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* Path to sound reference file ("''*.soundref''") file where sound event is written. This indirection supports easier modding if you only need link another sound without actually touching sound banks.
→Accessories
All core vehicle accessories have new attribute '''sounds'''. It is string array and each item has format of "''sound_name|sound_path''". Sound path could be defined by one of three ways:
* Empty string or "-" means no sound is played. Also if the item is missing at all no sample will be played for given sound.
* Path to event in bank ("''bank_path#event_name''") which directly specifies event sample. Advantage of this direct approach is simplicity and readability.
* Path to sound reference file ("''*.soundref''") file where path to bank and sound event is written. This indirection supports easier modding if you only need link another sound without actually touching sound banks.
Most of the sounds events are former attributes of old sound accessory. For detailed info about all sounds and their names in each accessory see their lists below.