1
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Create folder called 01_simple_cube.
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2
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Inside 01_simple_cube create folder called base which will be the root folder of your mod data.
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3
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Inside 01_simple_cube/base create folder called model (1) and then inside it create folder called simple_cube (2).
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4
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Create texture using your favorite image editor and save it as .tga file inside the 01_simple_cube/base/model/simple_cube folder.
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5
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Prepare simple cube 3D model. You can check the video on the left for instructions how to do it.
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6
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Create new material and call it simple_box (1). Next, use dif.spec (2) shader for it.
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7
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Automatically generate vertex colors.
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8
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Setup project base path to 01_simple_cube/base.
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9
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Browse for the texture you created and select it.
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10
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There are no UV maps defined for your mesh so the texture is not looking so good. Create new one.
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11
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Go back to the materials. Set your newly created map in the Mapping field.
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12
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Setup the model export path.
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13
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Create the root object.
TIP: Make sure the 3D cursor position is X: 0, Y: 0, Z: 0
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14
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Call the root object simple_cube.
The root object name defines name of the exported file. So If you call the root object simple_cube exported files will be also called simple_cube.extension.
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15
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If you went through all those points simply export the model again.
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16
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If everything went ok you should have now PIT and PIM files in the 01_simple_cube/base/model/simple_cube folder.
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