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All core vehicle accessories have new attribute '''sounds'''. It is string array and each item has format of "''sound_name|sound_path''". Sound path could be defined by one of three ways:
* Empty string or "-" means no sound is played. Also if the item is missing in the array at all no sample will be played for given sound.
* Path to event in bank ("''bank_path#event_name''") which directly specifies event sample. Advantage of this direct approach is simplicity and readability.
* Path to sound reference file ("''*.soundref''") file where path to bank and sound event is written. This indirection supports easier modding if you only need link another sound without actually touching sound banks.