Documentation/Engine/Units/accessory cargo data
The accessory_cargo_data unit class configures visible cargo models for trailers and can be used to bind animations if the model is skinned. Units of this type are found in /def/vehicle/trailer/<trailer_name>/.
Many common attributes are inherited from accessory_data.
|detail_model||string||Path to the detailed mesh model descriptor (.pmd). This is used only for vehicles used by player. Additionally they are used in vehicle previews & browser windows.|
|model||string||Path to the model descriptor (.pmd). If only a single LOD is used, it should be set up as model, and the other attributes (detail_model, lods) should not be defined.|
|lods||array<string>||Paths to the reduced level-of-detail model descriptors (.pmd), in order of increasing viewing distance (decreasing model complexity).|
|collision||string||Path to the collision descriptor (.pmc).|
|variant||token||Name of the variant to be used on all descriptors of this accessory.
Note: All models defined for this accessory_cargo_data must have this variant name.
|look||token||Name of the look to be used on all descriptors of this accessory.
Note: All models defined for this accessory_cargo_data must have this look name.
|animations||array<owner_ptr>||Points to units of the type anim_idle or anim_random in order to assign dynamic animations to skinned cargo models.|