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→decal
For more information on color mask paintjob behaviour see: [[#Paintjob modes]]
=== decal === Flavor marking surfaces using this flavor to be drawn after all others. So all shaders using this flavor will be drawn as last. This behaviour somehow reassembles z-depth sorting among normal and shaders with decal flavor, thus this flavor shall be used on more or less any shader using blending mode (see [[#add & over & mult]]).
=== flat ===
=== indenv ===