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Documentation/Tools/SCS Blender Tools/Supported shaders

230 bytes added, 09:50, 9 February 2016
nocull
# '''tsnmapuv16''' - adds extra texture slot for 16-bit normal maps texture and uses it's own UV mapping layer.
=== nocull ===  Special flavor switching off culling of shadow casters on shaders: [[#shadowonly]] or [[#fakeshadow]]. Basically this means shadow casters will cast shadows on both sides, not only on the one where surface normals are directed. 
=== paint ===
=== shadow ===
=== tg0 ===
=== tg1 ===

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