, 12 July 2017
- ...k engine.<br>([[Documentation/Engine/Sound/TruckEngine|see: Sounds - Truck Engine]]) || ...exhaust.<br>([[Documentation/Engine/Sound/TruckEngine|see: Sounds - Truck Engine]]) ||3 KB (508 words) - 01:38, 11 January 2023
- This file contains set of [[Documentation/Engine/Units/package_version_info|package_version_info]] serialized unit informati759 bytes (89 words) - 09:14, 16 February 2016
- ...'journey_events_road_event''' unit class is used to define [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ...'' and '''signs_cutscenes_outer''' ) use link pointers of: [[Documentation/Engine/Units/journey_events_cutscene|'''journey_events_cutscene''']] for linking c6 KB (1,004 words) - 07:49, 25 February 2022
- ![[Documentation/Engine/Units#Attribute_types|Type]]740 bytes (110 words) - 10:48, 25 July 2019
- The engine log for the SCS Workshop Uploader contains more information about errors an555 bytes (87 words) - 14:21, 25 July 2017
- *[[Documentation/Engine/Console/Commands|Commands]]719 bytes (118 words) - 11:19, 3 July 2019
- ![[Documentation/Engine/Units#Attribute_types|Type]] ...out the accessory. Few accessory types still use this for UI display (e.g. engine).3 KB (544 words) - 23:23, 1 May 2022
- ...a''' unit class configures the models for the cabin of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. Units of this type Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].3 KB (539 words) - 05:57, 26 May 2023
- ...truck/<brand.model>/interior/*.sii''', making heavy use of [[Documentation/Engine/Units#Includes|includes]] via: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].7 KB (1,162 words) - 23:21, 1 May 2022
- [[File:Engine random event.jpg|thumb|Random event preview|400px]] [[File:Engine random event composition.jpg|thumb|Composition of the road event|400px]]11 KB (1,677 words) - 07:48, 24 May 2018
- ...cessories. There are 8 mandatory fallback rules: chassis, cabin, interior, engine, transmission, f_wheel (or f_tire), r_wheel (or r_tire), paint_job and head # Subfolders: ('''chassis''', '''cabin''', '''interior''', '''engine''', '''transmission''', '''paint_job''', '''head_light''', '''sound''') - '10 KB (1,259 words) - 17:12, 13 December 2023
- The 3D position of this sounds is (by default) the same position as the engine.<br> This position could be modified by the .soundref file. (see [[Documentation/Engine/Sound#Sound_reference_file|Sound reference file]])3 KB (408 words) - 09:05, 16 October 2020
- The wiki also provides additional information about the SCS game engine, its possible configuration, and usage of different game features.997 bytes (141 words) - 22:14, 22 January 2023
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. === Engine data ===6 KB (920 words) - 14:49, 30 October 2020
- The 3D position of this sounds is (by default) the same position as the engine.<br> This position could be modified by the .soundref file. (see [[Documentation/Engine/Sound#Sound_reference_file|Sound reference file]])3 KB (508 words) - 11:58, 16 October 2020
- === Engine data === ...r adaptive behavior. All these values must fit to torque characteristic of engine to work correctly.5 KB (746 words) - 07:41, 27 April 2018
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...sms as we use for dashboard and GPS. More info about unit: [[Documentation/Engine/Units/accessory_addon_int_ui_data|here]]3 KB (513 words) - 12:58, 18 November 2022
- ...ype are typically nameless, and defined in-line with an '''[[Documentation/Engine/Units/accessory_addon_trailer_cables_data|accessory_addon_trailer_cables_da ![[Documentation/Engine/Units#Attribute_types|Type]]4 KB (614 words) - 16:07, 9 May 2019
- ...the likewise-named ''transmission_names'' attribute of the [[Documentation/Engine/Units/accessory_transmission_data|accessory_transmission_data]] unit class. ![[Documentation/Engine/Units#Attribute_types|Type]]5 KB (729 words) - 15:53, 30 May 2017
