The following variables configure different aspects of the game.
Some of them (global settings) are loaded from the config.sii that is in the main configuration folder (normally My Documents\Euro Truck Simulator 2); others (which are associated with a player's profile) will be in the profile configuration folder (e.g. My Documents\Euro Truck Simulator 2\profiles\<profile_id>).
Any of these can be changed during the game play using the console.
Enter the variable name, followed by the desired value, to change it (the command uset can be used before the cvar name, but it is not necessary).
To determine the current value of a variable, enter only its name.
Example:
g_police 0 (disables traffic fines) g_colbox 1 (displays collision boxes) r_mirror_view_distance (might return the following) "r_mirror_view_distance" is: "400" default:"80.0"
Some of the columns in the table can be sorted by clicking the up/down arrows:
Name | Type | Default value | Config | Purpose |
---|---|---|---|---|
r_texture_detail | integer | 0 | global | Texture detail. Number of biggest mipmap levels to skip. |
r_anisotropy_factor | float | 0.25 | global | Anistropy factor. |
r_vsync | integer | 1 | global | Is vertical synchronization enabled? |
sys_info | string | No default value | global | Stores information about your operating system |
vid_name | string | No default value | global | Stores information about currently used graphics card. |
vid_mem | string | No default value | global | Stores information about video memory of currently used graphics card. |
vid_ver | string | No default value | global | Stores information about currently used graphics card driver version. |
t_averaging_window_length | integer | 20 | global | Number of the past frames used to calculate the current frame duration. |
g_clock_24 | integer | 1 | profile | Use 24 hour clock or 12 hour clock (value 1 = 24 hour, value 0 = 12 hour) |
g_police | integer | 1 | profile | Is police simulation enabled? If set to 0 you will not get any penalties. |
g_fatigue | integer | 1 | profile | State of the fatigue simulation |
g_tutorial | integer | 1 | profile | Is tutorial enabled? |
g_desktop_tutorial | integer | 1 | profile | Is desktop tutorial enabled? |
g_adviser | integer | 1 | profile | Adviser mode: 0 = hidden, 1 = shown, 2 = mini mode. |
g_adviser_keep_hidden | integer | 0 | profile | Keep adviser in hidden state (do not show any message). |
g_adviser_auto_parking | integer | 1 | profile | Enable/disable auto parking feature. |
g_save_idx | integer | 1 | profile | Current profile save index. Used for automatic naming of saves. |
g_desktop_fadeout | float | 60 | global | Delay in seconds before the desktop ui will fade out when left idle. |
g_bad_weather_factor | float | 0.07 | profile | Bad weather factor. Affects probability of rainy weather. |
g_currency | integer | 0 | profile | Currency used in game. |
g_income_factor | float | 1.0 | profile | Income factor (minimum is 0.0 maximum is 1.0). Multiplies all incomes. |
g_job_distance_limit | float | -1.0 | profile | Limit generating of the jobs that are in specified range from current player position. Negative value means no limit for generation applied. |
g_parking_difficulty | integer | 0 | profile | Parking difficulty |
g_input_configured | integer | 0 | profile | Is input configured? |
g_start_in_truck | integer | 0 | profile | If profile has assigned truck should we skip desktop and start in it? |
g_autoload_ignore_autosave | integer | 0 | profile | Should auto-loading ignore all autosaves and use only manual saves? |
g_force_load_selector | integer | 0 | profile | Forces the appearance of the load slot selector. |
g_global_force_load_selector | integer | 0 | global | Forces the appearance of the load slot selector for all profiles. (Correct value are: 0, 1) |
g_force_economy_reset | integer | 0 | profile | A value of 1 forces an economy reset (generating new job listings). The player should be free-roaming when issuing the command, and afterwards entering and exiting the Profile Manager. |
