Documentation/Engine/Units/accessory interior data
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Revision as of 15:41, 30 May 2017 by Smarty (talk | contribs) (→Attributes: Changed arrays to C++ template format as requested)
The accessory_interior_data unit class is used to define the interior and its animations for the player's vehicle. Units of this type are usually defined in /def/vehicle/truck/<make.model>/interior/*.sii, making heavy use of includes via:
- /def/vehicle/truck/<make.model>/interior/animations.sui (animation-related attributes; animations_uk.sii for RHD vehicles in ETS2)
- /def/vehicle/truck/<make.model>/interior/dashboard_color.sii (dashboard_color array attribute)
- /def/vehicle/truck/<make.model>/interior/seat.sui (seat adjustment limits; seat_uk.sui for RHD vehicles in ETS2)
Attributes
Many common attributes are inherited from accessory_data.
Name | Type | Default Value | Description |
---|---|---|---|
model | string | Path to the descriptor (.pmd) for the rigid interior model. | |
animated_model | string | Path to the descriptor (.pmd) for the animated interior model. | |
collision | string | Path to the interior collision model (.pmc). This is used for toy physics. | |
active_mirrors_part | token | ||
passive_mirrors_part | token | ||
variant | token | Selects the variant to be used on all interior models. If unset, defaults to default. | |
look | token | Selects the look to be used on all interior models. If unset, defaults to default. | |
ext_model | string | Path to the descriptor (.pmd) for the exterior model (the interior visible from outside cameras). | |
ext_variant | token | Selects the variant to be used on the exterior model. If unset, defaults to default. | |
ext_look | token | Selects the look to be used on the exterior model. If unset, defaults to default. | |
animation attributes | resource_tie
float (min/max) |
There are currently nearly 70 interior animation attributes, plus _min and _max attributes for some with adjustable ranges. Interior animations are typically defined externally in animations.sui and included into the interior definition. | |
wiper_delay | array<float> | Each member defines a delay in seconds between wipe cycles for intermittent wipers. They should generally be in decreasing order because the last wiper mode is continuous. | |
blinker_delay | float | The length of half of the blinker cycle in seconds. The blinker is on for this length of time, and then off for this length of time, etc. Typically included via animations.sui. | |
glass | string | ||
dashboard_path | string | Path to the UI definition for the dashboard display. | |
gps_path | string | Path to the UI definition for the GPS display. | |
use_mile_units | bool | false | When true, distances and speeds on the dashboard will use mile units instead of kilometers. |
left_hand_traffic | bool | false | When true, the vehicle uses right-hand drive (UK) conventions. |
backlight_with_lights | bool | true | When false, the dashboard backlight is always on with the ignition. Otherwise, the backlight is activated with the headlights as normal. |
air_brake_safeguard | bool | false | When true, the parking brake is automatically applied when the supply air drops below a certain threshold (typical US behavior). |
panel_intensity_min | float | The minimum backlight intensity. | |
panel_intensity_max | float | The maximum backlight intensity. | |
glass_panes | array<owner_ptr> | Each member points to the unit name of a glass_pane_data unit. | |
dashboard_color | array<float3> | An array of 16 colors which define the illumination color of dashboard and other dif.lum surfaces in the interior based on the tile they are UV mapped to. Typically included via dashboard_color.sui. | |
ui_3d_depth_model | string | ||
ui_3d_depth_model_variant | token | ||
seat_left_limit | float | Maximum distance the interior camera can be moved left. Typically included via seat.sui. | |
seat_right_limit | float | Maximum distance the interior camera can be moved right. Typically included via seat.sui. | |
seat_up_limit | float | Maximum distance the interior camera can be moved up. Typically included via seat.sui. | |
seat_down_limit | float | Maximum distance the interior camera can be moved down. Typically included via seat.sui. | |
seat_front_limit | float | Maximum distance the interior camera can be moved forward. Typically included via seat.sui. | |
seat_back_limit | float | Maximum distance the interior camera can be moved backward. Typically included via seat.sui. | |
reflection_offset | float3 |
Glass Panes and Wipers
Related units, glass_pane_data and wiper_data are defined within the same SiiNunit
scope as accessory_interior_data, included via /def/vehicle/truck/<make.model>/interior/glass.sui (or glass.dat in some legacy cases):
- glass_pane_data (Used to define surfaces for raindrop accumulation and wiper simulation)
- wiper_data (Used to define wipers that act on glass panes)
For example:
SiiNunit
{ // start of SiiNunit global scope
accessory_interior_data : something.brand.truck.interior
{ // start of accessory_interior_data unit
// various attributes belonging to accessory_interior_data
// each member refers to a unit included via glass.sui
glass_panes[]: .brand.truck.pane.front
glass_panes[]: .brand.truck.pane.close
glass_panes[]: .brand.truck.pane.far
// etc...
} // end of accessory_interior_data scope
@include "glass.sui" // file containing glass_pane_data and wiper_data units
} // end of SiiNunit global scope