1,784
edits
Changes
→tsnmap & tsnmap16 & tsnmapuv & tsnmapuv16
Flavor enabling luminance multiplication with vertex color used on luminance shaders: [[#dif.lum]] or [[#dif.lum.spec]].
=== tsnmap & tsnmap16 & tsnmapuv & tsnmapuv16 === Flavors adding extra shader pass for normal maps: # '''tsnmap''' - adds extra texture slot for 8-bit normal maps texture and uses same UV mapping as base texture,# '''tsnmap16''' - adds extra texture slot for 16-bit normal maps texture and uses same UV mapping as base texture,# '''tsnmapuv''' - adds extra texture slot for 8-bit normal maps texture and uses it's own UV mapping layer,# '''tsnmapuv16''' - adds extra texture slot for 16-bit normal maps texture and uses it's own UV mapping layer.
=== nocull ===
=== paint ===