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  • The '''sound_engine_data''' unit class is used to define engine sounds. This unit is typically used in an array, with ''min_rpm'' and ''max *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (engine, engine_load, engine_nofuel, engine_exhaust, engine_brake)
    1 KB (184 words) - 14:06, 20 June 2017
  • ...ts of this type are usually defined in '''/def/vehicle/truck/<brand.model>/engine/*.sii''' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    8 KB (1,224 words) - 21:09, 8 November 2021
  • Units are objects inside SCS game engine. One of their core abilities is so they can be serialized or deserialized m ...se dot as the prefix for your unit name for example <code>.my_mod.nameless.units</code>
    6 KB (891 words) - 01:40, 19 December 2018
  • ...ssory units and any "slave" trailer units. They are [[Documentation/Engine/Units#Includes|included]] via '''/def/vehicle/trailer_storage.&lt;mod_name&gt;.si ![[Documentation/Engine/Units#Attribute_types|Type]]
    3 KB (448 words) - 20:13, 21 June 2017
  • ...ewise-named ''transmission_names'' attribute of the [[Documentation/Engine/Units/accessory_transmission_data|accessory_transmission_data]] unit class. ![[Documentation/Engine/Units#Attribute_types|Type]]
    5 KB (729 words) - 15:53, 30 May 2017
  • ...guration, how that mass is distributed/placed on the trailer and its slave units, and where the configuration is permitted. ![[Documentation/Engine/Units#Attribute_types|Type]]
    3 KB (537 words) - 21:22, 7 October 2019
  • ...ined in '''/def/cargo/&lt;cargo_name&gt;.sii''' and [[Documentation/Engine/Units#Includes|included]] in '''/def/cargo.&lt;mod_name&gt;.sii''' and therefore ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (379 words) - 04:42, 15 May 2019
  • ...t class is used to assign a cargo to be produced or accepted by a company. Units of this type are usually defined in '''/def/company/&lt;company_name&gt;/in ![[Documentation/Engine/Units#Attribute_types|Type]]
    808 bytes (125 words) - 00:47, 22 June 2017
  • ...nit class is used to define non-instance-specific data for company depots. Units of this type are usually defined in '''/def/company/&lt;company_name&gt;.si ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (293 words) - 03:30, 22 June 2017
  • ...a [[Documentation/Engine/Units/company_permanent|company_permanent]] unit. Units of this type are usually defined in '''/def/company/&lt;company_name&gt;/ed ![[Documentation/Engine/Units#Attribute_types|Type]]
    900 bytes (139 words) - 03:52, 22 June 2017
  • ![[Documentation/Engine/Units#Attribute_types|Type]] ...out the accessory. Few accessory types still use this for UI display (e.g. engine).
    3 KB (544 words) - 23:23, 1 May 2022
  • ...ns are &ldquo;equivalent&rdquo; for the purposes of trailer configuration. Units of this type are usually found in '''/def/vehicle/trailer_owned/&lt;brand.m ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (340 words) - 14:24, 21 May 2019
  • ...types of accessories and their data to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (269 words) - 01:10, 15 October 2020
  • ...r. They are defined as nameless units, belonging to [[Documentation/Engine/Units/glass_pane_data|glass_pane_data]] via the ''wipers'' attribute and are typi ![[Documentation/Engine/Units#Attribute_types|Type]]
    851 bytes (133 words) - 14:07, 20 June 2017
  • ![[Documentation/Engine/Units#Attribute_types|Type]]
    740 bytes (110 words) - 10:48, 25 July 2019
  • '''Package version info''' is a [[Documentation/Engine/Units|unit]] containing workshop mod package information, such as the name of the !|[[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (281 words) - 21:32, 2 April 2023
  • ..._trucks_definitions|player's vehicle]], as well as the differential ratio. Units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/tra Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    3 KB (500 words) - 08:53, 11 October 2020
  • ...typically nameless, and defined in-line with an '''[[Documentation/Engine/Units/accessory_addon_trailer_cables_data|accessory_addon_trailer_cables_data]]'' ![[Documentation/Engine/Units#Attribute_types|Type]]
    4 KB (614 words) - 16:07, 9 May 2019
  • ...ons|trailers]] and can be used to bind animations if the model is skinned. Units of this type are found in '''/def/vehicle/trailer/&lt;trailer_name&gt;/'''. Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    2 KB (256 words) - 13:48, 20 June 2017
