Talk:Documentation/Engine/Units/accessory paint job data

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Required Attributes

Status: open

Attributes that are required need to have their names bolded in the name column. Smarty (talk) 21:15, 22 September 2016 (CEST)

Flipflake Mode/Attributes Description

Status: open

Someone more knowledgeable is going to have to help me out with the flipflake stuff. My impression is that it does two specular effects:

  • Clearcoat: dominant pass based on the calculated world space normal using vertex normals (or tangents and texture_nmap for tsnmap flavour)
    • flake_clearcoat_rolloff: I'm really unsure on this. Does it affect the relative strength of flake specular vs clearcoat specular?
  • Flake: weaker pass based on world space normal, manipulated somehow by the flake_noise texture

Plus an effect that colours areas beyond some angular threshold (set by flip_strength?) with the flip_color

Am I close? Smarty (talk) 21:15, 22 September 2016 (CEST)