Changes

Jump to navigation Jump to search

Documentation/Engine/Game data

523 bytes added, 15:46, 11 March 2016
World definitions
├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=terrain_profile.sii}} ''Defines terrain profiles that can be used on the sides of the road. Used indirectly on road items through properties.''
├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=traffic_lane.sii}} ''Defines general traffic lanes data like: allowed vehicles types, spawn count limits and frequencies.''
├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=traffic_rules.sii}} ''Defines traffic rules that can be used on ''Traffic area''' items in Map Editor. Additionally they can be used while creating prefab model using Blender Tools or Maya.''
├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=traffic_rules.compat.sii}} ''Obsolete. Used only for backward compatibility.''
├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=trigger_action.sii}} ''Defines action triggers that can be used to trigger different commands in game. Used in Blender Tools or Maya while creating prefab model.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=vegetation.sii}} ''Defines vegetation profiles that can be used on road sides. In Map Editor they are used indirectly from properties of '''Road''' item type.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=vegetation_model.sii}} ''Defines tree and bush vegetation models for usage in '''vegetation.sii''' file.'' └{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=vegetation_old.sii}} ''TODO.''
</div>

Navigation menu