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- ...le, and some physical characteristics of the tire (for playable vehicles). Units of this type are typically found in: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bolded'''4 KB (619 words) - 15:58, 10 January 2020
- ...propriate [[Documentation/Engine/Game_data#Trailer_definitions|trailers]]. Units of this type are found in '''/def/cargo/<cargo_name>/model_*.sii''' ![[Documentation/Engine/Units#Attribute_types|Type]]938 bytes (131 words) - 00:52, 15 May 2019
- 230 bytes (27 words) - 16:01, 30 May 2017
- ...e. They are defined as nameless units, belonging to [[Documentation/Engine/Units/accessory_interior_data|accessory_interior_data]] via the ''glass_panes'' a ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (239 words) - 09:29, 20 June 2017
- ..., look, excluded views), and the path to the collision mesh if applicable. Units of this type are found in '''/def/vehicle/truck/<brand.model>/accessory/<ty Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].3 KB (403 words) - 08:28, 25 February 2024
- ...brand.model>/interior/*.sii''', making heavy use of [[Documentation/Engine/Units#Includes|includes]] via: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].7 KB (1,162 words) - 23:21, 1 May 2022
- *[[Documentation/Engine/Units/accessory_addon_int_data|accessory_addon_int_data]] (adds toy physics) *[[Documentation/Engine/Units/accessory_addon_patch_data|accessory_addon_patch_data]] (adds cloth/flag ph297 bytes (40 words) - 19:39, 29 May 2017
- ...es, their data, and slotted hookups to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]3 KB (435 words) - 21:42, 22 June 2017
- ...is paintable, and horizontal offset of the tire from its default position. Units of this type are typically found in: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bolded'''3 KB (398 words) - 13:49, 20 June 2017
- ..._trucks_definitions|player's vehicle]], as well as the differential ratio. Units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/tra Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].3 KB (500 words) - 08:53, 11 October 2020
- *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (wheel_*, aero_noise, gear_nois ![[Documentation/Engine/Units#Attribute_types|Type]]1 KB (184 words) - 13:52, 20 June 2017
- ...cumentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. Units of this type are found in '''/def/vehicle/truck/<brand.model>/cabin/' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].3 KB (539 words) - 05:57, 26 May 2023
- ...heel/rim accessories and their data to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (277 words) - 02:25, 23 June 2017
- 213 bytes (27 words) - 19:40, 22 September 2016
- ...ons|trailers]] and can be used to bind animations if the model is skinned. Units of this type are found in '''/def/vehicle/trailer/<trailer_name>/'''. Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].2 KB (288 words) - 08:48, 3 June 2024
- ...typically nameless, and defined in-line with an '''[[Documentation/Engine/Units/accessory_addon_trailer_cables_data|accessory_addon_trailer_cables_data]]'' ![[Documentation/Engine/Units#Attribute_types|Type]]4 KB (614 words) - 16:07, 9 May 2019
- ...Documentation/Engine/Game_data/Player_trucks_definitions|player's truck]]. Units of this type are defined in '''/def/vehicle/truck/<brand.model>/data.sii''' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bolded'''6 KB (968 words) - 16:18, 25 April 2021
- ...trailer_name>/''', typically in the same file as [[Documentation/Engine/Units/accessory cargo data|accessory cargo data]]. Such accessory cargo data typi ![[Documentation/Engine/Units#Attribute_types|Type]]3 KB (454 words) - 10:56, 4 June 2024
- ...: one for exterior sounds and one for interior sounds. The names for these units always end with <code>.esound</code> for exterior sounds and <code>.isound< Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Attributes marked ''common'' are typ10 KB (1,623 words) - 20:35, 12 July 2017
- ![[Documentation/Engine/Units#Attribute_types|Type]]4 KB (646 words) - 14:24, 11 July 2019
Page text matches
- ...I screen components. This is used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], most commonly for a ...elements as dashboard or gps interior scripts, more info: [[Documentation/Engine/Truck_Interior_Animations_and_IDs#Dashboards_IDs]].1 KB (201 words) - 15:28, 8 November 2022
