Search results

Jump to navigation Jump to search

Page title matches

  • ...''Object'' tab of Blender properties window and provide a kind of grouping system for Model and [[Documentation/Tools/SCS_Blender_Tools/Locators|Locator]] ob ...sics#SCS_Root_Object|SCS Root Object]], then it is not possible to set the Part name for that object and panel won't be visible.
    4 KB (701 words) - 13:49, 5 December 2019

Page text matches

  • ** [[/Part system|Part system]] ** [[/Variant system|Variant system]]
    2 KB (261 words) - 12:21, 9 December 2019
  • ...''Object'' tab of Blender properties window and provide a kind of grouping system for Model and [[Documentation/Tools/SCS_Blender_Tools/Locators|Locator]] ob ...sics#SCS_Root_Object|SCS Root Object]], then it is not possible to set the Part name for that object and panel won't be visible.
    4 KB (701 words) - 13:49, 5 December 2019
  • ...s can be found in [[Documentation/Tools/SCS Blender Tools/Part system|Part system]]. ...be found in [[Documentation/Tools/SCS Blender Tools/Variant system|Variant system]].
    4 KB (597 words) - 12:13, 4 December 2019
  • ...ch are collected from all objects in current ''SCS Game Object''. Here any part can be turned ON or OFF for an individual variant. ...standard Blender list mechanism, so you can use all the advantages of this system – filtering of items and custom sorting. Just click a small icon in lower
    4 KB (724 words) - 14:13, 5 December 2019
  • == Damage system == New damage system ...
    4 KB (657 words) - 22:56, 11 February 2024
  • All modded sounds must be a part of new FMOD bank to be usable for the game.<br> ...determines the name of the bank file so it is strongly recommended to use system independent names (lowercase chars, no spaces,...).''
    6 KB (1,025 words) - 10:00, 26 September 2023
  • == More generic wheel system == ...D-type wheels (single and double wheels with much smaller diameter). Wheel part accessories are stored in '''s_tire''', '''s_disc''', '''d_hub''', '''d_nut
    4 KB (721 words) - 04:38, 13 April 2023
  • The FMOD® system is used now (from version 1.37) as a core sound engine in the game. New sound system feature is described at [[Documentation/Engine/Sound]].
    4 KB (603 words) - 20:23, 26 March 2020
  • Complete sound system documentation is described at [[Documentation/Engine/Sound]]. ...ignificant changes have been made to the underlying workings of the skybox system.<br>
    9 KB (1,546 words) - 11:47, 25 July 2020
  • ...el from interior (like nose mirrors) or show some specific chassis-mounted part instead of force game to draw whole baked chassis (hood, headache rack, etc ...6 slots, user can now define only up to 8 slots. Remaining 8 slots are now system reserved and are currently used as follows:
    6 KB (911 words) - 03:35, 14 July 2023
  • The definition of the sound buses and their routing is a very important part of the Master Bank. | .....<--- traffic || ''exterior'' || Sounds of the traffic system. ||
    3 KB (508 words) - 01:38, 11 January 2023
  • There is new font system that allows to render much clearer letters in UI. ...od changes in 1.43 is rewrtiting some basic logic of work with wheels. The part that is immediately visible is that all axle sets in chassis data (kerb wei
    4 KB (673 words) - 10:51, 13 January 2022
  • ...FST-IconFolder|type=|name=road_template}} ''Road template models for new system of road generation.'' ├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=system}} ''Low level engine resources needed for console and fall-back ca
    50 KB (6,069 words) - 12:15, 22 November 2018
  • ...r_path|Game User Path]]/steam_profiles"'''" and you need to configure this part on each new computer you use the cloud profile on. {{Tip|Our system does not fallback untranslated tokens to english so you have to define loca
    8 KB (1,295 words) - 23:04, 16 December 2018
  • ...in the sii file for the corresponding country. Vehicle type which was not part of the list was not generated in that country. This created unnecessary con ...l fail to load as the definitions for the old quarry companies are not not part of the base def.scs file.
    15 KB (2,669 words) - 09:08, 17 March 2016
  • There are several types of sounds and sound effects in the sound system of the world: * the sound assigned to the animation / the 'mover' (defined as a part of mover definition in base\def\world\mover.sii)
    7 KB (1,085 words) - 10:59, 30 April 2023
  • ...model from the surfaces lying behind geometries using this shader and over part of shader name represent transparency blending of material, where alpha wit ...ed by vertex color and diffuse material attribute, on the other hand alpha part consists of multiplication between texture alpha channel and vertex color a
    28 KB (4,436 words) - 04:36, 18 November 2023