Difference between revisions of "Tutorials/Beginners/Truck accessory/2. How to create model of front grill accessory"
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{{TutorialNavigation|previous=1. How to configure new truck accessory mod|next=3. How to use truck accessory mod in game & tweak it}} | {{TutorialNavigation|previous=1. How to configure new truck accessory mod|next=3. How to use truck accessory mod in game & tweak it}} | ||
− | {{Note|This tutorial requires SCS Blender Tools and | + | {{Note|This tutorial requires SCS Blender Tools and Conversion Tools to be installed and configured. If you do not have it yet prepared check this tutorial [[Tutorials/Beginners/Simple_cube/2._How_to_create_%26_export_simple_cube_model]]}} |
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
| width="10px" | '''1''' | | width="10px" | '''1''' | ||
− | | width="500px" | | + | | width="500px" | [[File:Truck_accessory_set_project_base_path.jpg]] |
− | | | + | | Set '''SCS Project Base Path''' to root folder of the mod <code>02_truck_accessory/mod_accessory</code>. |
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
| width="10px" | '''2''' | | width="10px" | '''2''' | ||
− | | width="500px" | | + | | width="500px" | [https://youtube.com/watch?v=q14zBnThXRg&t=33s Watch on youtube] |
− | | | + | | Delete the default cube from the Blender scene and start modeling the front grill as shown on the video on the left. |
|- style="vertical-align:top" | |- style="vertical-align:top" | ||
| width="10px" | '''3''' | | width="10px" | '''3''' | ||
− | | width="500px" | | + | | width="500px" | [[File:Truck_accessory_create_empty.jpg]] |
− | | | + | | Create '''empty''' blender object at the X: 0, Y: 0, Z: 0 coordinates. |
+ | |- style="vertical-align:top" | ||
+ | | width="10px" | '''4''' | ||
+ | | width="500px" | [[File:Truck_accessory_change_empty_type_0.jpg]] | ||
+ | | Navigate to the '''Object Type''' selection. | ||
+ | |- style="vertical-align:top" | ||
+ | | width="10px" | '''5''' | ||
+ | | width="500px" | [[File:Truck_accessory_change_empty_type_1.jpg]] | ||
+ | | Select object tzpe to '''Locator'''. | ||
+ | |- style="vertical-align:top" | ||
+ | | width="10px" | '''6''' | ||
+ | | width="500px" | [[File:Truck_accessory_select_locator_type.jpg]] | ||
+ | | In the locator '''type''' select '''Model'''. | ||
+ | |- style="vertical-align:top" | ||
+ | | width="10px" | '''7''' | ||
+ | | width="500px" | [[File:Truck_accessory_name_locator.jpg]] | ||
+ | | Name locator as <code>slot_0</code>. | ||
+ | |- style="vertical-align:top" | ||
+ | | width="10px" | '''8''' | ||
+ | | width="500px" | [[File:Truck_accessory_place_four_locators.jpg]] | ||
+ | | Duplicate locators and place them as shown on the image. Also please call all the locators from left to right as. | ||
+ | # slot_0 | ||
+ | # slot_1 | ||
+ | # slot_2 | ||
+ | # slot_3 | ||
+ | |- style="vertical-align:top" | ||
+ | | width="10px" | '''9''' | ||
+ | | width="500px" | [[File:Truck_accessory_add_root.jpg]] | ||
+ | | Create root object and call it the same way as you called in the definition file - so it will be <code>custom_grill</code>. | ||
+ | |- style="vertical-align:top" | ||
+ | | width="10px" | '''10''' | ||
+ | | width="500px" | [[File:Truck_accessory_set_default_export_path.jpg]] | ||
+ | | Set '''default export path''' to location defined inside '''custom_g.sii''' file created in the previous tutorial. If you did everything as shown in the tutorial it should be <code>//vehicle/truck/upgrade/frontgrill/renault_magnum_2009</code>. | ||
+ | |- style="vertical-align:top" | ||
+ | | width="10px" | '''11''' | ||
+ | | width="500px" | [[File:Truck_accessory_export.jpg]] | ||
+ | | | ||
+ | # Set '''mod''' directory path. | ||
+ | # Set '''mod name'''. | ||
+ | # Enable '''Auto Clean''', '''Auto Export''' and '''Auto Conavert''' options and set compression format to '''Deflated'''. | ||
+ | # Start conversion and packing of the mod by clicking on '''PACK CONVERTED DATA''' button. | ||
|} | |} | ||
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=See also= | =See also= | ||
− | + | * [[Tutorials/Beginners/Truck_accessory#2. How to create model of front grill accessory|Tutorial overview]] | |
− | [ | + | * [https://www.youtube.com/watch?v=q14zBnThXRg Video version of the tutorial] |
Latest revision as of 18:15, 31 December 2021
Note: This tutorial requires SCS Blender Tools and Conversion Tools to be installed and configured. If you do not have it yet prepared check this tutorial Tutorials/Beginners/Simple_cube/2._How_to_create_&_export_simple_cube_model
1 | Set SCS Project Base Path to root folder of the mod 02_truck_accessory/mod_accessory .
| |
2 | Watch on youtube | Delete the default cube from the Blender scene and start modeling the front grill as shown on the video on the left. |
3 | Create empty blender object at the X: 0, Y: 0, Z: 0 coordinates. | |
4 | Navigate to the Object Type selection. | |
5 | Select object tzpe to Locator. | |
6 | In the locator type select Model. | |
7 | Name locator as slot_0 .
| |
8 | Duplicate locators and place them as shown on the image. Also please call all the locators from left to right as.
| |
9 | Create root object and call it the same way as you called in the definition file - so it will be custom_grill .
| |
10 | Set default export path to location defined inside custom_g.sii file created in the previous tutorial. If you did everything as shown in the tutorial it should be //vehicle/truck/upgrade/frontgrill/renault_magnum_2009 .
| |
11 |
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