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...e BLACK(0.0,0.0,0.0), useful for any lit surfaces that are depended on the engine electrics (e.g. dashboard computer)6 KB (911 words) - 03:35, 14 July 2023
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. * [[Documentation/Engine/Fonts|Font documentation]]4 KB (673 words) - 10:51, 13 January 2022
- ...dge or sound with itself. Forcing the change simplifies other rules as now engine badges or sounds do not need suitable rule on their sides which removes unw === Engine data ===9 KB (1,402 words) - 07:58, 27 April 2018
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. Complete sound system documentation is described at [[Documentation/Engine/Sound]].9 KB (1,546 words) - 11:47, 25 July 2020
- Check out the dedicated page [[Documentation/Engine/Detours]].1 KB (215 words) - 14:09, 21 December 2018
- ...roperty here is the same as Blender Object's name and will be used by game engine (e. g. in the model of tire/wheel for ETS2, "bb" is the name of t2 KB (259 words) - 15:45, 5 December 2019
- Units are objects inside SCS game engine. One of their core abilities is so they can be serialized or deserialized m ...ed in SII files. There are two versions of this file supported by the game engine: plain-text and binary. However, only the plain-text format is used for def6 KB (891 words) - 01:40, 19 December 2018
- ...supported for mods, they might cause stalls for some resource types as the engine assumes that the metadata are available immediately. This tool provides sup2 KB (241 words) - 11:22, 14 May 2024
- Almost all shaders inside SCS Game engine are using vertex colors. That's why it's very important how you set them.1 KB (219 words) - 12:41, 6 December 2019
- Almost all shaders inside SCS Game engine are using vertex colors. That's why it's very important how you set them.1 KB (225 words) - 09:21, 16 February 2016
- ...ange and exported material may look very different when viewed in SCS Game Engine. ...t closest result to the one in SCS Game Engine you should use EEVEE render engine:6 KB (992 words) - 12:57, 6 December 2019
- <li>Added <code>rpm_limit</code> value to engine data. Engine will ignore throttle when rpm are higher than the limit.</li> <li>Removed <code>motor_brake</code> from engine data, added <code>engine_brake</code> instead as relative brake strength va8 KB (1,371 words) - 09:06, 17 March 2016
- The FMOD® system is now (from 1.37 version) used as a core sound engine in the game.<br> * [[Documentation/Engine/Sound/Mixer|Audio buses, routing and mixer]]5 KB (838 words) - 06:16, 16 April 2024
- ...lass is used to define the chassis characteristics for the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]] including axle weigh Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].7 KB (1,111 words) - 13:24, 7 May 2024
- With game update 1.42 (ETS2 & ATS) engine got support for custom force feedback '''L'''ook '''U'''p '''T'''able, whic ...e needs to create unit file inside profile folder: <code>''[[Documentation/Engine/Game_user_path|<game_user_path>]]/profiles/<profile_hash>/ffb_lut.sii''</co2 KB (280 words) - 09:37, 16 September 2021
- See [[Documentation/Engine/Game_user_path|Game user path]] where you can find the '''config.cfg''' fil2 KB (308 words) - 15:47, 10 March 2016
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...o correctly setup the atributes in chassis definition (see [[Documentation/Engine/Units/accessory_chassis_data|accessory_chassis_data]]). Models in ''axle_mo6 KB (1,086 words) - 14:10, 13 May 2024
- ...o most adjustments on the fly. Note that when using the '''[[Documentation/Engine/Console/Commands/multimon|multimon]]''' command, care must be taken to expl *'''name''' - Name of the monitor for use with '''[[Documentation/Engine/Console/Commands/multimon|multimon]]''' command.8 KB (1,277 words) - 09:27, 16 February 2016
- ...array item holds three float values: (retarder ratio, engine brake ratio, engine brake downshift).5 KB (706 words) - 07:48, 27 April 2018
