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- Further configuration parameters are available on the [[Documentation/Engine/Configuration variables|cvar]] page.<br> | [[Documentation/Engine/Console/Commands/multimon|multimon]]8 KB (1,235 words) - 01:51, 13 November 2023
- Visit the [[Documentation/Engine/Sound/Downloads|Downloads]] section to get template project or sound exampl6 KB (1,025 words) - 10:00, 26 September 2023
- The 3D position of this sounds is (by default) the same position as the engine.<br> This position could be modified by the .soundref file. (see [[Documentation/Engine/Sound#Sound_reference_file|Sound reference file]])3 KB (508 words) - 11:58, 16 October 2020
- 13 KB (1,635 words) - 23:56, 18 July 2023
- ...k engine.<br>([[Documentation/Engine/Sound/TruckEngine|see: Sounds - Truck Engine]]) || ...exhaust.<br>([[Documentation/Engine/Sound/TruckEngine|see: Sounds - Truck Engine]]) ||3 KB (508 words) - 01:38, 11 January 2023
- ...remote truck is in principle very similar to the sound of a player's truck engine.<br> (Please see the [[Documentation/Engine/Sound/TruckEngine|Sounds - Truck Engine]] for a better understanding.)<br>3 KB (417 words) - 08:24, 21 October 2021
- === Sounds - Truck Engine === The sound of the truck engine is very specific kind of the sounds.<br>4 KB (712 words) - 08:38, 18 October 2020
- ![[Documentation/Engine/Units#Attribute_types|Type]] *[[Documentation/Engine/Units/cargo_def|cargo_def]]2 KB (293 words) - 03:30, 22 June 2017
- ![[Documentation/Engine/Units#Attribute_types|Type]] ...out the accessory. Few accessory types still use this for UI display (e.g. engine).3 KB (544 words) - 23:23, 1 May 2022
- ...'company_def''' unit class is used to assign a prefab to a [[Documentation/Engine/Units/company_permanent|company_permanent]] unit. Units of this type are us ![[Documentation/Engine/Units#Attribute_types|Type]]900 bytes (139 words) - 03:52, 22 June 2017
- ...ch wiper. They are defined as nameless units, belonging to [[Documentation/Engine/Units/glass_pane_data|glass_pane_data]] via the ''wipers'' attribute and ar ![[Documentation/Engine/Units#Attribute_types|Type]]851 bytes (133 words) - 14:07, 20 June 2017
- ![[Documentation/Engine/Units#Attribute_types|Type]] *[[Documentation/Engine/Units/accessory_cabin_data|accessory_cabin_data]]2 KB (269 words) - 01:10, 15 October 2020
- 3 KB (516 words) - 14:41, 5 May 2023
- 1 KB (174 words) - 10:38, 4 January 2019
- ![[Documentation/Engine/Units#Attribute_types|Type]]740 bytes (110 words) - 10:48, 25 July 2019
- 20 KB (3,206 words) - 11:43, 23 February 2023
- 604 bytes (97 words) - 08:35, 15 December 2022
- Because engine ensures that only valid model-anim combinations will be created, it may see6 KB (971 words) - 09:26, 6 December 2022
- ![[Documentation/Engine/Units#Attribute_types|Type]] ...ox/chassis/ch_45_f.sii"</code>). The expected unit type is [[Documentation/Engine/Units/accessory_chassis_data|accessory_chassis_data]].2 KB (340 words) - 14:24, 21 May 2019
- ...the likewise-named ''transmission_names'' attribute of the [[Documentation/Engine/Units/accessory_transmission_data|accessory_transmission_data]] unit class. ![[Documentation/Engine/Units#Attribute_types|Type]]5 KB (729 words) - 15:53, 30 May 2017
Page text matches
- ...nts cutscene''' unit class is used to define cutscenes for [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (330 words) - 08:42, 21 December 2018
- ...ach pane. They are defined as nameless units, belonging to [[Documentation/Engine/Units/accessory_interior_data|accessory_interior_data]] via the ''glass_pan ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (239 words) - 09:29, 20 June 2017
- ...ch wiper. They are defined as nameless units, belonging to [[Documentation/Engine/Units/glass_pane_data|glass_pane_data]] via the ''wipers'' attribute and ar ![[Documentation/Engine/Units#Attribute_types|Type]]851 bytes (133 words) - 14:07, 20 June 2017
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...ly reconfigure FFB for a specific user demands, more info: [[Documentation/Engine/Advanced input configuration/Force feedback LUT|here]]3 KB (455 words) - 12:21, 12 October 2021
- ...is used to define the transmission characteristics for the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], as well as the diff Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].3 KB (500 words) - 08:53, 11 October 2020
- ...rgo_data''' unit class configures visible cargo models for [[Documentation/Engine/Game_data#Trailer_definitions|trailers]] and can be used to bind animations Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].2 KB (256 words) - 13:48, 20 June 2017
- *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (wheel_*, aero_noise, gea ![[Documentation/Engine/Units#Attribute_types|Type]]1 KB (184 words) - 13:52, 20 June 2017
- ![[Documentation/Engine/Units#Attribute_types|Type]] *[[Documentation/Engine/Units/cargo_def|cargo_def]]2 KB (293 words) - 03:30, 22 June 2017
- ...lly defined in '''/def/cargo/<cargo_name>.sii''' and [[Documentation/Engine/Units#Includes|included]] in '''/def/cargo.<mod_name>.sii''' and ther ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (379 words) - 04:42, 15 May 2019
- * [[Documentation/Engine/SDK/Telemetry|Download]] * [[Documentation/Engine/Fonts|Documentation]] - Documentation on fonts and font generator2 KB (184 words) - 13:56, 9 April 2024
- Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (299 words) - 17:34, 14 October 2020
- ...sed to define wheels (rims), hubs, nuts and covers for the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. It defines the path Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bol3 KB (398 words) - 13:49, 20 June 2017
- 1.43+ font rendering system documentation is described [[Documentation/Engine/Fonts|here]].377 bytes (47 words) - 10:21, 22 August 2022
- ...ts of this type are usually defined in '''/def/vehicle/truck/<brand.model>/engine/*.sii''' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].8 KB (1,224 words) - 21:09, 8 November 2021
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. The FMOD® system is used now (from version 1.37) as a core sound engine in the game.4 KB (603 words) - 20:23, 26 March 2020
- == Engine Sound Configuration ==1 KB (242 words) - 23:55, 13 August 2023
- ...dge or sound with itself. Forcing the change simplifies other rules as now engine badges or sounds do not need suitable rule on their sides which removes unw === Engine data ===4 KB (697 words) - 07:43, 27 April 2018
- ...a|sound_noise_data]] units which may be defined in-line or [[Documentation/Engine/Units#Includes|included]] from other sources. A valid truck configuration w Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Attributes marked ''common'' a10 KB (1,623 words) - 20:35, 12 July 2017
- ...k engine.<br>([[Documentation/Engine/Sound/TruckEngine|see: Sounds - Truck Engine]]) || ...exhaust.<br>([[Documentation/Engine/Sound/TruckEngine|see: Sounds - Truck Engine]]) ||3 KB (508 words) - 01:38, 11 January 2023
- This file contains set of [[Documentation/Engine/Units/package_version_info|package_version_info]] serialized unit informati759 bytes (89 words) - 09:14, 16 February 2016