g_remove_missing_accessories | integer | 0 | profile | Remove all acccessories that are no longer available in game and replace them with fallback accessories if possible. |
g_tooltip_delay | float | 0.4 | global | Delay specified in seconds indicating when to show tooltip since hovering the item with tooltip. |
g_cargo_sort | integer | 0 | global | Current cargo sort method. |
g_line_sort | integer | 0 | global | Current line sort criteria for jobs. |
g_debug_interior_cam | integer | 0 | global | Enables drawing of the truck geometry even in the interior camera mode. |
g_force_online_lscrs | integer | 0 | global | Force online loading screens. If no loading screen is specified in specified category (ferry, eurotunnel, normal) built-in one is showed. |
g_mm_help_shown | integer | 0 | global | Used for indication if its first time when player enters mod manager to show him welcome screen. |
g_fps | integer | 0 | global | Display FPS in mini console. |
g_texture_usage_stats | integer | 0 | global | Print texture usage statistics into the console? |
r_device | string | dx9 | global | Render device. (correct values: dx9, gl) |
r_path | string | No default value | global | Render path. |
r_mode | string | No default value | global | Current resolution in format: {screen_width}x{screen_height}x{color_depth}x{refresh_rate} |
r_fullscreen | integer | 1 | global | Is fullscreen enabled? |
r_no_frame_tracking | integer | 0 | global | Disable frame tracking feature. |
r_minimal_unfinished_frames | integer | 0 | global | Simulate bigger queue in tracking completion frames. |
r_nv_stereo_mode | integer | 2 | global | How to handle NV 3D vision stereo mode. |
r_manual_stereo_in_menu | integer | 1 | global | Is use of manual stereo enabled even in menu? |
r_manual_stereo_ui_dist | float | 0.8 | global | UI draw plane distance when using stereo. |
r_manual_stereo_ui_dist_game | float | 0.5 | global | UI draw plane distance when using stereo. |
r_manual_stereo_ui_fov | float | 80 | global | Manual stereo UI field of view when using stereo. |
r_manual_stereo_ui_fov_game | float | 100 | global | Manual stereo UI field of view when using stereo. |
r_manual_stereo_buffer_scale | float | 1.0 | global | Scale factor used when creating stereo buffers. |
r_setup_done | integer | 0 | global | Are default graphics settings setup? |
r_startup_progress | integer | 0 | global | Indicates progress of game startup. |
r_nowmi | integer | 0 | global | Disable usage of WMI while detecting graphics card memory informations. |
r_deferred | integer | 1 | global | Is deferred rendering enabled? If set to 0 game uses forward rendering pipeline which disables shadows, lights and all post process effects. |
r_deferred_mirrors | integer | 1 | global | Use deferred rendering pipeline while rendering mirrors? |
r_mirror_view_distance | float | 80.0 | global | View distance of the mirrors. |
r_sun_shadow_quality | integer | 4 | global | Quality of the sun shadows. |
r_sun_shadow_texture_size | integer | 4096 | global | Size of the sun shadow texture. Bigger number = better visuals, smaller fps |
r_fake_shadows | integer | 2 | global | Fake shadows state. |
r_hdr | integer | 1 | global | Is HDR enabled? |
r_mlaa | integer | 1 | global | Is MLAA enabled? |
r_mlaa_threshold | float | 1.0 | global | Edge threshold used for MLAA anti-aliasing |
r_dof | integer | 1 | global | Is Depth Of Field effect enabled? |
r_dof_start | float | 200.0 | global | Starting range of the Depth Of Field |
r_dof_transition | float | 400.0 | global | Length of range between minimal and maximal Depth Of Field blur. |
r_dof_filter_size | float | 0.5 | global | Size of the Depth Of Field filter. |
r_cloud_shadows | integer | 1 | global | Are cloud shadows enabled? |
r_color_correction | integer | 1 | global | Color correction state. |
r_color_cyan_red | float | 0.0 | global | Cyan-red factor of the color correction in -1 to 1 range. |
r_color_magenta_green | float | 0.0 | global | Magenta-green factor of the color correction in -1 to 1 range. |
