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- ...ts of this type are usually defined in '''/def/vehicle/truck/<brand.model>/engine/*.sii''' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].8 KB (1,253 words) - 04:50, 10 June 2024
- The '''sound_engine_data''' unit class is used to define engine sounds. This unit is typically used in an array, with ''min_rpm'' and ''max *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (engine, engine_load, engine_nofuel, engine_exhaust, engine_brake)1 KB (184 words) - 14:06, 20 June 2017
- Units are objects inside SCS game engine. One of their core abilities is so they can be serialized or deserialized m ...se dot as the prefix for your unit name for example <code>.my_mod.nameless.units</code>6 KB (891 words) - 01:40, 19 December 2018
- ...ssory units and any "slave" trailer units. They are [[Documentation/Engine/Units#Includes|included]] via '''/def/vehicle/trailer_storage.<mod_name>.si ![[Documentation/Engine/Units#Attribute_types|Type]]3 KB (448 words) - 20:13, 21 June 2017
- ...t class is used to assign a cargo to be produced or accepted by a company. Units of this type are usually defined in '''/def/company/<company_name>/in ![[Documentation/Engine/Units#Attribute_types|Type]]808 bytes (125 words) - 00:47, 22 June 2017
- ...nit class is used to define non-instance-specific data for company depots. Units of this type are usually defined in '''/def/company/<company_name>.si ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (293 words) - 03:30, 22 June 2017
- ...a [[Documentation/Engine/Units/company_permanent|company_permanent]] unit. Units of this type are usually defined in '''/def/company/<company_name>/ed ![[Documentation/Engine/Units#Attribute_types|Type]]900 bytes (139 words) - 03:52, 22 June 2017
- *[[Documentation/Engine/Units/accessory_addon_data|accessory_addon_data]] **[[Documentation/Engine/Units/accessory_addon_int_data|accessory_addon_int_data]]1 KB (187 words) - 19:48, 29 May 2017
- ...ns are “equivalent” for the purposes of trailer configuration. Units of this type are usually found in '''/def/vehicle/trailer_owned/<brand.m ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (340 words) - 14:24, 21 May 2019
- ...types of accessories and their data to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (269 words) - 01:10, 15 October 2020
- ...r. They are defined as nameless units, belonging to [[Documentation/Engine/Units/glass_pane_data|glass_pane_data]] via the ''wipers'' attribute and are typi ![[Documentation/Engine/Units#Attribute_types|Type]]851 bytes (133 words) - 14:07, 20 June 2017
- ![[Documentation/Engine/Units#Attribute_types|Type]]740 bytes (110 words) - 10:48, 25 July 2019
- ...ewise-named ''transmission_names'' attribute of the [[Documentation/Engine/Units/accessory_transmission_data|accessory_transmission_data]] unit class. ![[Documentation/Engine/Units#Attribute_types|Type]]5 KB (729 words) - 15:53, 30 May 2017
- ...guration, how that mass is distributed/placed on the trailer and its slave units, and where the configuration is permitted. ![[Documentation/Engine/Units#Attribute_types|Type]]3 KB (537 words) - 21:22, 7 October 2019
- ![[Documentation/Engine/Units#Attribute_types|Type]] ...out the accessory. Few accessory types still use this for UI display (e.g. engine).3 KB (544 words) - 23:23, 1 May 2022
- ...ined in '''/def/cargo/<cargo_name>.sii''' and [[Documentation/Engine/Units#Includes|included]] in '''/def/cargo.<mod_name>.sii''' and therefore ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (379 words) - 04:42, 15 May 2019
- '''Package version info''' is a [[Documentation/Engine/Units|unit]] containing workshop mod package information, such as the name of the !|[[Documentation/Engine/Units#Attribute_types|Type]]2 KB (281 words) - 21:32, 2 April 2023
- ...s also used to define chassis characteristics of trailers and AI vehicles. Units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/cha Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].7 KB (1,111 words) - 13:24, 7 May 2024
- ...nts cutscene''' unit class is used to define cutscenes for [[Documentation/Engine/Random_Road_Events|Random Road Events]]. ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (330 words) - 08:42, 21 December 2018
- 735 bytes (110 words) - 00:55, 30 May 2017
Page text matches
- *[[Documentation/Engine/Units/accessory_addon_data|accessory_addon_data]] **[[Documentation/Engine/Units/accessory_addon_int_data|accessory_addon_int_data]]1 KB (187 words) - 19:48, 29 May 2017
