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  • ...Documentation/Engine/Game_data/Player_trucks_definitions|player's truck]]. Units of this type are defined in '''/def/vehicle/truck/<brand.model>/data.sii''' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bolded'''
    6 KB (968 words) - 16:18, 25 April 2021
  • ...nts cutscene''' unit class is used to define cutscenes for [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (330 words) - 08:42, 21 December 2018
  • ...: one for exterior sounds and one for interior sounds. The names for these units always end with <code>.esound</code> for exterior sounds and <code>.isound< Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Attributes marked ''common'' are typ
    10 KB (1,623 words) - 20:35, 12 July 2017
  • ...cumentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. Units of this type are found in '''/def/vehicle/truck/&lt;brand.model&gt;/cabin/' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    3 KB (539 words) - 05:57, 26 May 2023
  • ...propriate [[Documentation/Engine/Game_data#Trailer_definitions|trailers]]. Units of this type are found in '''/def/cargo/&lt;cargo_name&gt;/model_*.sii''' ![[Documentation/Engine/Units#Attribute_types|Type]]
    938 bytes (131 words) - 00:52, 15 May 2019
  • ...e. They are defined as nameless units, belonging to [[Documentation/Engine/Units/accessory_interior_data|accessory_interior_data]] via the ''glass_panes'' a ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (239 words) - 09:29, 20 June 2017
  • ...s also used to define chassis characteristics of trailers and AI vehicles. Units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/cha Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    7 KB (1,111 words) - 13:24, 7 May 2024
  • ...es, their data, and slotted hookups to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]
    3 KB (435 words) - 21:42, 22 June 2017
  • ...le, and some physical characteristics of the tire (for playable vehicles). Units of this type are typically found in: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bolded'''
    4 KB (619 words) - 15:58, 10 January 2020
  • ...brand.model>/interior/*.sii''', making heavy use of [[Documentation/Engine/Units#Includes|includes]] via: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    7 KB (1,162 words) - 23:21, 1 May 2022
  • *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (wheel_*, aero_noise, gear_nois ![[Documentation/Engine/Units#Attribute_types|Type]]
    1 KB (184 words) - 13:52, 20 June 2017
  • ...heel/rim accessories and their data to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (277 words) - 02:25, 23 June 2017
  • ...is paintable, and horizontal offset of the tire from its default position. Units of this type are typically found in: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bolded'''
    3 KB (398 words) - 13:49, 20 June 2017
  • #REDIRECT [[Documentation/Engine/Units/trailer cable data]]
    59 bytes (7 words) - 18:42, 6 October 2018
  • ...'journey_events_road_event''' unit class is used to define [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ...'''signs_cutscenes_outer''' ) use link pointers of: [[Documentation/Engine/Units/journey_events_cutscene|'''journey_events_cutscene''']] for linking cutscen
    6 KB (1,004 words) - 07:49, 25 February 2022
  • Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. ![[Documentation/Engine/Units#Attribute_types|Type]]
    5 KB (775 words) - 15:06, 5 May 2022
  • ![[Documentation/Engine/Units#Attribute_types|Type]]
    4 KB (646 words) - 14:24, 11 July 2019
  • ...ssory. This is most commonly used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. This unit type was ...cessory_addon_data|'''accessory_addon_data''']] and [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    945 bytes (133 words) - 14:29, 15 October 2020
  • ...ody accessories, including body dimensions, volume, mass, and visual data. Units of this type are usually defined in '''/def/vehicle/trailer_owned/<brand.mo Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    2 KB (299 words) - 17:34, 14 October 2020
  • ...its/accessory_paint_job_data|data]] to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (306 words) - 23:31, 25 June 2017

Page text matches

  • ...ody accessories, including body dimensions, volume, mass, and visual data. Units of this type are usually defined in '''/def/vehicle/trailer_owned/<brand.mo Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    2 KB (299 words) - 17:34, 14 October 2020
  • *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (wheel_*, aero_noise, gear_nois ![[Documentation/Engine/Units#Attribute_types|Type]]
    1 KB (184 words) - 13:52, 20 June 2017
  • ...is paintable, and horizontal offset of the tire from its default position. Units of this type are typically found in: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bolded'''
    3 KB (398 words) - 13:49, 20 June 2017
  • ..._trucks_definitions|player's vehicle]], as well as the differential ratio. Units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/tra Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    3 KB (500 words) - 08:53, 11 October 2020
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...ly reconfigure FFB for a specific user demands, more info: [[Documentation/Engine/Advanced input configuration/Force feedback LUT|here]]
    3 KB (455 words) - 12:21, 12 October 2021
  • This file contains set of [[Documentation/Engine/Units/package_version_info|package_version_info]] serialized unit informations wi
    759 bytes (89 words) - 09:14, 16 February 2016
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. The FMOD® system is used now (from version 1.37) as a core sound engine in the game.
    4 KB (603 words) - 20:23, 26 March 2020
  • ...nts cutscene''' unit class is used to define cutscenes for [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (330 words) - 08:42, 21 December 2018
  • ...ts of this type are usually defined in '''/def/vehicle/truck/<brand.model>/engine/*.sii''' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    8 KB (1,224 words) - 21:09, 8 November 2021
  • ![[Documentation/Engine/Units#Attribute_types|Type]]
    740 bytes (110 words) - 10:48, 25 July 2019
  • ...ewise-named ''transmission_names'' attribute of the [[Documentation/Engine/Units/accessory_transmission_data|accessory_transmission_data]] unit class. ![[Documentation/Engine/Units#Attribute_types|Type]]
    5 KB (729 words) - 15:53, 30 May 2017
  • ...brand.model>/interior/*.sii''', making heavy use of [[Documentation/Engine/Units#Includes|includes]] via: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    7 KB (1,162 words) - 23:21, 1 May 2022
  • ...: one for exterior sounds and one for interior sounds. The names for these units always end with <code>.esound</code> for exterior sounds and <code>.isound< Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Attributes marked ''common'' are typ
    10 KB (1,623 words) - 20:35, 12 July 2017
  • ...cumentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. Units of this type are found in '''/def/vehicle/truck/&lt;brand.model&gt;/cabin/' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    3 KB (539 words) - 05:57, 26 May 2023
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...we use for dashboard and GPS. More info about unit: [[Documentation/Engine/Units/accessory_addon_int_ui_data|here]]
    3 KB (513 words) - 12:58, 18 November 2022
  • ...'journey_events_road_event''' unit class is used to define [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ...'''signs_cutscenes_outer''' ) use link pointers of: [[Documentation/Engine/Units/journey_events_cutscene|'''journey_events_cutscene''']] for linking cutscen
    6 KB (1,004 words) - 07:49, 25 February 2022
  • ...typically nameless, and defined in-line with an '''[[Documentation/Engine/Units/accessory_addon_trailer_cables_data|accessory_addon_trailer_cables_data]]'' ![[Documentation/Engine/Units#Attribute_types|Type]]
    4 KB (614 words) - 16:07, 9 May 2019
  • [[File:Engine random event.jpg|thumb|Random event preview|400px]] [[File:Engine random event composition.jpg|thumb|Composition of the road event|400px]]
    11 KB (1,677 words) - 07:48, 24 May 2018
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. === Engine data ===
    6 KB (920 words) - 14:49, 30 October 2020
  • ...d changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. * [[Documentation/Engine/Fonts|Font documentation]]
    4 KB (673 words) - 10:51, 13 January 2022

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