  • ..., look, excluded views), and the path to the collision mesh if applicable. Units of this type are found in '''/def/vehicle/truck/<brand.model>/accessory/<ty Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    3 KB (403 words) - 08:28, 25 February 2024
  • ...Documentation/Engine/Game_data/Player_trucks_definitions|player's truck]]. Units of this type are defined in '''/def/vehicle/truck/<brand.model>/data.sii''' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bolded'''
    6 KB (968 words) - 16:18, 25 April 2021
  • ...nts cutscene''' unit class is used to define cutscenes for [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (330 words) - 08:42, 21 December 2018
  • ...: one for exterior sounds and one for interior sounds. The names for these units always end with <code>.esound</code> for exterior sounds and <code>.isound< Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Attributes marked ''common'' are typ
    10 KB (1,623 words) - 20:35, 12 July 2017
  • ...cumentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. Units of this type are found in '''/def/vehicle/truck/&lt;brand.model&gt;/cabin/' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    3 KB (539 words) - 05:57, 26 May 2023
  • ...propriate [[Documentation/Engine/Game_data#Trailer_definitions|trailers]]. Units of this type are found in '''/def/cargo/&lt;cargo_name&gt;/model_*.sii''' ![[Documentation/Engine/Units#Attribute_types|Type]]
    938 bytes (131 words) - 00:52, 15 May 2019
  • ...e. They are defined as nameless units, belonging to [[Documentation/Engine/Units/accessory_interior_data|accessory_interior_data]] via the ''glass_panes'' a ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (239 words) - 09:29, 20 June 2017
  • ...s also used to define chassis characteristics of trailers and AI vehicles. Units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/cha Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    7 KB (1,111 words) - 13:24, 7 May 2024
  • ...es, their data, and slotted hookups to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]
    3 KB (435 words) - 21:42, 22 June 2017
  • ...le, and some physical characteristics of the tire (for playable vehicles). Units of this type are typically found in: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bolded'''
    4 KB (619 words) - 15:58, 10 January 2020
  • ...brand.model>/interior/*.sii''', making heavy use of [[Documentation/Engine/Units#Includes|includes]] via: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    7 KB (1,162 words) - 23:21, 1 May 2022
  • *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (wheel_*, aero_noise, gear_nois ![[Documentation/Engine/Units#Attribute_types|Type]]
    1 KB (184 words) - 13:52, 20 June 2017
  • ...heel/rim accessories and their data to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (277 words) - 02:25, 23 June 2017
  • ...is paintable, and horizontal offset of the tire from its default position. Units of this type are typically found in: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bolded'''
    3 KB (398 words) - 13:49, 20 June 2017
  • #REDIRECT [[Documentation/Engine/Units/trailer cable data]]
    59 bytes (7 words) - 18:42, 6 October 2018
  • ...'journey_events_road_event''' unit class is used to define [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ...'''signs_cutscenes_outer''' ) use link pointers of: [[Documentation/Engine/Units/journey_events_cutscene|'''journey_events_cutscene''']] for linking cutscen
    6 KB (1,004 words) - 07:49, 25 February 2022
  • Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. ![[Documentation/Engine/Units#Attribute_types|Type]]
    5 KB (775 words) - 15:06, 5 May 2022
  • ![[Documentation/Engine/Units#Attribute_types|Type]]
    4 KB (646 words) - 14:24, 11 July 2019
  • ...ssory. This is most commonly used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. This unit type was ...cessory_addon_data|'''accessory_addon_data''']] and [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    945 bytes (133 words) - 14:29, 15 October 2020
  • ...ody accessories, including body dimensions, volume, mass, and visual data. Units of this type are usually defined in '''/def/vehicle/trailer_owned/<brand.mo Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    2 KB (299 words) - 17:34, 14 October 2020
  • ...its/accessory_paint_job_data|data]] to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (306 words) - 23:31, 25 June 2017
  • ...is used for adding accessory based tank data container. For player trucks, units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/acc Many common attributes are inherited from [[Documentation/Engine/Units/accessory_addon_data|'''accessory_addon_data''']].
