Tutorials/Beginners/Simple cube/2. How to create & export simple cube model

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1 Create folder called 01_simple_cube.
2 Inside 01_simple_cube create folder called base which will be the root folder of your mod data.
3 Inside 01_simple_cube/base create folder called model (1) and then inside it create folder called simple_cube (2).
4 Create texture using your favorite image editor and save it as .tga file inside the 01_simple_cube/base/model/simple_cube folder.
5 Watch on youtube Prepare simple cube 3D model. You can check the video on the left for instructions how to do it.
6 Create new material and call it simple_box (1). Next, use dif.spec (2) shader for it.
7 Automatically generate vertex colors.
8 Setup project base path to 01_simple_cube/base.
9 Browse for the texture you created and select it.
10 There are no UV maps defined for your mesh so the texture is not looking so good. Create new one.
11 Go back to the materials. Set your newly created map in the Mapping field.
12 Setup the model export path.
13 Create the root object.


TIP: Make sure the 3D cursor position is X: 0, Y: 0, Z: 0

14 Call the root object simple_cube.

The root object name defines name of the exported file. So If you call the root object simple_cube exported files will be also called simple_cube.extension.

15 If you went through all those points simply export the model again.
16 If everything went ok you should have now PIT and PIM files in the 01_simple_cube/base/model/simple_cube folder.

See also