r_color_yellow_blue | float | 0.0 | global | Yellow-blue factor of the color correction in -1 to 1 range. |
r_color_saturation | float | 1.0 | global | Color saturation factor 1.0 is neutral. |
r_sunshafts | integer | 1 | global | Are sunshafts enabled? |
r_normal_maps | integer | 1 | global | Is normal mapping enabled? |
r_scale_x | float | 1.0 | global | X-axis rendering scaling factor. |
r_scale_y | float | 1.0 | global | Y-axis rendering scaling factor. |
r_mirror_scale_x | float | 1.0 | global | X-axis mirror rendering scaling factor. |
r_mirror_scale_y | float | 1.0 | global | Y-axis mirror rendering scaling factor. |
r_deferred_debug | integer | 0 | global | If value is greater than 0 runs deferred renderer debug. |
r_show_light_pixel_coverage | integer | 0 | global | Show lights debugging helpers? |
r_use_depth_bounds | integer | 1 | global | Should game use depth bounds to speedup rendering of the lights? (Works only on supported hardware) |
r_gamma | float | 1.0 | global | Gama correction factor (works only in fullscreen mode) |
r_multimon_mode | integer | 0 | global | Controls the multi-monitor mode. |
r_multimon_fov_horizontal | float | 50 | global | Horizontal field of view used with multi monitor configuration. |
r_multimon_fov_vertical | float | 0 | global | Vertical field of view used with multi monitor configuration. |
r_multimon_border_fov_left | float | 0 | global | Additional angle added to offset between cameras to represent oblast hidden by the monitor border. |
r_multimon_border_fov_right | float | 0 | global | Additional angle added to offset between cameras to represent oblast hidden by the monitor border. |
r_multimon_vert_offset_left | float | 0 | global | Additional vertical offset of left monitor. |
r_multimon_vert_offset_right | float | 0 | global | Additional vertical offset of right monitor. |
r_multimon_rotation_center | float | 0 | global | Roll of the center monitor. |
r_multimon_rotation_left | float | 0 | global | Roll of the left monitor. |
r_multimon_rotation_right | float | 0 | global | Roll of the right monitor. |
r_multimon_rotation_aux | float | 0 | global | Roll of the auxillary monitor. |
r_multimon_interior_in_main | integer | 1 | global | Should we render interior inside the main views. |
r_multimon_exterior_in_aux | integer | 0 | global | Should we render exterior in the auxiliary view. |
r_segment_buffer_size | integer | 128 | global | Segment buffer size in MB |
g_interior_camera_zero_pitch | integer | 0 | global | Is default mouse position ignored in truck interior? This should be set to 1 when you are using some HMD such like Oculus Rift. |
r_wireframe | integer | 0 | global | Enables wireframe rendering. |
g_hmd_no_artifical_movement | integer | 0 | profile | Disables artifical angle based movement of the interior. |
g_hmd_reduced_cabin_movement | integer | 1 | profile | Reduces the cabin movement by disabling its separate movement on the visual level. |
g_hmd_no_special_menu | integer | 0 | profile | Disables use of special variants of menu ui when HMD is enabled. |
g_hmd_no_3d_background | integer | 0 | profile | Disables use of 3d background for the menu. |
g_lang | string | en_gb | profile | Language currently used by game. |
g_lang_set | integer | 1 | profile | Is language set manually (1)? |
g_news | integer | -1 | global | Are online news enabled? |
g_online_loading_screens | integer | -1 | global | Are online loading screens enabled? |
g_flyspeed | float | 100.0 | global | Debug camera fly speed |
g_developer | integer | 0 | global | Is developer mode enabled? |
g_city_name_move | integer | 0 | global | Enable ability to move city names on map. |
g_debug_map_limits | integer | 0 | global | Enable/Disable the debugging of the map speed limits. |
g_screenshot_on_bug | integer | 0 | global | Enable/Disable automatic generation of screenshots when bug is reported even if the normal combination is used. |
g_kdop_preview | integer | 0 | global | Enable/Disable the preview of generated k-DOPs. |
g_traffic | float | 1.0 | global | Traffic intensity.
