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→flat
This behaviour somehow reassembles z-depth sorting among normal and shaders with decal flavor, thus this flavor shall be used on more or less any shader using blending mode (see [[#add & over & mult]]).
=== flat === Flavor removing global specular and diffuse lighting calculation on shader using this flavor, which will result in flat shaded surfaces and most probably in better performance.
=== indenv ===
=== linv ===