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→truckpaint
#* Paintjob Base Color -> base paintjob color.
<blockquote>NOTE: {{Note|There are two more modes "flipflake" and "airbrush.flipflake" which are not yet implemented inside 3D viewport but they can be defined inside definition files anyway, because no additional data have to be exported for them.}}
</blockquote>
<ol>
<li><p>'''"truckpaint.altuv"''' - exports alternative UV layer for paint job. Alternative UV layer has to be specified in paintjob texture.</p>
<blockquote><p>NOTE: {{Note|Not using this extension alternative UV won't be exported and thus can not be used in definition files for paint job.</p>}}</blockquote></li>
<li><p>'''"truckpaint.airbrush"''' - uses paint job as airbrush mask. Paintjob texture is multiplied with base truck paint color by factor of paintjob texture alpha channel.</p>
<blockquote><p>NOTE: {{Note|May or may not be used, shader will give the same result as usage of this extension is specified in definition files and the extension doesn't effect exported data.</p>}}</blockquote></li>
<li><p>'''"truckpaint.airbrush.altuv"''' - combined "truckpaint.altuv" and "truckpaint.airbrush" extensions.</p></li>
<li><p>'''"truckpaint.tsnmap"''' - with extra texture defining normal maps. Both textures are using same UV layer.</p></li>