- ...t class is used to assign a cargo to be produced or accepted by a company. Units of this type are usually defined in '''/def/company/<company_name>/in ![[Documentation/Engine/Units#Attribute_types|Type]]808 bytes (125 words) - 00:47, 22 June 2017
- ...propriate [[Documentation/Engine/Game_data#Trailer_definitions|trailers]]. Units of this type are found in '''/def/cargo/<cargo_name>/model_*.sii''' ![[Documentation/Engine/Units#Attribute_types|Type]]938 bytes (131 words) - 00:52, 15 May 2019
- ...heel/rim accessories and their data to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (277 words) - 02:25, 23 June 2017
- ...ssory. This is most commonly used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. This unit type was ...cessory_addon_data|'''accessory_addon_data''']] and [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].945 bytes (133 words) - 14:29, 15 October 2020
- ...a [[Documentation/Engine/Units/company_permanent|company_permanent]] unit. Units of this type are usually defined in '''/def/company/<company_name>/ed ![[Documentation/Engine/Units#Attribute_types|Type]]900 bytes (139 words) - 03:52, 22 June 2017
- ...its/accessory_paint_job_data|data]] to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (306 words) - 23:31, 25 June 2017
- *[[Documentation/Engine/Units/accessory_addon_int_data|accessory_addon_int_data]] (adds toy physics) *[[Documentation/Engine/Units/accessory_addon_patch_data|accessory_addon_patch_data]] (adds cloth/flag ph297 bytes (40 words) - 19:39, 29 May 2017
- * [[Documentation/Engine/Advanced input configuration|Advanced input configuration]] ** [[Documentation/Engine/Advanced input configuration/Force feedback LUT|Force feedback LUT]]1 KB (120 words) - 14:00, 5 May 2023
- ...es, their data, and slotted hookups to vehicle and trailer configurations. Units of this type are typically nameless and declared within the same context as ![[Documentation/Engine/Units#Attribute_types|Type]]3 KB (435 words) - 21:42, 22 June 2017
- #REDIRECT [[Documentation/Engine/Units/trailer cable data]]59 bytes (7 words) - 18:42, 6 October 2018
- ...is used for adding accessory based tank data container. For player trucks, units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/acc Many common attributes are inherited from [[Documentation/Engine/Units/accessory_addon_data|'''accessory_addon_data''']].1 KB (202 words) - 09:21, 19 November 2021
- ...t on actual physics. This is used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], most commonly for s Many common attributes are inherited from [[Documentation/Engine/Units/accessory_addon_data|'''accessory_addon_data''']].808 bytes (117 words) - 15:17, 8 November 2022
- The '''sound_engine_data''' unit class is used to define engine sounds. This unit is typically used in an array, with ''min_rpm'' and ''max *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (engine, engine_load, engine_nofuel, engine_exhaust, engine_brake)1 KB (184 words) - 14:06, 20 June 2017
- ...nit class is used to define non-instance-specific data for company depots. Units of this type are usually defined in '''/def/company/<company_name>.si ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (293 words) - 03:30, 22 June 2017
- ...ns are “equivalent” for the purposes of trailer configuration. Units of this type are usually found in '''/def/vehicle/trailer_owned/<brand.m ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (340 words) - 14:24, 21 May 2019
- ...ssory units and any "slave" trailer units. They are [[Documentation/Engine/Units#Includes|included]] via '''/def/vehicle/trailer_storage.<mod_name>.si ![[Documentation/Engine/Units#Attribute_types|Type]]3 KB (448 words) - 20:13, 21 June 2017
- ...r. They are defined as nameless units, belonging to [[Documentation/Engine/Units/glass_pane_data|glass_pane_data]] via the ''wipers'' attribute and are typi ![[Documentation/Engine/Units#Attribute_types|Type]]851 bytes (133 words) - 14:07, 20 June 2017
- ...ons|trailers]] and can be used to bind animations if the model is skinned. Units of this type are found in '''/def/vehicle/trailer/<trailer_name>/'''. Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].2 KB (288 words) - 08:48, 3 June 2024
- ...e. They are defined as nameless units, belonging to [[Documentation/Engine/Units/accessory_interior_data|accessory_interior_data]] via the ''glass_panes'' a ![[Documentation/Engine/Units#Attribute_types|Type]]2 KB (239 words) - 09:29, 20 June 2017