Changes

Jump to navigation Jump to search

Documentation/Tools/SCS Blender Tools/Supported shaders

269 bytes added, 12:02, 9 February 2016
tg0
As there is separate shadow caster shader named [[#shadowonly]], this flavor should be used exceptionally. Usually can be used on animated models where cost of animation calculation on extra shadow caster mesh may be greater then calculating shadow caster directly from "high" poly mesh.
=== tg0 ===  Flavor for automatic global texture mapping generation and use it on first texture slot. Enabling this flavor will ignore any set UV mapping and will use automatically generated planar UVs. This mode is usually used for tiled terrain textures, like grass or asphalt. 
=== tg1 ===

Navigation menu