|
g_lod_factor_traffic | float | 1.0 | global | LOD distances for traffic vehicles are multiplied by this factor. |
g_lod_factor_parked | float | 1.0 | global | LOD distances for parked vehicles are multiplied by this factor. |
g_auto_traffic_headlights | integer | 1 | global | Enable/Disable headlights from automatic traffic. |
g_vehicle_flare_lights | integer | 1 | global | Enable/Disable lights associated with vehicle flares. |
g_light_distance_factor | float | 1.0 | global | Light source fade start distance is multiplied by this value. |
g_light_span_factor | float | 1.0 | global | Light source fade span is multiplied by this value. |
g_pedestrian | integer | 1 | global | Enable/Disable pedestrian generation. |
g_lod_factor_pedestrian | float | 1.0 | global | LOD distances for pedestrians are multiplied by this factor. |
g_trackir | integer | 1 | global | Enable/Disable the TrackIR support. |
g_veg_detail | integer | 2 | global | Vegetation detail setting. 0 - low, 1 - medium, 2 - high |
g_grass_density | integer | 2 | global | Grass density setting. |
g_reflection | integer | 3 | global | Reflection detail. |
g_rain_reflection | integer | 3 | global | Rain reflection quality. |
g_rain_reflect_cache | integer | 1 | global | Should we reflect geometry cache in the rain? |
g_rain_reflect_traffic | integer | 1 | global | Should we reflect traffic in the rain? |
g_rain_reflect_actor | integer | 1 | global | Should we reflect game actor in the rain? |
g_rain_reflect_hookups | integer | 1 | global | Should we reflect hookups associated with segment items (e.g. lamp flares)? |
g_additional_water_fov | float | 20.0f | global | By how much increase the horizontal fov used to render the water effect. |
g_menu_aa_limit | integer | 8 | global | Number of tiles below which we enable SSAA in the menu scene. |
g_truck_light_specular | integer | 1 | global | Enables/disables use of specular during head light calculation. |
g_gfx_quality | integer | -1 | global | Quality presets of graphics. Linked directly to quality_level_t enum, with "-1" as "custom" state. |
g_gfx_advanced | integer | 0 | global | Graphics settings last used (0 = simple, 1 = advanced). |
g_gfx_all_scales | integer | 0 | global | Enables selection of all rendering scales in ui even on machines with small virtual memory. |
g_truck_light_quality | integer | 1 | global | Quality of result of the head light. |
g_ignore_low_fps | integer | 0 | global | Enable/Disable the low frame rate warnings. |
g_cutscenes | integer | 1 | profile | Enable/disable cutscenes. |
g_radio_mode | integer | 1 | global | Radio player mode. |
g_trans | integer | 0 | profile | Type of transmission. |
g_hshifter_layout | integer | 0 | profile | Type of hshifter layout. |
g_hshifter_layout_shifting | integer | 1 | profile | Layout analyzed and used for more realistic shifting sounds. |
g_hshifter_synchronized | integer | 1 | profile | Behaves/sounds like synchonized transmission. |
g_steer_autocenter | integer | 1 | profile | Is steering wheel autocenter enabled? |
g_brake_intensity | float | 1.0 | profile | Brake intensity modifier. |
g_trailer_stability | float | 0.5 | profile | Trailer stability factor. |
g_retarder_auto | integer | 0 | profile | Is automatic usage of retarder enabled? |
g_motor_brake_auto | integer | 0 | profile | Is automatic usage of engine brake enabled? |
g_engine_start_auto | integer | 1 | profile | Is engine automatic start enabled? |
g_axle_drop_auto | integer | 1 | profile | Is automatic axle drop enabled? |
g_hud_speed_limit | integer | 1 | profile | Speed limit state on the adviser. |
g_use_speed_limiter | integer | 1 | profile | Is speed limiter enabled? |
