Tutorials

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The set of the tutorials that you can use to learn of making and maintaining mods for SCS games.

Page organizes tutorial in different ways for better navigation through all tutorials. So if you are complete beginner and you don't have any slightest idea what you should be doing then #All in one section is right place for you. For the rest there are additional sections dividing tutorials by categories leading you straight to tutorial you need.

Beginners

Tutorials giving you complete solutions for mod creation from start to the complete packed mod ready for usage and distribution.

Simple cube

Simple cube preview.jpg
Steps:
  1. How to prepare tools for mod creation
  2. How to create & export simple cube model
  3. How to configure cube as map asset model
  4. How to convert & pack a mod
  5. How to use simple cube mod in map editor

Truck accessory

Truck accessory preview.jpg
Steps:
  1. How to configure new truck accessory mod
  2. How to create model of front grill accessory
  3. How to use your truck accessory mod in game & tweak it

Advanced

Advanced tutorials with more complicated configuration and/or bigger mod scope. This tutorials are not meant to show you whole procedure of mod creation rather they are providing solution for specific problem.

Note: Tutorials in advanced section are in preparation and will be published once ready.

Tutorials per tools

Additionally this section gives you list of tutorials created for specific SCS tools.


To be removed

  • Advanced section contents:
    • Map assets\
      • Prefabs\
      • Models\
      • Movers\
    • Maps\
      • Example: How to create basic map.
    • Vehicles\
      • Accessories\
        • Example: How to create your own cabin accessory.
        • Example: How to create new bullbar.
      • Paintjobs:
        • How to create simple paintjob.