Difference between revisions of "Documentation/Engine/Console/Commands"
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− | {| class="wikitable" width="100%" | + | {{Tip|Be aware that this page is obsolete, it should be updated with all commands in the future.}} |
+ | |||
+ | __TOC__ | ||
+ | |||
+ | Further configuration parameters are available on the [[Documentation/Engine/Configuration variables|cvar]] page.<br> | ||
+ | |||
+ | =List= | ||
+ | {| class="wikitable sortable" width="100%" | ||
!width="200px"|Name | !width="200px"|Name | ||
− | !|Parameters | + | !width="350px"|Parameters |
− | !| | + | !|Description |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| check | | check | ||
− | | | + | | <what> |
− | | | + | | Check if data is correct. At the moment the <what> parameter can be only "company" and then the command will validate if all connections between companies are correct. |
|- | |- | ||
| cs_export | | cs_export | ||
− | | | + | | <cutscene_name> |
− | | | + | | Export cutscene by name. |
|- | |- | ||
| dispatch | | dispatch | ||
− | | | + | | - |
− | | | + | | Handle entering initial state after game launch. |
|- | |- | ||
| echo | | echo | ||
− | | | + | | <message> |
− | | | + | | Prints message to console. |
|- | |- | ||
| edit | | edit | ||
− | | | + | | <map_name> |
− | | | + | | Start editor |
+ | |||
+ | map_name parameter is name of the map to be edited, if not set editor stars with empty map. | ||
|- | |- | ||
| edit_build | | edit_build | ||
− | | | + | | - |
− | | | + | | Rebuild editor in map editor. |
|- | |- | ||
| edit_build_spawns | | edit_build_spawns | ||
− | | | + | | - |
− | | | + | | Rebuild all spawn points in map editor. |
|- | |- | ||
| edit_mark | | edit_mark | ||
− | | | + | | See description for parameters |
− | | | + | | Marks or unmarks sector. |
+ | |||
+ | * edit_mark [set_filtered (base|dlc_foo|any) (dev|rel|any) [hexacolor]] | ||
+ | * edit_mark [set sector_files [hexacolor]] | ||
+ | * edit_mark [set_all hexacolor] | ||
+ | * edit_mark [intersect first_file second_file [hexacolor]] | ||
+ | * edit_mark [clear_all] | ||
+ | * edit_mark [lock [sector_files]] | ||
+ | * edit_mark [unlock [sector_files]] | ||
|- | |- | ||
| edit_save | | edit_save | ||
− | + | | - | |
− | + | | Saves the map in map editor for loading in game. | |
− | |- | ||
− | | | ||
− | |||
− | |||
|- | |- | ||
| edit_save_text | | edit_save_text | ||
− | + | | - | |
− | + | | Save map in textual form for debugging purpose. | |
− | |- | ||
− | | | ||
− | |||
− | |||
|- | |- | ||
| exec | | exec | ||
− | | | + | | <script file name> |
− | | | + | | Load and execute different command script. |
+ | |||
+ | For example if you put this script into My Documents/Euro Truck Simulator 2: | ||
+ | <pre> | ||
+ | # P3D Screenshot script. | ||
+ | |||
+ | echo "Taking screenshot.." | ||
+ | screenshot | ||
+ | echo "Screenshot has been taken" | ||
+ | </pre> | ||
+ | Run the game and then write in console "exec /home/script_file_name" it will execute. | ||
|- | |- | ||
| exit | | exit | ||
− | | | + | | <reason> |
− | | | + | | Exit game command in case of error. (unloads profile) |
+ | |- | ||
+ | | g_colbox | ||
+ | | <mode> | ||
+ | | Displays collision boxes while in editor. 1:on, 0:off | ||
|- | |- | ||
| g_delete_idx | | g_delete_idx | ||
− | | | + | | <index> |
− | | | + | | Delete item by given index in map editor |