    1 KB (202 words) - 09:21, 19 November 2021
  • ...t on actual physics. This is used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], most commonly for s Many common attributes are inherited from [[Documentation/Engine/Units/accessory_addon_data|'''accessory_addon_data''']].
    808 bytes (117 words) - 15:17, 8 November 2022
  • ...nd valid unit names end in <code>.trlr_cables</code>. For player trailers, units of this type are usually defined in '''/def/vehicle/trailer/<trailer_name>/ Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    4 KB (566 words) - 08:28, 25 February 2024
  • ...I screen components. This is used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], most commonly for a ...elements as dashboard or gps interior scripts, more info: [[Documentation/Engine/Truck_Interior_Animations_and_IDs#Dashboards_IDs]].
    1 KB (201 words) - 15:28, 8 November 2022

Page text matches

  • ...t class is used to assign a cargo to be produced or accepted by a company. Units of this type are usually defined in '''/def/company/&lt;company_name&gt;/in ![[Documentation/Engine/Units#Attribute_types|Type]]
    808 bytes (125 words) - 00:47, 22 June 2017
  • ...propriate [[Documentation/Engine/Game_data#Trailer_definitions|trailers]]. Units of this type are found in '''/def/cargo/&lt;cargo_name&gt;/model_*.sii''' ![[Documentation/Engine/Units#Attribute_types|Type]]
    938 bytes (131 words) - 00:52, 15 May 2019
  • ...heel/rim accessories and their data to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (277 words) - 02:25, 23 June 2017
  • ...ssory. This is most commonly used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. This unit type was ...cessory_addon_data|'''accessory_addon_data''']] and [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    945 bytes (133 words) - 14:29, 15 October 2020
  • ...a [[Documentation/Engine/Units/company_permanent|company_permanent]] unit. Units of this type are usually defined in '''/def/company/&lt;company_name&gt;/ed ![[Documentation/Engine/Units#Attribute_types|Type]]
    900 bytes (139 words) - 03:52, 22 June 2017
  • ...its/accessory_paint_job_data|data]] to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (306 words) - 23:31, 25 June 2017
  • ...es, their data, and slotted hookups to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]
    3 KB (435 words) - 21:42, 22 June 2017
  • #REDIRECT [[Documentation/Engine/Units/trailer cable data]]
    59 bytes (7 words) - 18:42, 6 October 2018
  • ...is used for adding accessory based tank data container. For player trucks, units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/acc Many common attributes are inherited from [[Documentation/Engine/Units/accessory_addon_data|'''accessory_addon_data''']].
    1 KB (202 words) - 09:21, 19 November 2021
  • ...t on actual physics. This is used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], most commonly for s Many common attributes are inherited from [[Documentation/Engine/Units/accessory_addon_data|'''accessory_addon_data''']].
