Difference between revisions of "Documentation/Engine/Configuration variables/g save format"
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m (ErykDwornicki moved page Engine/Configuration variables/g save format to Documentation/Engine/Configuration variables/g save format without leaving a redirect) |
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Line 19: | Line 19: | ||
|1 || force binary only | |1 || force binary only | ||
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− | |2 || force text only | + | |2 || force text only **(check hint below)** |
|- | |- | ||
− | |3 || simultaneous creation of binary and textual saves for debugging purposes | + | |3 || simultaneous creation of binary and textual saves for debugging purposes **(check hint below)** |
|} | |} | ||
+ | |||
+ | |||
+ | {{Tip|Text format (2 and 3 options) takes much more time to save and may cause lag-spikes on auto save. Use with caution!}} |
Revision as of 23:12, 29 June 2018
Name: | g_save_format |
Purpose: | Format used to store the game saves. |
Config: | global |
Value: | integer - format |
format:
Value | Description |
---|---|
0 | default mode, whatever the game considers the default might change on build or state of testing |
1 | force binary only |
2 | force text only **(check hint below)** |
3 | simultaneous creation of binary and textual saves for debugging purposes **(check hint below)** |
TIP: Text format (2 and 3 options) takes much more time to save and may cause lag-spikes on auto save. Use with caution!