g_brake_light_all | integer | 1 | profile | Show brake light for all brakes (value: 1) or only servuce, retarder and trailer brake (value: 0)? |
g_mph | integer | 0 | profile | Use miles (1) or kilometers (0). |
g_pounds | string | kg | profile | Set weight unit |
g_fahrenheit | integer | 0 | profile | Should game display temperature in fahrenheits (value: 1) or degrees of celsius (value: 0)? |
g_gallon | integer | 0 | profile | Should game display volume as gallon (value: 1) or liters (value: 0)? |
g_reg_setting | string | No default value | profile | Name of the regional settings unit. By default for ETS2 it's reg_setting.europe for ATS it's reg_setting.usa. |
g_hardcore_simulation | integer | 0 | profile | Is air brake simulation enabled? |
g_fuel_simulation | integer | 0 | profile | Is realistic fuel consumption enabled? |
g_pedal_clutch_range | float | 1.0 | profile | Cluch range. |
g_throttle_auto_shift | integer | 0 | profile | Automatic gearbox uses throttle as input for shifting policy. |
g_cruise_control_grid | float | 5.0 | profile | Digital cruise control grid step. |
g_cruise_control_smart | float | 0.0 | profile | Smart cruise control window, if you want to disable it set to negative value. |
g_cam_steering | integer | 0 | profile | Is interior camera movement based on steering angle enabled? |
g_cam_steering_value | float | 1.0 | profile | Multiplier for interior camera movement based on steering angle. |
g_cam_steering_reverse | integer | 1.0 | profile | Interior camera movement based on steering angle, behavior on reverse. |
g_cam_physics | integer | 1 | profile | Is interior camera movement based on physics movement of driver enabled? |
g_cam_physics_value | float | 1.0 | profile | Value of interior camera movement based on physics movement of driver. |
g_cam_blinker | integer | 0 | profile | Is interior camera movement based on blinker activation enabled. |
g_toy_physics | integer | 1 | profile | Is simulation of toy physics movement enabled? |
g_save_format | integer | 0 | global | Format used to store the game saves. |
s_reverse_enabled | integer | 1 | profile | Is reverse sound enabled? |
s_rumble_enabled | integer | 1 | profile | Is rumble sound enabled? |
s_music_enabled | integer | 1 | profile | Is music enabled? |
s_sfx_enabled | integer | 1 | profile | Is sfx enabled? |
s_air_noise | float | 1.0 | profile | Sound of air at high speed. |
s_wheel_noise | float | 1.0 | profile | Sound of wheels at high speed. |
s_interior_volume | float | 1.0 | profile | Interior sound volume multiplier. |
s_master_volume | float | 1.0 | profile | Master volume. |
s_music_volume | float | 0.8 | profile | Music volume. |
s_radio_volume | float | 1.0 | profile | Radio volume. |
s_sfx_volume | float | 1.0 | profile | SFX volume. |
s_reverse_stereo | int | 0 | profile | Is stereo reversed? |
i_virtual_cursor_speed | float | 500.0 | global | Speed of movement of the cursor when using a gamepad-like input in pixels per second.
Set to zero or negative value to disable use of gamepads and joysticks for cursor movement. |
g_artist_id | integer | 0 | global | Artist specific id. (0-15 range) |
g_steam_screenshots | integer | 2 | global | Way in which we should handle the screenshots in steam version. |
g_steam_browser | integer | 1 | global | Should game use steam build-in browser or user default browser to open external links? |
g_steam_rich_presence | integer | 1 | global | Is steam rich presence enabled? |
g_show_game_elements | integer | 1 | global | Are activation points enabled? |
g_disable_hud_activation | integer | 0 | global | Are specific hud activations disabled? |
p_profile_draws | integer | 0 | global | Profile draw calls |
g_minicon | integer | 0 | global | Is mini console enabled? |
g_console | integer | 0 | global | Is console enabled? |