Tutorials/Beginners/Simple cube/2. How to create & export simple cube model
From SCS Modding Wiki
|1||Create folder called 01_simple_cube.|
|2||Inside 01_simple_cube create folder called base which will be the root folder of your mod data.|
|3||Inside 01_simple_cube/base create folder called model (1) and then inside it create folder called simple_cube (2).|
|4||Create texture using your favorite image editor and save it as .tga file inside the 01_simple_cube/base/model/simple_cube folder.|
|5||Prepare simple cube 3D model. You can check the video on the left for instructions how to do it.|
|6||Create new material and call it simple_box (1). Next, use dif.spec (2) shader for it.|
|7||Automatically generate vertex colors.|
|8||Setup project base path to 01_simple_cube/base.|
|9||Browse for the texture you created and select it.|
|10||There are no UV maps defined for your mesh so the texture is not looking so good. Create new one.|
|11||Go back to the materials. Set your newly created map in the Mapping field.|
|12||Setup the model export path.|
|13|| Create the root object.
TIP: Make sure the 3D cursor position is X: 0, Y: 0, Z: 0
|14||Call the root object simple_cube.
The root object name defines name of the exported file. So If you call the root object simple_cube exported files will be also called simple_cube.extension.
|15||If you went through all those points simply export the model again.|
|16||If everything went ok you should have now PIT and PIM files in the 01_simple_cube/base/model/simple_cube folder.|