- ...nd positions could be modified by the .soundref file. (see [[Documentation/Engine/Sound#Sound_reference_file|Sound reference file]])3 KB (429 words) - 11:40, 16 October 2020
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...t binding or sound settings. This portion is stored in '''"[[Documentation/Engine/Game_user_path|Game User Path]]/steam_profiles"'''" and you need to configu8 KB (1,295 words) - 23:04, 16 December 2018
- |0 - off<br />0.33 - electricity on<br />0.67 - engine on<br />1 - engine starting |Engine brake control20 KB (3,211 words) - 08:22, 17 January 2024
- ![[Documentation/Engine/Units#Attribute_types|Type]]4 KB (646 words) - 14:24, 11 July 2019
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. New [[Documentation/Engine/Truck Interior Animations and IDs|IDs]] added:6 KB (881 words) - 19:38, 23 April 2020
- ...ed to "accessory_engine_data". It works in conjunction with new inputs for engine brake increase/decrease in same way as retarder.3 KB (462 words) - 12:14, 11 April 2016
- ...iques to keep in mind in order to create and work with models for SCS game engine:4 KB (597 words) - 12:13, 4 December 2019
- [[File:Engine detour1.jpg|thumb|Detour preview 1|512px]] [[File:Engine detour2.jpg|thumb|Detour preview 2|512px]]4 KB (655 words) - 11:08, 11 October 2023
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...e. For the similar functionality use '''mover item''' with [[Documentation/Engine/Mover_model_group|mover model group]]. Mover item now supports all importan20 KB (2,981 words) - 13:59, 11 July 2019
- ==== Engine accessory data ==== Engine now has '''''secondary_torque''''' attribute (default 0.0). If defined (pos17 KB (2,579 words) - 12:10, 15 August 2019
- Because engine ensures that only valid model-anim combinations will be created, it may see6 KB (971 words) - 09:26, 6 December 2022
- ...cameras, fallback rules, and required accessories for the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's truck]]. Units of this type ar Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bol6 KB (968 words) - 16:18, 25 April 2021
- ...ed to "accessory_engine_data". It works in conjunction with new inputs for engine brake increase/decrease in same way as retarder.4 KB (719 words) - 13:45, 17 March 2016
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. For detailed description see https://modding.scssoft.com/wiki/Documentation/Engine/Sound/SoundWorld .5 KB (839 words) - 00:31, 19 December 2022
- ...array attribute, '''''steerable_axle[]''''', was added to [[Documentation/Engine/Units/accessory_chassis_data|chassis data]]. It controls which axles are st7 KB (1,131 words) - 09:56, 15 May 2018
- ...stemTreeEntry|icon=FST-IconFolder|type=|name=system}} ''Low level engine resources needed for console and fall-back cases of missing resources.'' ...e=ai}} ''Sounds used by AI Traffic vehicles such like engine sounds, horns and sirens.''50 KB (6,069 words) - 12:15, 22 November 2018
- ...t: precise, pinpoint optimization by allowing the map designer to tell the engine exactly which objects to draw or not, when the player is inside the VA * Editor Commands - [[Documentation/Engine/Console/Commands/Editor]]24 KB (4,104 words) - 06:33, 23 August 2023
- ...ded from the '''''config.cfg''''' that can be found in the [[Documentation/Engine/Game_user_path|game user folder]]; others (which are associated with a play Most of these can be changed during the game play using the [[Documentation/Engine/Console|console]]. To do so, enter the variable name, followed by the desir21 KB (3,124 words) - 04:07, 16 November 2023
- <li> equivalent of 'torque' attribute set in truck engine accessory10 KB (1,765 words) - 09:07, 17 March 2016
- ...on of thrust_characteristic_viscosity in physics data. It is now scaled by engine torque. When loading version 0 structure, the value is divided by 1875 to a15 KB (2,669 words) - 09:08, 17 March 2016
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page.16 KB (2,488 words) - 08:21, 3 December 2018