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  • ...in the host file. This way you can for example define a places in a truck model, where mirrors or other upgrades will appear in the game by player's will. ...ame as Blender Object's name and will be used by game engine (e. g. in the model of tire/wheel for ETS2, "bb" is the name of the locator which rep
    2 KB (259 words) - 15:45, 5 December 2019

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  • Locators are used for placing special items in an [[Documentation/Tools/SCS_Blender_ == Preview Models on Locators ==
    2 KB (307 words) - 15:31, 5 December 2019
  • ...in the host file. This way you can for example define a places in a truck model, where mirrors or other upgrades will appear in the game by player's will. ...ame as Blender Object's name and will be used by game engine (e. g. in the model of tire/wheel for ETS2, "bb" is the name of the locator which rep
    2 KB (259 words) - 15:45, 5 December 2019
  • ...our/spawning (more about locators: [[Documentation/Tools/SCS Blender Tools/Locators]]). {{TutorialPartEntry|title=2. How to create model of front grill accessory|video=https://youtu.be/q14zBnThXRg}}
    1 KB (168 words) - 14:10, 2 March 2016
  • ** [[/Locators|Locators]] *** [[/Locators/Model Locators|Model Locators]]
    2 KB (261 words) - 12:21, 9 December 2019
  • === Model === By the term “Model” we simply mean any Blender object of '''MESH''' type.
    4 KB (597 words) - 12:13, 4 December 2019
  • ...ks, units of this type are usually defined in '''/def/vehicle/truck/<brand.model>/accessory/trlr_cables/*.sii''' and valid unit names end in <code>.trlr_cab |Path to the model descriptor (.pmd) for the model to be displayed in the exterior view (if applicable).
    4 KB (566 words) - 08:28, 25 February 2024
  • ...layer trucks and trailers, and guide you through correctly setting up your model for it. ...gth of the shadow volume along its length and width. Within the model, two locators are used to define the shadow volume and a surface is used to define the li
    5 KB (831 words) - 07:54, 12 February 2024
  • ...arts of the geometry that will be treated differently than the rest of the model. If the active object is Model, Model Locator or Collision Locator object additional buttons appear:
    4 KB (701 words) - 13:49, 5 December 2019
  • Makes a new object from selected Model objects. This new object is always convex and can be used as a base for con ...– Delete Original Geometry, and for creating a single Locator or multiple Locators from every selected object – Individual Objects.
    4 KB (603 words) - 13:34, 22 December 2017
  • ...store them and the original file might cease to exist if there is no other model utilizing the original parameters. ...stead of just those you changed. Otherwise you risk crash if we change the model.
    4 KB (721 words) - 04:38, 13 April 2023
  • Makes a new object from selected Model objects. This new object is always convex and can be used as a base for con ...– Delete Original Geometry, and for creating a single Locator or multiple Locators from every selected object – Individual Objects. Additionally you can use
    4 KB (662 words) - 21:38, 29 April 2024
  • Library of predefined trigger actions. You can assign them to Trigger Prefab Locators which are used in game for triggering various actions (for example sleeping ...Sign Prefab Locators which are used in game to create traffic signs or any model defined as sign. Most of them are respected by AI cars and lay the traffic
    8 KB (1,354 words) - 13:13, 4 December 2019
  • | In the locator '''type''' select '''Model'''. ...te locators and place them as shown on the image. Also please call all the locators from left to right as.
    3 KB (493 words) - 18:15, 31 December 2021
  • |The name of the locators on the vehicle and trailer that will be used to connect the cable. ...up at, and oriented to, the locator defined in '''locator_prefix'''. If no model is defined, the cable will be hooked up directly to the locator on the vehi
    4 KB (614 words) - 16:07, 9 May 2019
  • ...store them and the original file might cease to exist if there is no other model utilizing the original parameters. ...stead of just those you changed. Otherwise you risk crash if we change the model.
    3 KB (501 words) - 07:45, 27 April 2018
  • {{TutorialNavigation|previous=2. How to create model of front grill accessory}} | Move the mesh and locators slightly to the down.
    3 KB (397 words) - 14:06, 2 March 2016
  • The multi-model workflow with [[Documentation/Tools/SCS Blender Tools|SCS Blender Tools]] i ...niques for keeping blend files organized within the framework of the multi-model workflow.
    5 KB (728 words) - 02:51, 22 June 2017
  • ...store them and the original file might cease to exist if there is no other model utilizing the original parameters. ...stead of just those you changed. Otherwise you risk crash if we change the model.
    5 KB (685 words) - 07:55, 27 April 2018
  • ...osses, docking companies, services, gas stations etc. So purpose of prefab locators in this assets is to store data for AI traffic connection/rules, players in Because of different usage and data we have multiple types of Prefab Locators with their own set of properties described below.
    14 KB (2,149 words) - 16:23, 5 December 2019
  • ...store them and the original file might cease to exist if there is no other model utilizing the original parameters. ...stead of just those you changed. Otherwise you risk crash if we change the model.
    4 KB (673 words) - 10:51, 13 January 2022

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