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  • The '''sound_engine_data''' unit class is used to define engine sounds. This unit is typically used in an array, with ''min_rpm'' and ''max *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (engine, engine_load, engine_nofuel, engine_exhaust, engine_brake)
    1 KB (184 words) - 14:06, 20 June 2017
  • ...ts of this type are usually defined in '''/def/vehicle/truck/<brand.model>/engine/*.sii''' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    8 KB (1,224 words) - 21:09, 8 November 2021
  • Units are objects inside SCS game engine. One of their core abilities is so they can be serialized or deserialized m ...se dot as the prefix for your unit name for example <code>.my_mod.nameless.units</code>
    6 KB (891 words) - 01:40, 19 December 2018
  • ...ssory units and any "slave" trailer units. They are [[Documentation/Engine/Units#Includes|included]] via '''/def/vehicle/trailer_storage.&lt;mod_name&gt;.si ![[Documentation/Engine/Units#Attribute_types|Type]]
    3 KB (448 words) - 20:13, 21 June 2017
  • ...ewise-named ''transmission_names'' attribute of the [[Documentation/Engine/Units/accessory_transmission_data|accessory_transmission_data]] unit class. ![[Documentation/Engine/Units#Attribute_types|Type]]
    5 KB (729 words) - 15:53, 30 May 2017
  • ...guration, how that mass is distributed/placed on the trailer and its slave units, and where the configuration is permitted. ![[Documentation/Engine/Units#Attribute_types|Type]]
    3 KB (537 words) - 21:22, 7 October 2019
  • ...ined in '''/def/cargo/&lt;cargo_name&gt;.sii''' and [[Documentation/Engine/Units#Includes|included]] in '''/def/cargo.&lt;mod_name&gt;.sii''' and therefore ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (379 words) - 04:42, 15 May 2019
  • ...t class is used to assign a cargo to be produced or accepted by a company. Units of this type are usually defined in '''/def/company/&lt;company_name&gt;/in ![[Documentation/Engine/Units#Attribute_types|Type]]
    808 bytes (125 words) - 00:47, 22 June 2017
  • ...nit class is used to define non-instance-specific data for company depots. Units of this type are usually defined in '''/def/company/&lt;company_name&gt;.si ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (293 words) - 03:30, 22 June 2017
  • ...a [[Documentation/Engine/Units/company_permanent|company_permanent]] unit. Units of this type are usually defined in '''/def/company/&lt;company_name&gt;/ed ![[Documentation/Engine/Units#Attribute_types|Type]]
    900 bytes (139 words) - 03:52, 22 June 2017
  • ![[Documentation/Engine/Units#Attribute_types|Type]] ...out the accessory. Few accessory types still use this for UI display (e.g. engine).
    3 KB (544 words) - 23:23, 1 May 2022
  • ...ns are &ldquo;equivalent&rdquo; for the purposes of trailer configuration. Units of this type are usually found in '''/def/vehicle/trailer_owned/&lt;brand.m ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (340 words) - 14:24, 21 May 2019
  • ...types of accessories and their data to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (269 words) - 01:10, 15 October 2020
  • ...r. They are defined as nameless units, belonging to [[Documentation/Engine/Units/glass_pane_data|glass_pane_data]] via the ''wipers'' attribute and are typi ![[Documentation/Engine/Units#Attribute_types|Type]]
    851 bytes (133 words) - 14:07, 20 June 2017
  • ![[Documentation/Engine/Units#Attribute_types|Type]]
    740 bytes (110 words) - 10:48, 25 July 2019
  • '''Package version info''' is a [[Documentation/Engine/Units|unit]] containing workshop mod package information, such as the name of the !|[[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (281 words) - 21:32, 2 April 2023
  • ..._trucks_definitions|player's vehicle]], as well as the differential ratio. Units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/tra Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    3 KB (500 words) - 08:53, 11 October 2020
  • ...typically nameless, and defined in-line with an '''[[Documentation/Engine/Units/accessory_addon_trailer_cables_data|accessory_addon_trailer_cables_data]]'' ![[Documentation/Engine/Units#Attribute_types|Type]]
    4 KB (614 words) - 16:07, 9 May 2019
  • ...ons|trailers]] and can be used to bind animations if the model is skinned. Units of this type are found in '''/def/vehicle/trailer/&lt;trailer_name&gt;/'''. Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    2 KB (256 words) - 13:48, 20 June 2017
  • ..., look, excluded views), and the path to the collision mesh if applicable. Units of this type are found in '''/def/vehicle/truck/<brand.model>/accessory/<ty Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    3 KB (403 words) - 08:28, 25 February 2024
  • ...Documentation/Engine/Game_data/Player_trucks_definitions|player's truck]]. Units of this type are defined in '''/def/vehicle/truck/<brand.model>/data.sii''' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bolded'''
    6 KB (968 words) - 16:18, 25 April 2021
