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→Sun profile
Sun profile has few new attributes. Attribute '''stability''' defines chance of locking sky index for following sun profile (0.0 = completely random, 1.0 = sky index stays if possible).
Few color attributes have been changed from array of floats to float3 values with names. They all had '''_hdr_coef''' postfix in names. List of new names: '''ambient''', '''diffuse''', '''specular''', '''sky_color''', '''sun_color''', '''fog_color''', '''fog_color2'''. Also '''sunshaft_strength''' is has been changed to '''sunshaft_color''' in same way. Attributes New attributes have same meaning as former ones.
Attributes '''min_scale''' and '''max_scale''' do not contain '''target_gray''' anymore, they are just multipliers.
Attribute '''eye_adaptation_speed''' was split to '''dark_adaptation_speed''' and '''bright_adaptation_speed''' for interpolated adaptation speed based on conditions.
Bloom has been remade. Before it was handled after tonemaping, with '''minimal_color ''' mapped to 0 and '''half_intesity_color ''' mapped to 0.5. Now its supressed below '''bloom_treshold ''' and applied before tonemapping. Some older values are thus obsolete (radius, resizing_steps, minimal_color, half_intensity, multipliers, target_white).
The game can convert most of those attributes on its side after loading older '''sun_profile''' format for now but this support will be removed in future.