Difference between revisions of "Documentation/Engine/Configuration variables/g save format"
Jump to navigation
Jump to search
Line 19: | Line 19: | ||
|1 || force binary only | |1 || force binary only | ||
|- | |- | ||
− | |2 || force text only | + | |2 || force text only '''(check hint below)''' |
|- | |- | ||
− | |3 || simultaneous creation of binary and textual saves for debugging purposes | + | |3 || simultaneous creation of binary and textual saves for debugging purposes '''(check hint below)''' |
|} | |} | ||
{{Tip|Text format (2 and 3 options) takes much more time to save and may cause lag-spikes on auto save. Use with caution!}} | {{Tip|Text format (2 and 3 options) takes much more time to save and may cause lag-spikes on auto save. Use with caution!}} |
Latest revision as of 23:13, 29 June 2018
Name: | g_save_format |
Purpose: | Format used to store the game saves. |
Config: | global |
Value: | integer - format |
format:
Value | Description |
---|---|
0 | default mode, whatever the game considers the default might change on build or state of testing |
1 | force binary only |
2 | force text only (check hint below) |
3 | simultaneous creation of binary and textual saves for debugging purposes (check hint below) |
TIP: Text format (2 and 3 options) takes much more time to save and may cause lag-spikes on auto save. Use with caution!