  • ...nts cutscene''' unit class is used to define cutscenes for [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (330 words) - 08:42, 21 December 2018
  • ...: one for exterior sounds and one for interior sounds. The names for these units always end with <code>.esound</code> for exterior sounds and <code>.isound< Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Attributes marked ''common'' are typ
    10 KB (1,623 words) - 20:35, 12 July 2017
  • ...cumentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. Units of this type are found in '''/def/vehicle/truck/&lt;brand.model&gt;/cabin/' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    3 KB (539 words) - 05:57, 26 May 2023
  • ...propriate [[Documentation/Engine/Game_data#Trailer_definitions|trailers]]. Units of this type are found in '''/def/cargo/&lt;cargo_name&gt;/model_*.sii''' ![[Documentation/Engine/Units#Attribute_types|Type]]
    938 bytes (131 words) - 00:52, 15 May 2019
  • ...e. They are defined as nameless units, belonging to [[Documentation/Engine/Units/accessory_interior_data|accessory_interior_data]] via the ''glass_panes'' a ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (239 words) - 09:29, 20 June 2017
  • ...s also used to define chassis characteristics of trailers and AI vehicles. Units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/cha Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    7 KB (1,111 words) - 13:24, 7 May 2024
  • ...es, their data, and slotted hookups to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]
    3 KB (435 words) - 21:42, 22 June 2017
  • ...le, and some physical characteristics of the tire (for playable vehicles). Units of this type are typically found in: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bolded'''
    4 KB (619 words) - 15:58, 10 January 2020
  • ...brand.model>/interior/*.sii''', making heavy use of [[Documentation/Engine/Units#Includes|includes]] via: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    7 KB (1,162 words) - 23:21, 1 May 2022
  • *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (wheel_*, aero_noise, gear_nois ![[Documentation/Engine/Units#Attribute_types|Type]]
    1 KB (184 words) - 13:52, 20 June 2017
  • ...heel/rim accessories and their data to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (277 words) - 02:25, 23 June 2017
  • ...is paintable, and horizontal offset of the tire from its default position. Units of this type are typically found in: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bolded'''
    3 KB (398 words) - 13:49, 20 June 2017
  • #REDIRECT [[Documentation/Engine/Units/trailer cable data]]
    59 bytes (7 words) - 18:42, 6 October 2018
  • ...'journey_events_road_event''' unit class is used to define [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ...'''signs_cutscenes_outer''' ) use link pointers of: [[Documentation/Engine/Units/journey_events_cutscene|'''journey_events_cutscene''']] for linking cutscen
    6 KB (1,004 words) - 07:49, 25 February 2022
  • Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. ![[Documentation/Engine/Units#Attribute_types|Type]]
    5 KB (775 words) - 15:06, 5 May 2022
  • ![[Documentation/Engine/Units#Attribute_types|Type]]
    4 KB (646 words) - 14:24, 11 July 2019
  • ...ssory. This is most commonly used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. This unit type was ...cessory_addon_data|'''accessory_addon_data''']] and [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    945 bytes (133 words) - 14:29, 15 October 2020
  • ...ody accessories, including body dimensions, volume, mass, and visual data. Units of this type are usually defined in '''/def/vehicle/trailer_owned/<brand.mo Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    2 KB (299 words) - 17:34, 14 October 2020
  • ...its/accessory_paint_job_data|data]] to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (306 words) - 23:31, 25 June 2017
  • ...is used for adding accessory based tank data container. For player trucks, units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/acc Many common attributes are inherited from [[Documentation/Engine/Units/accessory_addon_data|'''accessory_addon_data''']].
    1 KB (202 words) - 09:21, 19 November 2021
  • ...t on actual physics. This is used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], most commonly for s Many common attributes are inherited from [[Documentation/Engine/Units/accessory_addon_data|'''accessory_addon_data''']].
    808 bytes (117 words) - 15:17, 8 November 2022
  • ...nd valid unit names end in <code>.trlr_cables</code>. For player trailers, units of this type are usually defined in '''/def/vehicle/trailer/<trailer_name>/ Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    4 KB (566 words) - 08:28, 25 February 2024
  • ...I screen components. This is used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], most commonly for a ...elements as dashboard or gps interior scripts, more info: [[Documentation/Engine/Truck_Interior_Animations_and_IDs#Dashboards_IDs]].
