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Most of the sounds events are former attributes of old sound accessory. For detailed info about all sounds and their names in each accessory see their lists below.
In our data, the basic mechanism is that accessories of given type share "''sound.sui''" file that contains mentioned '''sounds''' array. In array are links to shared soundrefs or to unique soundrefs, and in them are names of specific banks and events. This can be modded by many ways and on many levels. First, you can directly change the accessory itself file (eg make own sound setfor the given accessory). Or you can change content of shared "''sound.sui''" (eg to change all sound for given accessory group without actually touching the accessory itself which will make mod more compatible with future updates). Or you can mod a single sound just by modifying its soundref (both shared or unique sounds). Or you can change sample in bank.
== Vehicle Data ==