|- | |- | ||
| g_delete_uid | | g_delete_uid | ||
− | | | + | | <uid> |
− | | | + | | Delete item by given unique index in map editor |
+ | |- | ||
+ | | g_disable_beacons | ||
+ | | <mode> | ||
+ | | Changes behaviour of flashing beacons on AI vehicles/trucks (accessibility feature for epileptic people). | ||
+ | * 0 - default | ||
+ | * 1 - disables spot lights of strobes and beacons | ||
+ | * 2 - as 1 and also disables their flares blinking by switching them on all the time | ||
|- | |- | ||
| g_dump | | g_dump | ||
− | | | + | | [asset extension] |
− | | | + | | Dumps map. |
|- | |- | ||
| g_dump_signs | | g_dump_signs | ||
− | | | + | | - |
− | | | + | | Dumps traffic signs. |
|- | |- | ||
| g_find_prefab | | g_find_prefab | ||
− | | | + | | <prefab name> [prefab name] [prefab name] ... |
− | | | + | | Find prefabs by its unit name suffix and dump them into bugs file. |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| g_info | | g_info | ||
− | | | + | | - |
− | | | + | | Prints application info. Output depends if you are in game or using map editor. |
|- | |- | ||
| g_item_count | | g_item_count | ||
− | | | + | | (model, prefab, building, anim, mover) |
− | | | + | | Display count of the item. If no parameter is given this function prints summary about all the items. |
|- | |- | ||
| g_mode | | g_mode | ||
− | | | + | | g_mode <driver> <device> <resolution> <fullscreen> [msaa] |
− | | | + | | Change graphics mode. |
|- | |- | ||
| g_msaa | | g_msaa | ||
− | | | + | | <sample_count> |
− | | | + | | Change [https://en.wikipedia.org/wiki/Multisample_anti-aliasing msaa] sample count. |
|- | |- | ||
| g_next_border_node | | g_next_border_node | ||
− | + | | - | |
− | + | | Finds next border node. | |
− | |- | ||
− | | | ||
− | |||
− | |||
|- | |- | ||
| g_replace_prefab | | g_replace_prefab | ||
− | | | + | | <old_token> <new_token> |
− | | | + | | Replace old prefab with new prefab. The token is unit name without "prefab." prefix. |
|- | |- | ||
| g_save_curve_as_text | | g_save_curve_as_text | ||
− | | | + | | <file_name> |
− | | | + | | Save curve to text file. |
|- | |- | ||
| g_sel_dist | | g_sel_dist | ||
− | | | + | | (short, close, middle, far), |
− | | | + | | Add to selection all items of given distance type. |
|- | |- | ||
| g_sel_item | | g_sel_item | ||
− | | | + | | <index> |
− | | | + | | Select item by index. |
|- | |- | ||
| g_sel_type | | g_sel_type | ||
− | | | + | | (Terrain, Buildings, Road, Prefab, Model, Company, Services, Cut plane, Mover, No weather area, City, Hinge, Parking, Animated Model, Map Overlay, Ferry, Sound, Garage, Camera point, Walker, Trigger, Services, Sign, bus_stop, Traffic area, Bezier Patch, Compound Model) |
− | | | + | | Select item by type. |
|- | |- | ||
| g_sel_uid | | g_sel_uid | ||
− | | | + | | <uid> |
− | | | + | | Select item by unique index. |
+ | |- | ||
+ | | g_set_skybox | ||
+ | | <skybox_idx> | ||
+ | | Set current skybox by index. | ||
+ | |- | ||
+ | | g_set_climate | ||
+ | | <nowiki><climate name> [i|f]</nowiki> | ||
+ | | Set climate. | ||
+ | |||
+ | Parameter explanation: | ||
+ | * i - interpolated change, | ||
+ | * f - forced change | ||
+ | |- | ||
+ | | g_set_weather | ||
+ | | <nowiki><weather_index> [i|f]</nowiki> | ||
+ | | Set weather. | ||
+ | |||
+ | Parameter explanation: | ||
+ | * weather_index | ||
+ | **0 - nice | ||