    808 bytes (117 words) - 15:17, 8 November 2022
  • The '''sound_engine_data''' unit class is used to define engine sounds. This unit is typically used in an array, with ''min_rpm'' and ''max *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (engine, engine_load, engine_nofuel, engine_exhaust, engine_brake)
    1 KB (184 words) - 14:06, 20 June 2017
  • ...nit class is used to define non-instance-specific data for company depots. Units of this type are usually defined in '''/def/company/&lt;company_name&gt;.si ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (293 words) - 03:30, 22 June 2017
  • ...ns are &ldquo;equivalent&rdquo; for the purposes of trailer configuration. Units of this type are usually found in '''/def/vehicle/trailer_owned/&lt;brand.m ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (340 words) - 14:24, 21 May 2019
  • ...ssory units and any "slave" trailer units. They are [[Documentation/Engine/Units#Includes|included]] via '''/def/vehicle/trailer_storage.&lt;mod_name&gt;.si ![[Documentation/Engine/Units#Attribute_types|Type]]
    3 KB (448 words) - 20:13, 21 June 2017
  • ...r. They are defined as nameless units, belonging to [[Documentation/Engine/Units/glass_pane_data|glass_pane_data]] via the ''wipers'' attribute and are typi ![[Documentation/Engine/Units#Attribute_types|Type]]
    851 bytes (133 words) - 14:07, 20 June 2017
  • ...e. They are defined as nameless units, belonging to [[Documentation/Engine/Units/accessory_interior_data|accessory_interior_data]] via the ''glass_panes'' a ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (239 words) - 09:29, 20 June 2017
  • ...I screen components. This is used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], most commonly for a ...elements as dashboard or gps interior scripts, more info: [[Documentation/Engine/Truck_Interior_Animations_and_IDs#Dashboards_IDs]].
    1 KB (201 words) - 15:28, 8 November 2022
  • ...ined in '''/def/cargo/&lt;cargo_name&gt;.sii''' and [[Documentation/Engine/Units#Includes|included]] in '''/def/cargo.&lt;mod_name&gt;.sii''' and therefore ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (379 words) - 04:42, 15 May 2019
  • ...ons|trailers]] and can be used to bind animations if the model is skinned. Units of this type are found in '''/def/vehicle/trailer/&lt;trailer_name&gt;/'''. Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    2 KB (256 words) - 13:48, 20 June 2017
  • General info about SCS Engine can be found on its web page: [http://www.scssoft.com/techno.php link]. In addition this topic gives you insight into documentation about the engine featuring explanations about game data, configurations/commands and access
    297 bytes (47 words) - 23:18, 29 November 2022
  • ...ody accessories, including body dimensions, volume, mass, and visual data. Units of this type are usually defined in '''/def/vehicle/trailer_owned/<brand.mo Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    2 KB (299 words) - 17:34, 14 October 2020
  • *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (wheel_*, aero_noise, gear_nois ![[Documentation/Engine/Units#Attribute_types|Type]]
    1 KB (184 words) - 13:52, 20 June 2017
  • ...is paintable, and horizontal offset of the tire from its default position. Units of this type are typically found in: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bolded'''
    3 KB (398 words) - 13:49, 20 June 2017
  • ..._trucks_definitions|player's vehicle]], as well as the differential ratio. Units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/tra Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    3 KB (500 words) - 08:53, 11 October 2020
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...ly reconfigure FFB for a specific user demands, more info: [[Documentation/Engine/Advanced input configuration/Force feedback LUT|here]]
    3 KB (455 words) - 12:21, 12 October 2021
  • This file contains set of [[Documentation/Engine/Units/package_version_info|package_version_info]] serialized unit informations wi
    759 bytes (89 words) - 09:14, 16 February 2016
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. The FMOD® system is used now (from version 1.37) as a core sound engine in the game.
