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  • The '''sound_engine_data''' unit class is used to define engine sounds. This unit is typically used in an array, with ''min_rpm'' and ''max *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (engine, engine_load, engine_nofuel, engine_exhaust, engine_brake)
    1 KB (184 words) - 14:06, 20 June 2017
  • ...ts of this type are usually defined in '''/def/vehicle/truck/<brand.model>/engine/*.sii''' Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    8 KB (1,253 words) - 04:50, 10 June 2024
  • General info about SCS Engine can be found on its web page: [http://www.scssoft.com/techno.php link]. In addition this topic gives you insight into documentation about the engine featuring explanations about game data, configurations/commands and access
    297 bytes (47 words) - 23:18, 29 November 2022
  • Units are objects inside SCS game engine. One of their core abilities is so they can be serialized or deserialized m ...ed in SII files. There are two versions of this file supported by the game engine: plain-text and binary. However, only the plain-text format is used for def
    6 KB (891 words) - 01:40, 19 December 2018
  • [[File:Engine detour1.jpg|thumb|Detour preview 1|512px]] [[File:Engine detour2.jpg|thumb|Detour preview 2|512px]]
    4 KB (655 words) - 11:08, 11 October 2023
  • 2 KB (223 words) - 01:47, 15 February 2023
  • *[[Documentation/Engine/Console/Commands|Commands]]
    719 bytes (118 words) - 11:19, 3 July 2019
  • The FMOD® system is now (from 1.37 version) used as a core sound engine in the game.<br> * [[Documentation/Engine/Sound/Mixer|Audio buses, routing and mixer]]
    5 KB (839 words) - 00:59, 12 October 2024
  • 8 KB (1,170 words) - 08:20, 19 January 2022
  • See [[Documentation/Engine/Sound/Modding|Modding sounds]]<br> ..._01.zip Engine - Peterbilt 579] || 1.42 || 2.01.05 || Including the remote engine sound example.
    3 KB (361 words) - 00:47, 4 February 2023
  • ...stemTreeEntry|icon=FST-IconFolder|type=|name=system}} ''Low level engine resources needed for console and fall-back cases of missing resources.'' ...e=ai}} ''Sounds used by AI Traffic vehicles such like engine sounds, horns and sirens.''
    50 KB (6,074 words) - 23:42, 24 July 2024
  • The 3D position of this sounds is (by default) the same position as the engine.<br> This position could be modified by the .soundref file. (see [[Documentation/Engine/Sound#Sound_reference_file|Sound reference file]])
    3 KB (408 words) - 09:05, 16 October 2020
  • == Engine Sound Configuration ==
    1 KB (242 words) - 23:55, 13 August 2023
  • ...nd positions could be modified by the .soundref file. (see [[Documentation/Engine/Sound#Sound_reference_file|Sound reference file]])
    3 KB (429 words) - 11:40, 16 October 2020
  • 401 bytes (51 words) - 10:20, 22 August 2022
  • 15 KB (2,069 words) - 14:04, 5 May 2023
  • (See [[Documentation/Engine/Sound/Downloads|Sound examples]])
    7 KB (1,085 words) - 10:59, 30 April 2023
  • ...ir accessory units and any "slave" trailer units. They are [[Documentation/Engine/Units#Includes|included]] via '''/def/vehicle/trailer_storage.&lt;mod_name& ![[Documentation/Engine/Units#Attribute_types|Type]]
    3 KB (448 words) - 20:13, 21 June 2017
  • ...ded from the '''''config.cfg''''' that can be found in the [[Documentation/Engine/Game_user_path|game user folder]]; others (which are associated with a play Most of these can be changed during the game play using the [[Documentation/Engine/Console|console]]. To do so, enter the variable name, followed by the desir
    21 KB (3,148 words) - 06:17, 13 July 2024
  • 4 KB (613 words) - 23:37, 18 December 2022

