Difference between revisions of "Tutorials"
(→Advanced) |
(→Advanced) |
||
Line 40: | Line 40: | ||
| steps = Steps: | | steps = Steps: | ||
# Create & Export Animation Model | # Create & Export Animation Model | ||
− | # | + | # Use Animation Model as "mover" |
}} | }} | ||
Revision as of 12:55, 1 December 2016
Here you will find a set of tutorials that you can use to learn how to make and maintain mods for SCS games.
This page is organised in different ways for better navigation trough the tutorials. If you are a complete beginner and you don't have the slightest idea of what you should be doing then the All In One section is right for you. For ithe rest, there are additional sections dividing tutorials by categories leading you straight to the tutorial you need.
Contents
Beginners
Tutorials giving you complete solutions of mod creation from start to the complete packed mod ready for usage and distribution.
Simple cube |
Steps: |
Advanced
Tutorials with more complicated configuration and/or bigger mod scope. These tutorials do not show you the whole procedure of mod creation, rather they provide a solution to a specific problem.
First Animation Model |
Steps:
|
Tutorials per tools
Tutorials for specific SCS tools.
SCS Workshop Uploader
Map Editor
- Introduction to the Map Editor
- Introduction to the Map Editor/Basic Editor Functions
- Introduction to the Map Editor/Launching the Map Editor
- Introduction to the Map Editor/Saving, Loading, Sectors, and Files
- Prefabs
- Prefabs/Connecting your first Prefab
- Prefabs/Prefab Nodes
- Roads
- Roads/Advanced Road Construction
- Roads/Creating a Simple Road
- Roads/Road Item Default Properties Dialog
- Roads/Road Item Properties Dialog
- Roads/Road Node Manipulation