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Documentation/Tools/SCS Blender Tools/Supported shaders

341 bytes added, 09:40, 9 February 2016
decal
For more information on color mask paintjob behaviour see: [[#Paintjob modes]]
=== decal ===  Flavor marking surfaces using this flavor to be drawn after all others. So all shaders using this flavor will be drawn as last. This behaviour somehow reassembles z-depth sorting among normal and shaders with decal flavor, thus this flavor shall be used on more or less any shader using blending mode (see [[#add & over & mult]]). 
=== flat ===
=== indenv ===

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