+ | **1 - bad | ||
+ | * i - interpolated change, | ||
+ | * f - forced change | ||
+ | |- | ||
+ | | g_set_time | ||
+ | | <nowiki><hours> [minutes] [remove_traffic]</nowiki> | ||
+ | | Set game time. | ||
+ | |||
+ | Parameters explanation: | ||
+ | *remove_traffic | ||
+ | **0 - no | ||
+ | **1 - yes | ||
|- | |- | ||
| g_ui_recache | | g_ui_recache | ||
− | | | + | | - |
− | | | + | | Recache ui draw buffers. |
|- | |- | ||
| g_wander_output | | g_wander_output | ||
− | | | + | | [fps/vm/sb/dc [error limit][warning limit][far plane]]" |
− | | | + | | Sets which wander output will be shown. |
|- | |- | ||
| game | | game | ||
− | | | + | | <save_slot> |
− | | | + | | Start game. |
|- | |- | ||
| goto | | goto | ||
− | | | + | | <x;y;z> or <cityname> |
− | | | + | | Teleport debug camera to place on map. Press <code>CTRL</code> + <code>F9</code> to place your truck at the camera's location. |
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| mark_country | | mark_country | ||
− | | | + | | <country_id> |
− | | | + | | Marks roads and prefabs belong to specified country. |
|- | |- | ||
| mm_check | | mm_check | ||
− | | | + | | - |
− | | | + | | Check integrity of resource manager system. |
|- | |- | ||
| mm_defrag | | mm_defrag | ||
− | | | + | | - |
− | | | + | | Run memory manager defragmentation. |
|- | |- | ||
| mm_dump | | mm_dump | ||
− | | | + | | [?bim] (help, blocks, items, mlru) [c] (children) |
− | | | + | | Dump memory manager content. |
|- | |- | ||
| mm_flush | | mm_flush | ||
− | | | + | | - |
− | | | + | | Run memory manager garbage collector. |
|- | |- | ||
| mm_flush_repeatedly | | mm_flush_repeatedly | ||
− | | | + | | - |
− | | | + | | Run memory manager garbage collector. |
|- | |- | ||
− | | | + | | [[Documentation/Engine/Console/Commands/multimon|multimon]] |
− | | | + | | <operation> <mixed> |
− | | | + | | Allows configuration of multi monitor support. |
|- | |- | ||
− | | | + | | pause |
− | | | + | | - |
− | | | + | | Toggle game pause state |
|- | |- | ||
− | | | + | | phys_info |
− | | | + | | - |
− | | | + | | Display informations about physical subsystem. |
|- | |- | ||
| preview | | preview | ||
− | | | + | | <map_name> <preview_editor> <profile_to_load> |
− | | | + | | Start game in preview mode |
− | + | ||
− | + | Parameters: | |
− | + | * map_name - Name of the map to preview | |
− | + | * preview_editor - editor = start editor, game = start game | |
− | + | * profile_to_load - Name of the profile to be loaded | |
− | |||
− | |||
− | |||
|- | |- | ||
| quit | | quit | ||
− | | | + | | - |
− | | | + | | Closes the game |
|- | |- | ||
| route | | route | ||
− | | | + | | <start company name> <end company name> |
− | | | + | | Command runs navigation between two given points and marks examined road network for visual preview |
|- | |- | ||
| s_info | | s_info | ||
− | | | + | | - |
− | | | + | | Reports informations about sound subsystem |
|- | |- | ||
| save | | save | ||
− | | | + | | - |
− | | | + | | Forces game save |
|- | |- | ||
| screenshot | | screenshot | ||
− | | | + | | <custom_name> |
− | | | + | | Makes a screenshot. |
+ | |||
+ | The <custom_name> parameter sets custom name of screenshot file name. This parameter is optional. | ||
|- | |- | ||
| sdk | | sdk | ||
− | | | + | | <operation> |
− | | | + | | Perform SDK operation |
− | + | ||
− | + | <operation> parameter can be: | |