    1 KB (201 words) - 15:28, 8 November 2022

Page text matches

  • ...t class is used to assign a cargo to be produced or accepted by a company. Units of this type are usually defined in '''/def/company/&lt;company_name&gt;/in ![[Documentation/Engine/Units#Attribute_types|Type]]
    808 bytes (125 words) - 00:47, 22 June 2017
  • ...propriate [[Documentation/Engine/Game_data#Trailer_definitions|trailers]]. Units of this type are found in '''/def/cargo/&lt;cargo_name&gt;/model_*.sii''' ![[Documentation/Engine/Units#Attribute_types|Type]]
    938 bytes (131 words) - 00:52, 15 May 2019
  • ...heel/rim accessories and their data to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (277 words) - 02:25, 23 June 2017
  • ...ssory. This is most commonly used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. This unit type was ...cessory_addon_data|'''accessory_addon_data''']] and [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    945 bytes (133 words) - 14:29, 15 October 2020
  • ...a [[Documentation/Engine/Units/company_permanent|company_permanent]] unit. Units of this type are usually defined in '''/def/company/&lt;company_name&gt;/ed ![[Documentation/Engine/Units#Attribute_types|Type]]
    900 bytes (139 words) - 03:52, 22 June 2017
  • ...its/accessory_paint_job_data|data]] to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (306 words) - 23:31, 25 June 2017
  • ...es, their data, and slotted hookups to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]
    3 KB (435 words) - 21:42, 22 June 2017
  • #REDIRECT [[Documentation/Engine/Units/trailer cable data]]
    59 bytes (7 words) - 18:42, 6 October 2018
  • ...is used for adding accessory based tank data container. For player trucks, units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/acc Many common attributes are inherited from [[Documentation/Engine/Units/accessory_addon_data|'''accessory_addon_data''']].
    1 KB (202 words) - 09:21, 19 November 2021
  • ...t on actual physics. This is used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], most commonly for s Many common attributes are inherited from [[Documentation/Engine/Units/accessory_addon_data|'''accessory_addon_data''']].
    808 bytes (117 words) - 15:17, 8 November 2022
  • The '''sound_engine_data''' unit class is used to define engine sounds. This unit is typically used in an array, with ''min_rpm'' and ''max *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (engine, engine_load, engine_nofuel, engine_exhaust, engine_brake)
    1 KB (184 words) - 14:06, 20 June 2017
  • ...nit class is used to define non-instance-specific data for company depots. Units of this type are usually defined in '''/def/company/&lt;company_name&gt;.si ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (293 words) - 03:30, 22 June 2017
  • ...ns are &ldquo;equivalent&rdquo; for the purposes of trailer configuration. Units of this type are usually found in '''/def/vehicle/trailer_owned/&lt;brand.m ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (340 words) - 14:24, 21 May 2019
  • ...ssory units and any "slave" trailer units. They are [[Documentation/Engine/Units#Includes|included]] via '''/def/vehicle/trailer_storage.&lt;mod_name&gt;.si ![[Documentation/Engine/Units#Attribute_types|Type]]
    3 KB (448 words) - 20:13, 21 June 2017
  • ...r. They are defined as nameless units, belonging to [[Documentation/Engine/Units/glass_pane_data|glass_pane_data]] via the ''wipers'' attribute and are typi ![[Documentation/Engine/Units#Attribute_types|Type]]
    851 bytes (133 words) - 14:07, 20 June 2017
  • ...e. They are defined as nameless units, belonging to [[Documentation/Engine/Units/accessory_interior_data|accessory_interior_data]] via the ''glass_panes'' a ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (239 words) - 09:29, 20 June 2017
  • ...I screen components. This is used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], most commonly for a ...elements as dashboard or gps interior scripts, more info: [[Documentation/Engine/Truck_Interior_Animations_and_IDs#Dashboards_IDs]].
