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→nocull
# '''tsnmapuv16''' - adds extra texture slot for 16-bit normal maps texture and uses it's own UV mapping layer.
=== nocull === Special flavor switching off culling of shadow casters on shaders: [[#shadowonly]] or [[#fakeshadow]]. Basically this means shadow casters will cast shadows on both sides, not only on the one where surface normals are directed.
=== paint ===
=== shadow ===
=== tg0 ===
=== tg1 ===