− | + | * reinit - reinitializes the SDK | |
− | + | * unload - unload all plugins | |
+ | * reload - reloads all plugins | ||
|- | |- | ||
| spawn | | spawn | ||
− | | | + | | <object_type> |
| Spawn traffic object | | Spawn traffic object | ||
+ | |||
+ | Allowed object types: | ||
+ | * vehicle - standard ai vehicle | ||
+ | * vehicle_forced - forced ai vehicle (ignoring traffic origin and density) | ||
|- | |- | ||
| test | | test | ||
Line 241: | Line 291: | ||
|- | |- | ||
| uset | | uset | ||
− | | | + | | <cvar> <value> |
− | | Set value of the cvar by name - in case cvar was not found creates new. | + | | Set value of the [[Documentation/Engine/Configuration variables|cvar]] by name - in case cvar was not found creates new. |
|- | |- | ||
| validate | | validate | ||
Line 249: | Line 299: | ||
|- | |- | ||
| warp | | warp | ||
− | | | + | | <speed> |
− | + | | Set speed of the gameplay. The correct value of the speed parameter is a floating point number in range from 0.0001 to 60.0 | |
+ | |- | ||
+ | | ui | ||
+ | | <command[[:flags] name[:class] ["parameters"]]> | ||
+ | | Internal ui operations command. | ||
+ | |||
+ | *command | ||
+ | **'s'(how) - shows a window. Parameters [ui_script [left=0 bottom=0]] | ||
+ | **'h'(ide) - hides a window | ||
+ | **'t'(oggle) - toggles window. For parameters see 's' | ||
+ | **'i'(nsert) - inserts a window. For parameters see 's' | ||
+ | **'r'(emove) - removes a window | ||
+ | **'c'(ommand) - commands ui component. Parameters [component_name parameters] | ||
+ | *flags | ||
+ | **'v'(iew) - hides a pointer atop this window | ||
+ | **'l'(ock 0) - doesn't lock input when showing this window | ||
+ | **'m'(odular)- makes a window modular | ||
+ | **'f'(ocus 0)- doesn't grab focus when showing this window | ||
+ | **'e'(vfiltr)- create as eventfilter | ||
+ | **'t'(opmost)- create as topmost | ||
+ | **'b'(ottomm)- create as bottommost | ||
|} | |} | ||
+ | |||
+ | =Legend= | ||
+ | '''Command parameters''' | ||
+ | *Parameters surrounded by <> are required. | ||
+ | *Parameters surrounded by [] are optional. | ||
+ | *Parameters surrounded by () are values that can be used as this parameter - other values effect depends on the command. |
Latest revision as of 01:51, 13 November 2023
TIP: Be aware that this page is obsolete, it should be updated with all commands in the future.
Further configuration parameters are available on the cvar page.
List
Name | Parameters | Description |
---|---|---|
check | <what> | Check if data is correct. At the moment the <what> parameter can be only "company" and then the command will validate if all connections between companies are correct. |
cs_export | <cutscene_name> | Export cutscene by name. |
dispatch | - | Handle entering initial state after game launch. |
echo | <message> | Prints message to console. |
edit | <map_name> | Start editor
map_name parameter is name of the map to be edited, if not set editor stars with empty map. |
edit_build | - | Rebuild editor in map editor. |
edit_build_spawns | - | Rebuild all spawn points in map editor. |
edit_mark | See description for parameters | Marks or unmarks sector.
|
edit_save | - | Saves the map in map editor for loading in game. |
edit_save_text | - | Save map in textual form for debugging purpose. |
exec | <script file name> | Load and execute different command script.