- ...ined in '''/def/cargo/<cargo_name>.sii''' and [[Documentation/Engine/Units#Includes|included]] in '''/def/cargo.<mod_name>.sii''' and therefore ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (379 words) - 04:42, 15 May 2019
- General info about SCS Engine can be found on its web page: [http://www.scssoft.com/techno.php link]. In addition this topic gives you insight into documentation about the engine featuring explanations about game data, configurations/commands and access297 bytes (47 words) - 23:18, 29 November 2022
- ...ody accessories, including body dimensions, volume, mass, and visual data. Units of this type are usually defined in '''/def/vehicle/trailer_owned/<brand.mo Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].2 KB (299 words) - 17:34, 14 October 2020
- *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (wheel_*, aero_noise, gear_nois ![[Documentation/Engine/Units#Attribute_types|Type]]1 KB (184 words) - 13:52, 20 June 2017
- ...is paintable, and horizontal offset of the tire from its default position. Units of this type are typically found in: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bolded'''3 KB (398 words) - 13:49, 20 June 2017
- ..._trucks_definitions|player's vehicle]], as well as the differential ratio. Units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/tra Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].3 KB (500 words) - 08:53, 11 October 2020
- ...trailer_name>/''', typically in the same file as [[Documentation/Engine/Units/accessory cargo data|accessory cargo data]]. Such accessory cargo data typi ![[Documentation/Engine/Units#Attribute_types|Type]]3 KB (454 words) - 10:56, 4 June 2024
- ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...ly reconfigure FFB for a specific user demands, more info: [[Documentation/Engine/Advanced input configuration/Force feedback LUT|here]]3 KB (455 words) - 12:21, 12 October 2021
- This file contains set of [[Documentation/Engine/Units/package_version_info|package_version_info]] serialized unit informations wi759 bytes (89 words) - 09:14, 16 February 2016
- ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. The FMOD® system is used now (from version 1.37) as a core sound engine in the game.4 KB (603 words) - 20:23, 26 March 2020
- ...nts cutscene''' unit class is used to define cutscenes for [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (330 words) - 08:42, 21 December 2018
- ![[Documentation/Engine/Units#Attribute_types|Type]]740 bytes (110 words) - 10:48, 25 July 2019
- ...ewise-named ''transmission_names'' attribute of the [[Documentation/Engine/Units/accessory_transmission_data|accessory_transmission_data]] unit class. ![[Documentation/Engine/Units#Attribute_types|Type]]5 KB (729 words) - 15:53, 30 May 2017
- ...brand.model>/interior/*.sii''', making heavy use of [[Documentation/Engine/Units#Includes|includes]] via: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].7 KB (1,162 words) - 23:21, 1 May 2022
- ...: one for exterior sounds and one for interior sounds. The names for these units always end with <code>.esound</code> for exterior sounds and <code>.isound< Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Attributes marked ''common'' are typ10 KB (1,623 words) - 20:35, 12 July 2017
- ...cumentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. Units of this type are found in '''/def/vehicle/truck/<brand.model>/cabin/' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].3 KB (539 words) - 05:57, 26 May 2023
- ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...we use for dashboard and GPS. More info about unit: [[Documentation/Engine/Units/accessory_addon_int_ui_data|here]]3 KB (513 words) - 12:58, 18 November 2022
- ...ts of this type are usually defined in '''/def/vehicle/truck/<brand.model>/engine/*.sii''' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].8 KB (1,253 words) - 04:50, 10 June 2024
- ...'journey_events_road_event''' unit class is used to define [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ...'''signs_cutscenes_outer''' ) use link pointers of: [[Documentation/Engine/Units/journey_events_cutscene|'''journey_events_cutscene''']] for linking cutscen6 KB (1,004 words) - 07:49, 25 February 2022