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- ...lass is used to define the chassis characteristics for the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]] including axle weigh Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].7 KB (1,111 words) - 13:24, 7 May 2024
- 312 bytes (42 words) - 12:44, 15 February 2016
- ...to define wheels for most vehicle types, and tires for the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. It defines the path Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bol4 KB (619 words) - 15:58, 10 January 2020
- ![[Documentation/Engine/Units#Attribute_types|Type]] *[[Documentation/Engine/Units/accessory_addon_data|accessory_addon_data]]3 KB (435 words) - 21:42, 22 June 2017
- ...truck/<brand.model>/interior/*.sii''', making heavy use of [[Documentation/Engine/Units#Includes|includes]] via: Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].7 KB (1,162 words) - 23:21, 1 May 2022
- *[[Documentation/Engine/Units/accessory_sound_data|accessory_sound_data]] (wheel_*, aero_noise, gea ![[Documentation/Engine/Units#Attribute_types|Type]]1 KB (184 words) - 13:52, 20 June 2017
- ...er/<trailer_name>/''', typically in the same file as [[Documentation/Engine/Units/accessory cargo data|accessory cargo data]]. Such accessory cargo dat ![[Documentation/Engine/Units#Attribute_types|Type]]3 KB (454 words) - 10:56, 4 June 2024
- 552 bytes (82 words) - 03:20, 11 September 2016
- ...sed to define wheels (rims), hubs, nuts and covers for the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. It defines the path Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bol3 KB (398 words) - 13:49, 20 June 2017
- ...unit class is used to match cargo models with appropriate [[Documentation/Engine/Game_data#Trailer_definitions|trailers]]. Units of this type are found in ' ![[Documentation/Engine/Units#Attribute_types|Type]]938 bytes (131 words) - 00:52, 15 May 2019
- ![[Documentation/Engine/Units#Attribute_types|Type]] *[[Documentation/Engine/Units/accessory_rim_data|accessory_rim_data]]2 KB (277 words) - 02:25, 23 June 2017
- ...is used to define the transmission characteristics for the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]], as well as the diff Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].3 KB (500 words) - 08:53, 11 October 2020
- 379 bytes (44 words) - 10:39, 9 July 2023
- ...ype are typically nameless, and defined in-line with an '''[[Documentation/Engine/Units/accessory_addon_trailer_cables_data|accessory_addon_trailer_cables_da ![[Documentation/Engine/Units#Attribute_types|Type]]4 KB (614 words) - 16:07, 9 May 2019
- ...rgo_data''' unit class configures visible cargo models for [[Documentation/Engine/Game_data#Trailer_definitions|trailers]] and can be used to bind animations Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].2 KB (288 words) - 08:48, 3 June 2024
- ...hicle. This is most commonly used for customization of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. It defines the path Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].3 KB (403 words) - 08:28, 25 February 2024
- ...cameras, fallback rules, and required accessories for the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's truck]]. Units of this type ar Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Required attributes are '''bol6 KB (968 words) - 16:18, 25 April 2021
- 319 bytes (39 words) - 12:44, 15 February 2016
- ...a|sound_noise_data]] units which may be defined in-line or [[Documentation/Engine/Units#Includes|included]] from other sources. A valid truck configuration w Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']]. Attributes marked ''common'' a10 KB (1,623 words) - 20:35, 12 July 2017
- ...a''' unit class configures the models for the cabin of the [[Documentation/Engine/Game_data/Player_trucks_definitions|player's vehicle]]. Units of this type Many common attributes are inherited from [[Documentation/Engine/Units/accessory_data|'''accessory_data''']].3 KB (539 words) - 05:57, 26 May 2023
Page text matches
- The 3D position of this sounds is (by default) the same position as the engine.<br> This position could be modified by the .soundref file. (see [[Documentation/Engine/Sound#Sound_reference_file|Sound reference file]])3 KB (408 words) - 09:05, 16 October 2020
- The wiki also provides additional information about the SCS game engine, its possible configuration, and usage of different game features.997 bytes (141 words) - 22:14, 22 January 2023
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. === Engine data ===6 KB (920 words) - 14:49, 30 October 2020
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...o correctly setup the atributes in chassis definition (see [[Documentation/Engine/Units/accessory_chassis_data|accessory_chassis_data]]). Models in ''axle_mo7 KB (1,126 words) - 11:10, 8 June 2024
- The 3D position of this sounds is (by default) the same position as the engine.<br> This position could be modified by the .soundref file. (see [[Documentation/Engine/Sound#Sound_reference_file|Sound reference file]])3 KB (508 words) - 11:58, 16 October 2020
- === Engine data === ...r adaptive behavior. All these values must fit to torque characteristic of engine to work correctly.5 KB (746 words) - 07:41, 27 April 2018
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...sms as we use for dashboard and GPS. More info about unit: [[Documentation/Engine/Units/accessory_addon_int_ui_data|here]]3 KB (513 words) - 12:58, 18 November 2022
- ...ype are typically nameless, and defined in-line with an '''[[Documentation/Engine/Units/accessory_addon_trailer_cables_data|accessory_addon_trailer_cables_da ![[Documentation/Engine/Units#Attribute_types|Type]]4 KB (614 words) - 16:07, 9 May 2019
- ...the likewise-named ''transmission_names'' attribute of the [[Documentation/Engine/Units/accessory_transmission_data|accessory_transmission_data]] unit class. ![[Documentation/Engine/Units#Attribute_types|Type]]5 KB (729 words) - 15:53, 30 May 2017
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. ...e BLACK(0.0,0.0,0.0), useful for any lit surfaces that are depended on the engine electrics (e.g. dashboard computer)6 KB (911 words) - 03:35, 14 July 2023
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. * [[Documentation/Engine/Fonts|Font documentation]]4 KB (673 words) - 10:51, 13 January 2022
- ...dge or sound with itself. Forcing the change simplifies other rules as now engine badges or sounds do not need suitable rule on their sides which removes unw === Engine data ===9 KB (1,402 words) - 07:58, 27 April 2018
- ...ter understand changes in units it is recommended to check [[Documentation/Engine/Units|Units documentation]] page. Complete sound system documentation is described at [[Documentation/Engine/Sound]].9 KB (1,546 words) - 11:47, 25 July 2020
- Check out the dedicated page [[Documentation/Engine/Detours]].1 KB (215 words) - 14:09, 21 December 2018
- ...roperty here is the same as Blender Object's name and will be used by game engine (e. g. in the model of tire/wheel for ETS2, "bb" is the name of t2 KB (259 words) - 15:45, 5 December 2019
- Units are objects inside SCS game engine. One of their core abilities is so they can be serialized or deserialized m ...ed in SII files. There are two versions of this file supported by the game engine: plain-text and binary. However, only the plain-text format is used for def6 KB (891 words) - 01:40, 19 December 2018
- ...supported for mods, they might cause stalls for some resource types as the engine assumes that the metadata are available immediately. This tool provides sup2 KB (241 words) - 11:22, 14 May 2024
- Almost all shaders inside SCS Game engine are using vertex colors. That's why it's very important how you set them.1 KB (219 words) - 12:41, 6 December 2019
- Almost all shaders inside SCS Game engine are using vertex colors. That's why it's very important how you set them.1 KB (225 words) - 09:21, 16 February 2016
- ...ange and exported material may look very different when viewed in SCS Game Engine. ...t closest result to the one in SCS Game Engine you should use EEVEE render engine:6 KB (992 words) - 12:57, 6 December 2019