    1 KB (201 words) - 15:28, 8 November 2022
  • ...ined in '''/def/cargo/&lt;cargo_name&gt;.sii''' and [[Documentation/Engine/Units#Includes|included]] in '''/def/cargo.&lt;mod_name&gt;.sii''' and therefore ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (379 words) - 04:42, 15 May 2019
  • ...ons|trailers]] and can be used to bind animations if the model is skinned. Units of this type are found in '''/def/vehicle/trailer/&lt;trailer_name&gt;/'''. Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    2 KB (256 words) - 13:48, 20 June 2017
  • General info about SCS Engine can be found on its web page: [http://www.scssoft.com/techno.php link]. In addition this topic gives you insight into documentation about the engine featuring explanations about game data, configurations/commands and access
    297 bytes (47 words) - 23:18, 29 November 2022
  • ...ody accessories, including body dimensions, volume, mass, and visual data. Units of this type are usually defined in '''/def/vehicle/trailer_owned/<brand.mo Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    2 KB (299 words) - 17:34, 14 October 2020
  • *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (wheel_*, aero_noise, gear_nois ![[Documentation/Engine/Units#Attribute_types|Type]]
    1 KB (184 words) - 13:52, 20 June 2017
  • ...is paintable, and horizontal offset of the tire from its default position. Units of this type are typically found in: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bolded'''
    3 KB (398 words) - 13:49, 20 June 2017
  • ..._trucks_definitions|player's vehicle]], as well as the differential ratio. Units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/tra Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    3 KB (500 words) - 08:53, 11 October 2020
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...ly reconfigure FFB for a specific user demands, more info: [[Documentation/Engine/Advanced input configuration/Force feedback LUT|here]]
    3 KB (455 words) - 12:21, 12 October 2021
  • This file contains set of [[Documentation/Engine/Units/package_version_info|package_version_info]] serialized unit informations wi
    759 bytes (89 words) - 09:14, 16 February 2016
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. The FMOD® system is used now (from version 1.37) as a core sound engine in the game.
    4 KB (603 words) - 20:23, 26 March 2020
  • ...nts cutscene''' unit class is used to define cutscenes for [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (330 words) - 08:42, 21 December 2018
  • ...ts of this type are usually defined in '''/def/vehicle/truck/<brand.model>/engine/*.sii''' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    8 KB (1,224 words) - 21:09, 8 November 2021
  • ![[Documentation/Engine/Units#Attribute_types|Type]]
    740 bytes (110 words) - 10:48, 25 July 2019
  • ...ewise-named ''transmission_names'' attribute of the [[Documentation/Engine/Units/accessory_transmission_data|accessory_transmission_data]] unit class. ![[Documentation/Engine/Units#Attribute_types|Type]]
    5 KB (729 words) - 15:53, 30 May 2017
  • ...brand.model>/interior/*.sii''', making heavy use of [[Documentation/Engine/Units#Includes|includes]] via: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    7 KB (1,162 words) - 23:21, 1 May 2022
  • ...: one for exterior sounds and one for interior sounds. The names for these units always end with <code>.esound</code> for exterior sounds and <code>.isound< Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Attributes marked ''common'' are typ
    10 KB (1,623 words) - 20:35, 12 July 2017
  • ...cumentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. Units of this type are found in '''/def/vehicle/truck/&lt;brand.model&gt;/cabin/' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    3 KB (539 words) - 05:57, 26 May 2023
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...we use for dashboard and GPS. More info about unit: [[Documentation/Engine/Units/accessory_addon_int_ui_data|here]]
    3 KB (513 words) - 12:58, 18 November 2022
  • ...'journey_events_road_event''' unit class is used to define [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ...'''signs_cutscenes_outer''' ) use link pointers of: [[Documentation/Engine/Units/journey_events_cutscene|'''journey_events_cutscene''']] for linking cutscen
    6 KB (1,004 words) - 07:49, 25 February 2022
  • ...typically nameless, and defined in-line with an '''[[Documentation/Engine/Units/accessory_addon_trailer_cables_data|accessory_addon_trailer_cables_data]]'' ![[Documentation/Engine/Units#Attribute_types|Type]]
    4 KB (614 words) - 16:07, 9 May 2019
  • [[File:Engine random event.jpg|thumb|Random event preview|400px]] [[File:Engine random event composition.jpg|thumb|Composition of the road event|400px]]
    11 KB (1,677 words) - 07:48, 24 May 2018
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. === Engine data ===
    6 KB (920 words) - 14:49, 30 October 2020
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. * [[Documentation/Engine/Fonts|Font documentation]]
    4 KB (673 words) - 10:51, 13 January 2022
  • [[File:Engine detour1.jpg|thumb|Detour preview 1|512px]] [[File:Engine detour2.jpg|thumb|Detour preview 2|512px]]
    4 KB (655 words) - 11:08, 11 October 2023
  • ![[Documentation/Engine/Units#Attribute_types|Type]] ...out the accessory. Few accessory types still use this for UI display (e.g. engine).
    3 KB (544 words) - 23:23, 1 May 2022
  • Units are objects inside SCS game engine. One of their core abilities is so they can be serialized or deserialized m ...se dot as the prefix for your unit name for example <code>.my_mod.nameless.units</code>
    6 KB (891 words) - 01:40, 19 December 2018
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...ctly setup the atributes in chassis definition (see [[Documentation/Engine/Units/accessory_chassis_data|accessory_chassis_data]]). Models in ''axle_model''
    6 KB (1,086 words) - 14:10, 13 May 2024
  • ...s also used to define chassis characteristics of trailers and AI vehicles. Units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/cha Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    7 KB (1,111 words) - 13:24, 7 May 2024
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. Complete sound system documentation is described at [[Documentation/Engine/Sound]].
