Difference between revisions of "Documentation/Engine/Units/accessory cargo data"

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(Attributes)
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|string
 
|string
 
|
 
|
|Path to the detailed mesh model descriptor (.pmd). This is used only for vehicles used by player. Additionally they are used in vehicle previews & browser windows.
+
|Path to the high level-of-detail mesh.
 
|-
 
|-
 
|model
 
|model
 
|string
 
|string
 
|
 
|
|Path to the model descriptor (.pmd). If only a single LOD is used, it should be set up as '''model''', and the other attributes (detail_model, lods) should not be defined.
+
|Path to the standard level-of-detail mesh. If only a single LOD is used, it should be set up as '''model''', and the other attributes (detail_model, lods) should not be defined.
 
|-
 
|-
 
|lods
 
|lods
|array<string>
+
|string array
 
|
 
|
|Paths to the reduced level-of-detail model descriptors (.pmd), in order of increasing viewing distance (decreasing model complexity).
+
|Paths to the reduced level-of-detail meshes, in order of increasing viewing distance (decreasing model complexity).
 
|-
 
|-
 
|collision
 
|collision
 
|string
 
|string
 
|
 
|
|Path to the collision descriptor (.pmc).
+
|Path to the collision mesh (.pmc).
 
|-
 
|-
 
|variant
 
|variant
 
|token
 
|token
|
+
|default
|Name of the variant to be used on all descriptors of this accessory.
+
|Selects the variant to be used for all models/collisions defined.
 
{{Note|All models defined for this '''accessory_cargo_data''' must have this variant name.}}
 
{{Note|All models defined for this '''accessory_cargo_data''' must have this variant name.}}
 
|-
 
|-
 
|look
 
|look
 
|token
 
|token
|
+
|default
|Name of the look to be used on all descriptors of this accessory.
+
|Selects the look to be used for all models defined.
 
{{Note|All models defined for this '''accessory_cargo_data''' must have this look name.}}
 
{{Note|All models defined for this '''accessory_cargo_data''' must have this look name.}}
 
|-
 
|-
 
|animations
 
|animations
|array<owner_ptr>
+
|owner_ptr_array
|
+
|null
 
|Points to units of the type ''anim_idle'' or ''anim_random'' in order to assign dynamic animations to skinned cargo models.
 
|Points to units of the type ''anim_idle'' or ''anim_random'' in order to assign dynamic animations to skinned cargo models.
 
|}
 
|}

Revision as of 16:26, 9 March 2017

The accessory_cargo_data unit class configures visible cargo models for trailers and can be used to bind animations if the model is skinned. Units of this type are found in /def/vehicle/trailer/<trailer_name>/.

Attributes

Many common attributes are inherited from accessory_data.

Name Type Default Value Description
detail_model string Path to the high level-of-detail mesh.
model string Path to the standard level-of-detail mesh. If only a single LOD is used, it should be set up as model, and the other attributes (detail_model, lods) should not be defined.
lods string array Paths to the reduced level-of-detail meshes, in order of increasing viewing distance (decreasing model complexity).
collision string Path to the collision mesh (.pmc).
variant token default Selects the variant to be used for all models/collisions defined.

Note: All models defined for this accessory_cargo_data must have this variant name.

look token default Selects the look to be used for all models defined.

Note: All models defined for this accessory_cargo_data must have this look name.

animations owner_ptr_array null Points to units of the type anim_idle or anim_random in order to assign dynamic animations to skinned cargo models.