Page text matches

  • ...remote truck is in principle very similar to the sound of a player's truck engine.<br> (Please see the [[Documentation/Engine/Sound/TruckEngine|Sounds - Truck Engine]] for a better understanding.)<br>
    3 KB (417 words) - 08:24, 21 October 2021
  • ...ssory. This is most commonly used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. This unit type was ...nits/accessory_addon_data|'''accessory_addon_data''']] and [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].
    945 bytes (133 words) - 14:29, 15 October 2020
  • ...unit class is used to match cargo models with appropriate [[Documentation/Engine/Game_data#Trailer_definitions|trailers]]. Units of this type are found in ' ![[Documentation/Engine/Units#Attribute_types|Type]]
    938 bytes (131 words) - 00:52, 15 May 2019
  • === Sounds - Truck Engine === The sound of the truck engine is very specific kind of the sounds.<br>
    4 KB (712 words) - 08:38, 18 October 2020
  • The '''sound_engine_data''' unit class is used to define engine sounds. This unit is typically used in an array, with ''min_rpm'' and ''max *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (engine, engine_load, engine_nofuel, engine_exhaust, engine_brake)
    1 KB (184 words) - 14:06, 20 June 2017
  • Documentation topics for tools and SCS game engine. =[[Documentation/Engine|Engine]]=
    509 bytes (58 words) - 07:49, 13 December 2022
  • ![[Documentation/Engine/Units#Attribute_types|Type]] *[[Documentation/Engine/Units/accessory_rim_data|accessory_rim_data]]
    2 KB (277 words) - 02:25, 23 June 2017
  • ...it class is used to 'attach' a paint job accessory and its [[Documentation/Engine/Units/accessory_paint_job_data|data]] to vehicle and trailer configurations ![[Documentation/Engine/Units#Attribute_types|Type]]
    2 KB (306 words) - 23:31, 25 June 2017
  • ![[Documentation/Engine/Units#Attribute_types|Type]] |The unit name of the cargo, corresponding to a [[Documentation/Engine/Units/cargo_data|cargo_data]] unit. For example: <code>cargo: "cargo.stolen
    808 bytes (125 words) - 00:47, 22 June 2017
  • ...t on actual physics. This is used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], most commonly for s Many common attributes are inherited from [[Documentation/Engine/Units/accessory_addon_data|'''accessory_addon_data''']].
    808 bytes (117 words) - 15:17, 8 November 2022
  • ![[Documentation/Engine/Units#Attribute_types|Type]] *[[Documentation/Engine/Units/accessory_addon_data|accessory_addon_data]]
    3 KB (435 words) - 21:42, 22 June 2017
  • #REDIRECT [[Documentation/Engine/Units/trailer cable data]]
    59 bytes (7 words) - 18:42, 6 October 2018
  • General info about SCS Engine can be found on its web page: [http://www.scssoft.com/techno.php link]. In addition this topic gives you insight into documentation about the engine featuring explanations about game data, configurations/commands and access
    297 bytes (47 words) - 23:18, 29 November 2022
  • ...'company_def''' unit class is used to assign a prefab to a [[Documentation/Engine/Units/company_permanent|company_permanent]] unit. Units of this type are us ![[Documentation/Engine/Units#Attribute_types|Type]]
    900 bytes (139 words) - 03:52, 22 June 2017
  • ...I screen components. This is used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], most commonly for a ...elements as dashboard or gps interior scripts, more info: [[Documentation/Engine/Truck_Interior_Animations_and_IDs#Dashboards_IDs]].
    1 KB (201 words) - 15:28, 8 November 2022
  • Many common attributes are inherited from [[Documentation/Engine/Units/accessory_addon_data|'''accessory_addon_data''']]. ![[Documentation/Engine/Units#Attribute_types|Type]]
    1 KB (202 words) - 09:21, 19 November 2021
  • ...tation/Engine/Console|console]] and type <code>edit</code> [[Documentation/Engine/Console/Commands|command]].<br />
    757 bytes (101 words) - 13:51, 15 April 2024
  • See [[Documentation/Engine/Sound/Modding|Modding sounds]]<br> ..._01.zip Engine - Peterbilt 579] || 1.42 || 2.01.05 || Including the remote engine sound example.
    3 KB (361 words) - 00:47, 4 February 2023
  • ...ir accessory units and any "slave" trailer units. They are [[Documentation/Engine/Units#Includes|included]] via '''/def/vehicle/trailer_storage.&lt;mod_name& ![[Documentation/Engine/Units#Attribute_types|Type]]
    3 KB (448 words) - 20:13, 21 June 2017
  • ![[Documentation/Engine/Units#Attribute_types|Type]] ...ox/chassis/ch_45_f.sii"</code>). The expected unit type is [[Documentation/Engine/Units/accessory_chassis_data|accessory_chassis_data]].
    2 KB (340 words) - 14:24, 21 May 2019

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