Documentation/Tools/SCS Blender Tools/Locators/Collision Locators

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Collision locators are used for simulation of realistic physical interactions between objects in game. There are four types of primitives: Box, Sphere;, Capsule and Cylinder. Beside primitives there is also special type of collision locator named Convex which uses convex geometry instead.

Each locator object has it's own display options which will set rendering mode of locator in 3D view. You can switch rendering of wire frame (Wireframes) and shell (Faces) of locator.

All primitive collision locators have Locator Centered property, which will position primitive to center of locator.

All types also features physical property Mass Weight which specifies mass of the object.

Box

SCS Tools Locators Collision 1Box 01.280.png

  • X/Y/Z Dimension - size of the body on each axis.

Sphere

SCS Tools Locators Collision 2Sphere 01.280.png

  • Sphere Diameter - size of the sphere.

Capsule

SCS Tools Locators Collision 3Capsule 01.280.png

  • Capsule Diameter - size of the capsule ending.
  • Capsule Length - length of the capsule body.

Cylinder

SCS Tools Locators Collision 4Cylinder 01.280.png

  • Cylinder Diameter - diameter of cylinder.
  • Cylinder Length - length of cylinder body.

Convex

SCS Tools Locators Collision 5Convex 01.280.png

  • Collision Margin - scales the convex envelope by the same distance on all axis.

Convex locator features additional info line which tells you how many vertices is in this convex locator.

For easy convex locator creation, please see the section SCS Tools in Tool Shelf#Convex.

Note: Keep in mind that convex locator should have really small amount of vertices (ideally up to 64 vertices) because of expensive calculations in game.