    9 KB (1,546 words) - 11:47, 25 July 2020
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...e BLACK(0.0,0.0,0.0), useful for any lit surfaces that are depended on the engine electrics (e.g. dashboard computer)
    6 KB (911 words) - 03:35, 14 July 2023
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. New [[Documentation/Engine/Truck Interior Animations and IDs|IDs]] added:
    6 KB (881 words) - 19:38, 23 April 2020
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...t binding or sound settings. This portion is stored in '''"[[Documentation/Engine/Game_user_path|Game User Path]]/steam_profiles"'''" and you need to configu
    8 KB (1,295 words) - 23:04, 16 December 2018
  • ![[Documentation/Engine/Units#Attribute_types|Type]]
    4 KB (646 words) - 14:24, 11 July 2019
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. For detailed description see https://modding.scssoft.com/wiki/Documentation/Engine/Sound/SoundWorld .
    5 KB (839 words) - 00:31, 19 December 2022
  • ...ed to "accessory_engine_data". It works in conjunction with new inputs for engine brake increase/decrease in same way as retarder. To silence warnings in UI units/defs, remove following obsolete attributes from your modded UI scripts: chi
    3 KB (462 words) - 12:14, 11 April 2016
  • ...attribute, '''''steerable_axle[]''''', was added to [[Documentation/Engine/Units/accessory_chassis_data|chassis data]]. It controls which axles are steerabl ...art with SiiNunit header and properly enclosed in curled brackets). Broken units in directory won't prevent reading the rest.
    7 KB (1,131 words) - 09:56, 15 May 2018
  • ...iques to keep in mind in order to create and work with models for SCS game engine: ...is way it is possible to define a sets of objects, which can make a larger units. Details on Parts can be found in [[Documentation/Tools/SCS Blender Tools/P
    4 KB (597 words) - 12:13, 4 December 2019
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...e. For the similar functionality use '''mover item''' with [[Documentation/Engine/Mover_model_group|mover model group]]. Mover item now supports all importan
    20 KB (2,981 words) - 13:59, 11 July 2019
  • ...ed Swden, Norway or Denmark as part of your mod, remove inclusion of those units from your mod-specific country.sii. ...Venice, Klagenfurt or Graz as part of your mod, remove inclusion of those units from your mod-specific city.sii.
    10 KB (1,765 words) - 09:07, 17 March 2016
  • The whole system consists of four units: Because engine ensures that only valid model-anim combinations will be created, it may see
    6 KB (971 words) - 09:26, 6 December 2022
  • ...Documentation/Engine/Game_data/Player_trucks_definitions|player's truck]]. Units of this type are defined in '''/def/vehicle/truck/<brand.model>/data.sii''' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bolded'''
    6 KB (968 words) - 16:18, 25 April 2021
  • ...ed to "accessory_engine_data". It works in conjunction with new inputs for engine brake increase/decrease in same way as retarder. To silence warnings in UI units/defs, remove following obsolete attributes from your modded UI scripts: chi
    4 KB (719 words) - 13:45, 17 March 2016
  • |0 - off<br />0.33 - electricity on<br />0.67 - engine on<br />1 - engine starting |Engine brake control
    20 KB (3,211 words) - 08:22, 17 January 2024
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. # Cargo is now defined by units instead of simple weight. One unit of cargo takes some volume, which gives
    16 KB (2,488 words) - 08:21, 3 December 2018
  • ...stemTreeEntry|icon=FST-IconFolder|type=|name=system}} ''Low level engine resources needed for console and fall-back cases of missing resources.'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=units}} ''Folder for storing players camera included in "cam
    50 KB (6,069 words) - 12:15, 22 November 2018
  • *The tool uses '''speed units''' based on attribute <b><code>traffic_use_mph</code></b> in ''base/def/edi ...t: precise, pinpoint optimization by allowing the map designer to tell the engine exactly which objects to draw or not, when the player is inside the VA
    24 KB (4,104 words) - 06:33, 23 August 2023
  • ...on of thrust_characteristic_viscosity in physics data. It is now scaled by engine torque. When loading version 0 structure, the value is divided by 1875 to a ...with other mod. Note that care must still be taken to ensure that name of units in those files do not conflict between files by addition of prefixes or suf
    15 KB (2,669 words) - 09:08, 17 March 2016