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  • Model Locators can be used to place an existing game models to other game model without th ...''⌕'''</big></big></big>}}</span> button gives possibility to select Model Locators with same hookup value as current.
    2 KB (259 words) - 15:45, 5 December 2019
  • Collision locators are used for simulation of realistic physical interactions between objects All primitive collision locators have '''Locator Centered''' property, which will position primitive to cent
    2 KB (274 words) - 15:58, 5 December 2019
  • ...osses, docking companies, services, gas stations etc. So purpose of prefab locators in this assets is to store data for AI traffic connection/rules, players in Because of different usage and data we have multiple types of Prefab Locators with their own set of properties described below.
    14 KB (2,149 words) - 16:23, 5 December 2019
  • Locators are used for placing special items in an [[Documentation/Tools/SCS_Blender_ == Preview Models on Locators ==
    2 KB (307 words) - 15:31, 5 December 2019

Page text matches

  • Locators are used for placing special items in an [[Documentation/Tools/SCS_Blender_ == Preview Models on Locators ==
    2 KB (307 words) - 15:31, 5 December 2019
  • ** [[/Locators|Locators]] *** [[/Locators/Model Locators|Model Locators]]
    2 KB (261 words) - 12:21, 9 December 2019
  • ...our/spawning (more about locators: [[Documentation/Tools/SCS Blender Tools/Locators]]).
    1 KB (168 words) - 14:10, 2 March 2016
  • Model Locators can be used to place an existing game models to other game model without th ...''⌕'''</big></big></big>}}</span> button gives possibility to select Model Locators with same hookup value as current.
    2 KB (259 words) - 15:45, 5 December 2019
  • Locators” we call any Blender object of '''EMPTY''' type, which is set as Locator There are three types of Locators:
    4 KB (597 words) - 12:13, 4 December 2019
  • ...– Delete Original Geometry, and for creating a single Locator or multiple Locators from every selected object – Individual Objects. ...bility of Model and Locators objects. Second table is used only for Prefab Locators.
    4 KB (603 words) - 13:34, 22 December 2017
  • Collision locators are used for simulation of realistic physical interactions between objects All primitive collision locators have '''Locator Centered''' property, which will position primitive to cent
    2 KB (274 words) - 15:58, 5 December 2019
  • ...ler chassis may contain any combination of classic wheel locators and axle locators, though some obscure configurations may not work as desired. ...must have the same ''steerable_axle'' value. Axle models can also contain locators for hookups (e.g. lights) and accessories (e.g. bumpers).
    5 KB (808 words) - 13:21, 7 May 2024
  • *Some visible geometry (models cannot contain only locators) *Attachment locators for each member defined in the ''cables'' array, where the truck plug model
    4 KB (566 words) - 08:28, 25 February 2024
  • ...gth of the shadow volume along its length and width. Within the model, two locators are used to define the shadow volume and a surface is used to define the li === Locators ===
    5 KB (831 words) - 07:54, 12 February 2024
  • ...– Delete Original Geometry, and for creating a single Locator or multiple Locators from every selected object – Individual Objects. Additionally you can use ...bility of Model and Locators objects. Second table is used only for Prefab Locators.
    4 KB (662 words) - 21:38, 29 April 2024
  • ...d of grouping system for Model and [[Documentation/Tools/SCS_Blender_Tools/Locators|Locator]] objects. They are usually used in defining [[Documentation/Tools/ ...Blender_Button|Select}} - selects all Models, Model Locators and Collision Locators within active SCS Game Object which uses the same Part name.
    4 KB (701 words) - 13:49, 5 December 2019
  • Library of predefined trigger actions. You can assign them to Trigger Prefab Locators which are used in game for triggering various actions (for example sleeping Library of predefined traffic Signs. You can assign them to Sign Prefab Locators which are used in game to create traffic signs or any model defined as sign
    8 KB (1,354 words) - 13:13, 4 December 2019
  • ...by different letter that are used and controlled by chassis model and its locators, but shared between vehicles still. Sets of truck and trailer wheels are se == External interior locators ==
    4 KB (721 words) - 04:38, 13 April 2023
  • ...te locators and place them as shown on the image. Also please call all the locators from left to right as.
    3 KB (493 words) - 18:15, 31 December 2021
  • ...program, such as Blender, and then rigged with different game objects and locators to perform specific functions or to draw objects (hookups). Some examples o
    1 KB (157 words) - 11:09, 17 April 2024
  • ...bjects|root objects]] and [[Documentation/Tools/SCS Blender Tools/Locators|locators]]. When not configured as either or these special types, Blender Tools will
    5 KB (728 words) - 02:51, 22 June 2017
  • ...osses, docking companies, services, gas stations etc. So purpose of prefab locators in this assets is to store data for AI traffic connection/rules, players in Because of different usage and data we have multiple types of Prefab Locators with their own set of properties described below.
    14 KB (2,149 words) - 16:23, 5 December 2019
  • | Move the mesh and locators slightly to the down.
    3 KB (397 words) - 14:06, 2 March 2016
  • |The name of the locators on the vehicle and trailer that will be used to connect the cable.
    4 KB (614 words) - 16:07, 9 May 2019
  • 1. Wheel locators inside trailer model that you want to use as steerable has to be named '''w
    3 KB (501 words) - 07:45, 27 April 2018
  • ...to be sure about exported content. It will always show only geometries and locators, that are going to be exported. Selection previewing is extra mode, where y
    3 KB (498 words) - 13:38, 4 December 2019
  • 1. Wheel locators inside trailer model that you want to use as steerable has to be named '''w
    5 KB (685 words) - 07:55, 27 April 2018
  • ...old models thus work without changes. As an optional guide, you can count locators from the front now (to be consistent for example).
    4 KB (673 words) - 10:51, 13 January 2022
  • ...pe. Moreover names of subfolders directly correspond to the names of model locators that the truck 3D model has to have for the ability of having those types o
    10 KB (1,259 words) - 17:12, 13 December 2023
  • ...mated Model''''' in SCS Root Object properties, switch can be found in the locators panel [[Documentation/Tools/SCS Blender Tools/Root objects|Root objects]].}
    7 KB (1,079 words) - 15:07, 5 December 2019
  • ...s most probably a prefab bug. This usually occurs when input/output prefab locators are not exactly in the center of corresponding road lanes.
    6 KB (1,056 words) - 09:06, 17 March 2016
  • ...is and cabin models). In interior view all accessories on interior-mounted locators are rendered as before (in fixed position to camera/interior). Also if <cod
    6 KB (911 words) - 03:35, 14 July 2023
  • ...se cases, set the '<strong>Crossroad end</strong>' traffic rule for prefab locators at places where the speed limit should be canceled.
    10 KB (1,765 words) - 09:07, 17 March 2016
  • The curve model can contain locators for automatic wire generation. These locators have the following naming convention:
    20 KB (2,981 words) - 13:59, 11 July 2019
  • ...t}} ''Definitions for predefined hookups spawned in game trough locators, for example: light flare, light sources, no weather areas.''
    50 KB (6,069 words) - 12:15, 22 November 2018