    4 KB (603 words) - 20:23, 26 March 2020
  • ...nts cutscene''' unit class is used to define cutscenes for [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (330 words) - 08:42, 21 December 2018
  • ...ts of this type are usually defined in '''/def/vehicle/truck/<brand.model>/engine/*.sii''' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    8 KB (1,224 words) - 21:09, 8 November 2021
  • ![[Documentation/Engine/Units#Attribute_types|Type]]
    740 bytes (110 words) - 10:48, 25 July 2019
  • ...ewise-named ''transmission_names'' attribute of the [[Documentation/Engine/Units/accessory_transmission_data|accessory_transmission_data]] unit class. ![[Documentation/Engine/Units#Attribute_types|Type]]
    5 KB (729 words) - 15:53, 30 May 2017
  • ...brand.model>/interior/*.sii''', making heavy use of [[Documentation/Engine/Units#Includes|includes]] via: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    7 KB (1,162 words) - 23:21, 1 May 2022
  • ...: one for exterior sounds and one for interior sounds. The names for these units always end with <code>.esound</code> for exterior sounds and <code>.isound< Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Attributes marked ''common'' are typ
    10 KB (1,623 words) - 20:35, 12 July 2017
  • ...cumentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. Units of this type are found in '''/def/vehicle/truck/&lt;brand.model&gt;/cabin/' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    3 KB (539 words) - 05:57, 26 May 2023
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...we use for dashboard and GPS. More info about unit: [[Documentation/Engine/Units/accessory_addon_int_ui_data|here]]
    3 KB (513 words) - 12:58, 18 November 2022
  • ...'journey_events_road_event''' unit class is used to define [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ...'''signs_cutscenes_outer''' ) use link pointers of: [[Documentation/Engine/Units/journey_events_cutscene|'''journey_events_cutscene''']] for linking cutscen
    6 KB (1,004 words) - 07:49, 25 February 2022
  • ...typically nameless, and defined in-line with an '''[[Documentation/Engine/Units/accessory_addon_trailer_cables_data|accessory_addon_trailer_cables_data]]'' ![[Documentation/Engine/Units#Attribute_types|Type]]
    4 KB (614 words) - 16:07, 9 May 2019
  • [[File:Engine random event.jpg|thumb|Random event preview|400px]] [[File:Engine random event composition.jpg|thumb|Composition of the road event|400px]]
    11 KB (1,677 words) - 07:48, 24 May 2018
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. === Engine data ===
    6 KB (920 words) - 14:49, 30 October 2020
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. * [[Documentation/Engine/Fonts|Font documentation]]
    4 KB (673 words) - 10:51, 13 January 2022
  • [[File:Engine detour1.jpg|thumb|Detour preview 1|512px]] [[File:Engine detour2.jpg|thumb|Detour preview 2|512px]]
    4 KB (655 words) - 11:08, 11 October 2023
  • ![[Documentation/Engine/Units#Attribute_types|Type]] ...out the accessory. Few accessory types still use this for UI display (e.g. engine).
    3 KB (544 words) - 23:23, 1 May 2022
  • Units are objects inside SCS game engine. One of their core abilities is so they can be serialized or deserialized m ...se dot as the prefix for your unit name for example <code>.my_mod.nameless.units</code>
    6 KB (891 words) - 01:40, 19 December 2018
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...ctly setup the atributes in chassis definition (see [[Documentation/Engine/Units/accessory_chassis_data|accessory_chassis_data]]). Models in ''axle_model''
    6 KB (1,086 words) - 14:10, 13 May 2024
  • ...s also used to define chassis characteristics of trailers and AI vehicles. Units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/cha Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    7 KB (1,111 words) - 13:24, 7 May 2024
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. Complete sound system documentation is described at [[Documentation/Engine/Sound]].
    9 KB (1,546 words) - 11:47, 25 July 2020
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...e BLACK(0.0,0.0,0.0), useful for any lit surfaces that are depended on the engine electrics (e.g. dashboard computer)
    6 KB (911 words) - 03:35, 14 July 2023
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. New [[Documentation/Engine/Truck Interior Animations and IDs|IDs]] added:
    6 KB (881 words) - 19:38, 23 April 2020
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...t binding or sound settings. This portion is stored in '''"[[Documentation/Engine/Game_user_path|Game User Path]]/steam_profiles"'''" and you need to configu
    8 KB (1,295 words) - 23:04, 16 December 2018
  • ![[Documentation/Engine/Units#Attribute_types|Type]]
    4 KB (646 words) - 14:24, 11 July 2019

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