Difference between revisions of "Documentation/Engine/Configuration variables/g save format"

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(Created page with " {| |'''Name:''' || g_save_format |- |'''Purpose:''' || Format used to store the game saves. |- |'''Config:''' || global |- |'''Value:''' || integer - format |} =format...")
 
 
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|1 || force binary only
 
|1 || force binary only
 
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|2 || force text only
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|2 || force text only '''(check hint below)'''
 
|-
 
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|3 || simultaneous creation of binary and textual saves for debugging purposes
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|3 || simultaneous creation of binary and textual saves for debugging purposes '''(check hint below)'''
 
|}
 
|}
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 +
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{{Tip|Text format (2 and 3 options) takes much more time to save and may cause lag-spikes on auto save. Use with caution!}}

Latest revision as of 23:13, 29 June 2018

Name: g_save_format
Purpose: Format used to store the game saves.
Config: global
Value: integer - format

format:

Value Description
0 default mode, whatever the game considers the default might change on build or state of testing
1 force binary only
2 force text only (check hint below)
3 simultaneous creation of binary and textual saves for debugging purposes (check hint below)


TIP: Text format (2 and 3 options) takes much more time to save and may cause lag-spikes on auto save. Use with caution!