For example if you put this script into My Documents/Euro Truck Simulator 2: # P3D Screenshot script. echo "Taking screenshot.." screenshot echo "Screenshot has been taken" Run the game and then write in console "exec /home/script_file_name" it will execute. |
exit | <reason> | Exit game command in case of error. (unloads profile) |
g_colbox | <mode> | Displays collision boxes while in editor. 1:on, 0:off |
g_delete_idx | <index> | Delete item by given index in map editor |
g_delete_uid | <uid> | Delete item by given unique index in map editor |
g_disable_beacons | <mode> | Changes behaviour of flashing beacons on AI vehicles/trucks (accessibility feature for epileptic people).
|
g_dump | [asset extension] | Dumps map. |
g_dump_signs | - | Dumps traffic signs. |
g_find_prefab | <prefab name> [prefab name] [prefab name] ... | Find prefabs by its unit name suffix and dump them into bugs file. |
g_info | - | Prints application info. Output depends if you are in game or using map editor. |
g_item_count | (model, prefab, building, anim, mover) | Display count of the item. If no parameter is given this function prints summary about all the items. |
g_mode | g_mode <driver> <device> <resolution> <fullscreen> [msaa] | Change graphics mode. |
g_msaa | <sample_count> | Change msaa sample count. |
g_next_border_node | - | Finds next border node. |
g_replace_prefab | <old_token> <new_token> | Replace old prefab with new prefab. The token is unit name without "prefab." prefix. |
g_save_curve_as_text | <file_name> | Save curve to text file. |
g_sel_dist | (short, close, middle, far), | Add to selection all items of given distance type. |
g_sel_item | <index> | Select item by index. |
g_sel_type | (Terrain, Buildings, Road, Prefab, Model, Company, Services, Cut plane, Mover, No weather area, City, Hinge, Parking, Animated Model, Map Overlay, Ferry, Sound, Garage, Camera point, Walker, Trigger, Services, Sign, bus_stop, Traffic area, Bezier Patch, Compound Model) | Select item by type. |
g_sel_uid | <uid> | Select item by unique index. |
g_set_skybox | <skybox_idx> | Set current skybox by index. |
g_set_climate | <climate name> [i|f] | Set climate.
Parameter explanation:
|
g_set_weather | <weather_index> [i|f] | Set weather.
Parameter explanation:
|
g_set_time | <hours> [minutes] [remove_traffic] | Set game time.
Parameters explanation:
|
g_ui_recache | - | Recache ui draw buffers. |
g_wander_output | [fps/vm/sb/dc [error limit][warning limit][far plane]]" | Sets which wander output will be shown. |
game | <save_slot> | Start game. |
goto | <x;y;z> or <cityname> | Teleport debug camera to place on map. Press CTRL + F9 to place your truck at the camera's location.
|
mark_country | <country_id> | Marks roads and prefabs belong to specified country. |
mm_check | - | Check integrity of resource manager system. |
mm_defrag | - | Run memory manager defragmentation. |
mm_dump | [?bim] (help, blocks, items, mlru) [c] (children) | Dump memory manager content. |
mm_flush | - | Run memory manager garbage collector. |
mm_flush_repeatedly | - | Run memory manager garbage collector. |
multimon | <operation> <mixed> | Allows configuration of multi monitor support. |
pause | - | Toggle game pause state |
phys_info | - | Display informations about physical subsystem. |
preview | <map_name> <preview_editor> <profile_to_load> | Start game in preview mode
Parameters:
|
quit | - | Closes the game |
route | <start company name> <end company name> | Command runs navigation between two given points and marks examined road network for visual preview |
s_info | - | Reports informations about sound subsystem |
save | - | Forces game save |
screenshot | <custom_name> | Makes a screenshot.
The <custom_name> parameter sets custom name of screenshot file name. This parameter is optional. |
sdk | <operation> | Perform SDK operation
<operation> parameter can be:
|
spawn | <object_type> | Spawn traffic object
Allowed object types:
|
test | - | Not available in final builds |
uset | <cvar> <value> | Set value of the cvar by name - in case cvar was not found creates new. |
validate | - | Start validation |
warp | <speed> | Set speed of the gameplay. The correct value of the speed parameter is a floating point number in range from 0.0001 to 60.0 |
ui | <command[[:flags] name[:class] ["parameters"]]> | Internal ui operations command.
|
Legend
Command parameters
- Parameters surrounded by <> are required.
- Parameters surrounded by [] are optional.
- Parameters surrounded by () are values that can be used as this parameter - other values effect depends on the command.