Documentation/Engine/Units/accessory cargo data
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Revision as of 15:01, 30 May 2017 by Smarty (talk | contribs) (→Attributes: Changed arrays to C++ template format as requested)
The accessory_cargo_data unit class configures visible cargo models for trailers and can be used to bind animations if the model is skinned. Units of this type are found in /def/vehicle/trailer/<trailer_name>/.
Attributes
Many common attributes are inherited from accessory_data.
Name | Type | Default Value | Description |
---|---|---|---|
detail_model | string | Path to the high level-of-detail mesh. | |
model | string | Path to the standard level-of-detail mesh. If only a single LOD is used, it should be set up as model, and the other attributes (detail_model, lods) should not be defined. | |
lods | array<string> | Paths to the reduced level-of-detail meshes, in order of increasing viewing distance (decreasing model complexity). | |
collision | string | Path to the collision mesh (.pmc). | |
variant | token | default | Selects the variant to be used for all models/collisions defined.
Note: All models defined for this accessory_cargo_data must have this variant name. |
look | token | default | Selects the look to be used for all models defined.
Note: All models defined for this accessory_cargo_data must have this look name. |
animations | array<owner_ptr> | null | Points to units of the type anim_idle or anim_random in order to assign dynamic animations to skinned cargo models. |