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→World definitions
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=def|link=#Definitions}}
├{{FileSystemTreeEntry|icon=FST-IconFolder|type=|name=world|mark_current=1}}
├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=building_model.sii}} ''Defines continuous models that can be used as curve path profile models.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=building_scheme.sii}} ''Defines schemas for curve path building items (hedges, fences, electro wirings, tree avenues ...). In Map Editor used as '''Buildings''' item type.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=detail_vegetation.sii}} ''Defines global detail vegetation data.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=detail_vegetation_def.sii}} ''Defines detail vegetation models to texture assignments.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=hinge.sii}} ''TODO.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=model.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=hinge.sii}} ├{{FileSystemTreeEntry|icon=FST-IconFileSii| ''Defines static map models which can be in Map Editor used as '''Models''' item type=|name=model.sii}}'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=model.custom.sii}} ''Obsolete. Used only for backward compatibility.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=mover.sii}} ''Defines map models with animations which can be in Map Editor used as '''Movers''' or '''Walkers''' item type.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=overlay.sii}} ''Defines overlay names for cities and roads.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=overlay.custom.sii}} ''Obsolete. Used only for backward compatibility.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=prefab.sii}} ''Defines prefab map models like companies, gas stations, dealers, crossings. In Map Editor used as '''Prefabs''' item type.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=prefab.custom.sii}} ''Obsolete. Used only for backward compatibility.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=railing.sii}} ''Defines side roads elements like: crash barriers, anti noise barriers etc.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=road.sii}} ''Basic road data definition like different road lines lengths.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=road_edge.sii}} ''New template road system edge definitions.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=road_look.sii}} ''Old road system definitions. In Map Editor used as '''Road''' item type.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=road_look.template.sii}} ''New template road system definitions. In Map Editor used as '''Road''' item type.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=road_material.sii}} ''Old road system materials definitions.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=road_sidewalk.sii}} ''Old road system side walk definitions.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=semaphore_model.sii}} ''Defines semaphore models that can be used in semaphore profiles.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=semaphore_profile.sii}} ''Defines semaphore profiles which can be assigned to prefabs models. Used in Blender Tools or Maya.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=sign.sii}} ''Defines road signs. In Map Editor used as '''Sign'' item type.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=sign.custom.sii}} ''Obsolete. Used only for backward compatibility.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=sound_item_data.sii}} ''Defines sound items that can be placed on map and will be triggered once player comes near. In Map Editor used as '''Sound''' item type.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=stamp.sii}} ''Defines stamp brushes for brushing in Map Editor. They are used with '''Brush''' tool.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=terrain_material.sii}} ''Defines terrain materials paths. Used indirectly on more map items through their properties.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=terrain_profile.sii}} ''Defines terrain profiles that can be used on the sides of the road. Used indirectly on road items through properties.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=traffic_lane.sii}} ''Defines general traffic lanes data like: allowed vehicles types, spawn count limits and frequencies.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=traffic_rules.sii}} ''.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=traffic_rules.compat.sii}} ''Obsolete. Used only for backward compatibility.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=trigger_action.sii}} ''.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=vegetation.sii}} ''.'' ├{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=vegetation_model.sii}} ''.'' └{{FileSystemTreeEntry|icon=FST-IconFileSii|type=|name=vegetation_old.sii}} ''.''
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