Tutorials/Beginners/Simple cube/2. How to create & export simple cube model
| 1 |
|
Create folder called 01_simple_cube. |
| 2 |
|
Inside 01_simple_cube create folder called base which will be the root folder of your mod data. |
| 3 |
|
Inside 01_simple_cube/base create folder called model (1) and then inside it create folder called simple_cube (2). |
| 4 |
|
Create texture using your favorite image editor and save it as .tga file inside the 01_simple_cube/base/model/simple_cube folder. |
| 5 | Watch on youtube | Prepare simple cube 3D model. You can check the video on the left for instructions how to do it. |
| 6 |
|
Create new material and call it simple_box (1). Next, use dif.spec (2) shader for it. |
| 7 |
|
Automatically generate vertex colors. |
| 8 |
|
Setup project base path to 01_simple_cube/base. |
| 9 |
|
Browse for the texture you created and select it. |
| 10 |
|
There are no UV maps defined for your mesh so the texture is not looking so good. Create new one. |
| 11 |
|
Go back to the materials. Set your newly created map in the Mapping field. |
| 12 |
|
Setup the model export path. |
| 13 |
|
Create the root object.
TIP: Make sure the 3D cursor position is X: 0, Y: 0, Z: 0 |
| 14 |
|
Call the root object simple_cube.
The root object name defines name of the exported file. So If you call the root object simple_cube exported files will be also called simple_cube.extension. |
| 15 |
|
If you went through all those points simply export the model again. |
| 16 |
|
If everything went ok you should have now PIT and PIM files in the 01_simple_cube/base/model/simple_cube folder. |














