Difference between revisions of "Tutorials/Beginners/Simple cube/2. How to create & export simple cube model"
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+ | {{TutorialNavigation|previous=1._How_to_prepare_tools_for_mod_creation|next=3._How_to_configure_cube_as_map_asset_model}} | ||
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{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
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|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| '''2''' | | '''2''' | ||
− | | | + | | [[File:Simple_cube_create_folder_base.jpg]] |
| Inside '''01_simple_cube''' create folder called '''base''' which will be the '''root''' folder of your mod data. | | Inside '''01_simple_cube''' create folder called '''base''' which will be the '''root''' folder of your mod data. | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| '''3''' | | '''3''' | ||
− | | | + | | [[File:Simple_cube_create_folder_model_cube.jpg]] |
− | | Inside '''01_simple_cube/base''' create folder called '''model''' and inside it create folder called '''simple_cube'''. | + | | Inside '''01_simple_cube/base''' create folder called '''model''' ('''1''') and then inside it create folder called '''simple_cube''' ('''2'''). |
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| '''4''' | | '''4''' | ||
− | | | + | | [[File:Simple_cube_create_texture.jpg]] |
| Create texture using your favorite image editor and save it as '''.tga''' file inside the '''01_simple_cube/base/model/simple_cube''' folder. | | Create texture using your favorite image editor and save it as '''.tga''' file inside the '''01_simple_cube/base/model/simple_cube''' folder. | ||
|- style="vertical-align: top" | |- style="vertical-align: top" | ||
| '''5''' | | '''5''' | ||
− | | | + | | [https://youtube.com/watch?v=U5sBvBTiWt0&t=79s Watch on youtube] |
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| Prepare simple cube 3D model. You can check the video on the left for instructions how to do it. | | Prepare simple cube 3D model. You can check the video on the left for instructions how to do it. | ||
+ | |- style="vertical-align: top" | ||
+ | | '''6''' | ||
+ | | [[File:simple_cube_create_mat_and_select_sdr.jpg]] | ||
+ | | Create new material and call it '''simple_box''' ('''1'''). Next, use '''dif.spec''' ('''2''') shader for it. | ||
+ | |- style="vertical-align: top" | ||
+ | | '''7''' | ||
+ | | [[File:Simple_cube_generate_vcol.jpg]] | ||
+ | | Automatically generate vertex colors. | ||
+ | |- style="vertical-align: top" | ||
+ | | '''8''' | ||
+ | | [[File:Simple_cube_setup_project_base_path.jpg]] | ||
+ | | Setup project base path to '''01_simple_cube/base'''. | ||
+ | |- style="vertical-align: top" | ||
+ | | '''9''' | ||
+ | | [[File:Simple_cube_browser_for_the_texture.jpg]] | ||
+ | | Browse for the texture you created and select it. | ||
+ | |- style="vertical-align: top" | ||
+ | | '''10''' | ||
+ | | [[File:Simple_cube_create_uvmap.jpg]] | ||
+ | | There are no UV maps defined for your mesh so the texture is not looking so good. Create new one. | ||
+ | |- style="vertical-align: top" | ||
+ | | '''11''' | ||
+ | | [[File:Simple_cube_apply_uvmap.jpg]] | ||
+ | | Go back to the materials. Set your newly created map in the '''Mapping''' field. | ||
+ | |- style="vertical-align: top" | ||
+ | | '''12''' | ||
+ | | [[File:Simple_cube_set_export_path.jpg]] | ||
+ | | Setup the model export path. | ||
+ | |- style="vertical-align: top" | ||
+ | | '''13''' | ||
+ | | [[File:Simple_cube_create_root.jpg]] | ||
+ | | Create the root object. | ||
+ | |||
+ | |||
+ | {{Tip|Make sure the 3D cursor position is X: 0, Y: 0, Z: 0}} | ||
+ | |- style="vertical-align: top" | ||
+ | | '''14''' | ||
+ | | [[File:Simple_cube_call_root.jpg]] | ||
+ | |Call the root object '''simple_cube'''. | ||
+ | |||
+ | The root object name defines name of the exported file. So If you call the root object '''simple_cube''' exported files will be also called '''simple_cube.extension'''. | ||
+ | |- style="vertical-align: top" | ||
+ | | '''15''' | ||
+ | | [[File:Simple_cube_party_hard.jpg]] | ||
+ | | If you went through all those points simply export the model again. | ||
+ | |- style="vertical-align: top" | ||
+ | | '''16''' | ||
+ | | [[File:Simple_cube_export_success.jpg]] | ||
+ | | If everything went ok you should have now PIT and PIM files in the '''01_simple_cube/base/model/simple_cube''' folder. | ||
|} | |} | ||
+ | |||
+ | {{TutorialNavigation|previous=1._How_to_prepare_tools_for_mod_creation|next=3._How_to_configure_cube_as_map_asset_model}} | ||
+ | |||
+ | =See also= | ||
+ | |||
+ | *[[Tutorials/Beginners/Simple_cube#2. How to create & export simple cube model|Tutorial overview]] | ||
+ | *[https://www.youtube.com/watch?v=U5sBvBTiWt0 Video version of tutorial] |
Latest revision as of 18:14, 31 December 2021
1 | Create folder called 01_simple_cube. | |
2 | Inside 01_simple_cube create folder called base which will be the root folder of your mod data. | |
3 | Inside 01_simple_cube/base create folder called model (1) and then inside it create folder called simple_cube (2). | |
4 | Create texture using your favorite image editor and save it as .tga file inside the 01_simple_cube/base/model/simple_cube folder. | |
5 | Watch on youtube | Prepare simple cube 3D model. You can check the video on the left for instructions how to do it. |
6 | Create new material and call it simple_box (1). Next, use dif.spec (2) shader for it. | |
7 | Automatically generate vertex colors. | |
8 | Setup project base path to 01_simple_cube/base. | |
9 | Browse for the texture you created and select it. | |
10 | There are no UV maps defined for your mesh so the texture is not looking so good. Create new one. | |
11 | Go back to the materials. Set your newly created map in the Mapping field. | |
12 | Setup the model export path. | |
13 | Create the root object.
TIP: Make sure the 3D cursor position is X: 0, Y: 0, Z: 0 | |
14 | Call the root object simple_cube.
The root object name defines name of the exported file. So If you call the root object simple_cube exported files will be also called simple_cube.extension. | |
15 | If you went through all those points simply export the model again. | |
16 | If everything went ok you should have now PIT and PIM files in the 01_simple_cube/base/model/simple_cube folder. |