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Games/ETS2/Modding guides/1.39

503 bytes added, 14:49, 30 October 2020
Vehicle Data
In our data, the basic mechanism is that accessories of given type share "''sound.sui''" file that contains mentioned '''sounds''' array. In array are links to shared soundrefs or to unique soundrefs, and in them are names of specific banks and events. This can be modded by many ways and on many levels. First, you can directly change the accessory file (eg make own sound set for the given accessory). Or you can change content of shared "''sound.sui''" (eg to change all sound for given accessory group without actually touching the accessory itself which will make mod more compatible with future updates). Or you can mod a single sound just by modifying its soundref (both shared or unique sounds). Or you can change sample in bank.
== Vehicle Models & Data ==
=== Accessory models === Accessory models for exterior and interior got support for special parts, that will be switched on/off depending on their functionality. This parts are:* '''electrics''' - part will be switched on when truck electrics is on, otherwise off* '''park_light''' - part will be switched on when parking lights are on, otherwise off* Light '''left_blink''' - part will be switched on vehicles .. TBAwhen left blinker is on, otherwise off* '''right_blink''' - part will be switched on when right blinker is on, otherwise off
=== Engine data ===

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