Documentation/Engine/Formats
< Documentation | Engine
Formats used by SCS games
List of the file formats you will work with while modding our games.
| Format | Full name | Purpose | Type |
|---|---|---|---|
| .pmd | Prism model descriptor | Storage of the model descriptor data | Binary |
| .pmg | Prism model geometry | Storage of the model geometry data | Binary |
| .pmc | Prism model collision | Storage of the model dynamic collision data | Binary |
| .pma | Prism model animation | Storage of the model animation data | Binary |
| .ppd | Prism prefab descriptor | Storage of the prefab data | Binary |
| .pit | Prism intermediate trait | Storage of the model traits | Text |
| .pim | Prism intermediate model | Storage of the model geometry data | Text |
| .pic | Prism intermediate collision | Storage of the model dynamic collision data | Text |
| .pia | Prism intermediate animation | Storage of the model animation data | Text |
| .pip | Prism intermediate prefab | Storage of the prefab data | Text |
| .sii | Unit serialized file | File storing serialized units | Text and Binary |
| .sui | Serialized unit include | The SII-include file without magic mark SiiNUnit | Text |
| .tobj | Texture object | Texture detailed informations | Text and Binary |
| .mat | Material | Material definition | Text |
| .soundref | Sound reference | Used for the indirect definition of the specified sound. | Text |
| .zip | ZIP archive | Storage for the mods | Binary |
| .scs | SCS archive | Storage for the game data | Binary |