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  • Further configuration parameters are available on the [[Documentation/Engine/Configuration variables|cvar]] page.<br> | [[Documentation/Engine/Console/Commands/multimon|multimon]]
    8 KB (1,235 words) - 01:51, 13 November 2023
  • Visit the [[Documentation/Engine/Sound/Downloads|Downloads]] section to get template project or sound exampl
    6 KB (1,025 words) - 10:00, 26 September 2023
  • The 3D position of this sounds is (by default) the same position as the engine.<br> This position could be modified by the .soundref file. (see [[Documentation/Engine/Sound#Sound_reference_file|Sound reference file]])
    3 KB (508 words) - 11:58, 16 October 2020
  • 13 KB (1,635 words) - 23:56, 18 July 2023
  • ...k engine.<br>([[Documentation/Engine/Sound/TruckEngine|see: Sounds - Truck Engine]]) || ...exhaust.<br>([[Documentation/Engine/Sound/TruckEngine|see: Sounds - Truck Engine]]) ||
    3 KB (508 words) - 01:38, 11 January 2023
  • ...remote truck is in principle very similar to the sound of a player's truck engine.<br> (Please see the [[Documentation/Engine/Sound/TruckEngine|Sounds - Truck Engine]] for a better understanding.)<br>
    3 KB (417 words) - 08:24, 21 October 2021
  • === Sounds - Truck Engine === The sound of the truck engine is very specific kind of the sounds.<br>
    4 KB (712 words) - 08:38, 18 October 2020
  • ![[Documentation/Engine/Units#Attribute_types|Type]] *[[Documentation/Engine/Units/cargo_def|cargo_def]]
    2 KB (293 words) - 03:30, 22 June 2017
  • ![[Documentation/Engine/Units#Attribute_types|Type]] ...out the accessory. Few accessory types still use this for UI display (e.g. engine).
    3 KB (544 words) - 23:23, 1 May 2022
  • ...'company_def''' unit class is used to assign a prefab to a [[Documentation/Engine/Units/company_permanent|company_permanent]] unit. Units of this type are us ![[Documentation/Engine/Units#Attribute_types|Type]]
    900 bytes (139 words) - 03:52, 22 June 2017
  • ...ch wiper. They are defined as nameless units, belonging to [[Documentation/Engine/Units/glass_pane_data|glass_pane_data]] via the ''wipers'' attribute and ar ![[Documentation/Engine/Units#Attribute_types|Type]]
    851 bytes (133 words) - 14:07, 20 June 2017
  • ![[Documentation/Engine/Units#Attribute_types|Type]] *[[Documentation/Engine/Units/accessory_cabin_data|accessory_cabin_data]]
    2 KB (269 words) - 01:10, 15 October 2020
  • 3 KB (516 words) - 14:41, 5 May 2023
  • 1 KB (174 words) - 10:38, 4 January 2019
  • ![[Documentation/Engine/Units#Attribute_types|Type]]
    740 bytes (110 words) - 10:48, 25 July 2019
  • 20 KB (3,206 words) - 11:43, 23 February 2023
  • 604 bytes (97 words) - 08:35, 15 December 2022
  • Because engine ensures that only valid model-anim combinations will be created, it may see
    6 KB (971 words) - 09:26, 6 December 2022
  • ![[Documentation/Engine/Units#Attribute_types|Type]] ...ox/chassis/ch_45_f.sii"</code>). The expected unit type is [[Documentation/Engine/Units/accessory_chassis_data|accessory_chassis_data]].
    2 KB (340 words) - 14:24, 21 May 2019
  • ...the likewise-named ''transmission_names'' attribute of the [[Documentation/Engine/Units/accessory_transmission_data|accessory_transmission_data]] unit class. ![[Documentation/Engine/Units#Attribute_types|Type]]
    5 KB (729 words) - 15:53, 30 May 2017

Page text matches

  • ...nts cutscene''' unit class is used to define cutscenes for [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (330 words) - 08:42, 21 December 2018
  • ...ach pane. They are defined as nameless units, belonging to [[Documentation/Engine/Units/accessory_interior_data|accessory_interior_data]] via the ''glass_pan ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (239 words) - 09:29, 20 June 2017
  • ...ch wiper. They are defined as nameless units, belonging to [[Documentation/Engine/Units/glass_pane_data|glass_pane_data]] via the ''wipers'' attribute and ar ![[Documentation/Engine/Units#Attribute_types|Type]]
    851 bytes (133 words) - 14:07, 20 June 2017
  • ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...ly reconfigure FFB for a specific user demands, more info: [[Documentation/Engine/Advanced input configuration/Force feedback LUT|here]]
    3 KB (455 words) - 12:21, 12 October 2021
  • ...is used to define the transmission characteristics for the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], as well as the diff Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    3 KB (500 words) - 08:53, 11 October 2020
  • ...rgo_data''' unit class configures visible cargo models for [[Documentation/Engine/Game_data#Trailer_definitions|trailers]] and can be used to bind animations Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    2 KB (256 words) - 13:48, 20 June 2017
  • *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (wheel_*, aero_noise, gea ![[Documentation/Engine/Units#Attribute_types|Type]]
    1 KB (184 words) - 13:52, 20 June 2017
  • ![[Documentation/Engine/Units#Attribute_types|Type]] *[[Documentation/Engine/Units/cargo_def|cargo_def]]
    2 KB (293 words) - 03:30, 22 June 2017
  • ...lly defined in '''/def/cargo/&lt;cargo_name&gt;.sii''' and [[Documentation/Engine/Units#Includes|included]] in '''/def/cargo.&lt;mod_name&gt;.sii''' and ther ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (379 words) - 04:42, 15 May 2019
  • * [[Documentation/Engine/SDK/Telemetry|Download]] * [[Documentation/Engine/Fonts|Documentation]] - Documentation on fonts and font generator
    2 KB (184 words) - 13:56, 9 April 2024
  • Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (299 words) - 17:34, 14 October 2020
  • ...sed to define wheels (rims), hubs, nuts and covers for the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. It defines the path Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bol
    3 KB (398 words) - 13:49, 20 June 2017
  • 1.43+ font rendering system documentation is described [[Documentation/Engine/Fonts|here]].
    377 bytes (47 words) - 10:21, 22 August 2022
  • ...ts of this type are usually defined in '''/def/vehicle/truck/<brand.model>/engine/*.sii''' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    8 KB (1,224 words) - 21:09, 8 November 2021
  • ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. The FMOD® system is used now (from version 1.37) as a core sound engine in the game.
    4 KB (603 words) - 20:23, 26 March 2020
  • == Engine Sound Configuration ==
    1 KB (242 words) - 23:55, 13 August 2023
  • ...dge or sound with itself. Forcing the change simplifies other rules as now engine badges or sounds do not need suitable rule on their sides which removes unw === Engine data ===
    4 KB (697 words) - 07:43, 27 April 2018
  • ...a|sound_noise_data]] units which may be defined in-line or [[Documentation/Engine/Units#Includes|included]] from other sources. A valid truck configuration w Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Attributes marked ''common'' a
    10 KB (1,623 words) - 20:35, 12 July 2017
  • ...k engine.<br>([[Documentation/Engine/Sound/TruckEngine|see: Sounds - Truck Engine]]) || ...exhaust.<br>([[Documentation/Engine/Sound/TruckEngine|see: Sounds - Truck Engine]]) ||
    3 KB (508 words) - 01:38, 11 January 2023
  • This file contains set of [[Documentation/Engine/Units/package_version_info|package_version_info]] serialized unit informati
    759 bytes (89 words) - 09:14, 16 February 2016

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