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  • ...tion/Tools/SCS Blender Tools/Look system|Looks]]) and can be edited in the SCS Object sub-panels. ...ou can access it's options in ''SCS Object'' panel under ''Object'' tab in Blender properties window.
    2 KB (385 words) - 12:02, 5 December 2019

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  • Here you will find complete documentation about latest version of SCS Blender Tools. The whole documentation is divided to more chapters (pages) for quicker an ...[[/Global Settings|Global Settings]] and [[../Conversion Tools|Conversion Tools]].
    2 KB (261 words) - 12:21, 9 December 2019
  • SCS Tools shelf consist of set of tools which can be used for objects in 3D viewport. === Add Root ===
    4 KB (603 words) - 13:34, 22 December 2017
  • ...tion/Tools/SCS Blender Tools/Look system|Looks]]) and can be edited in the SCS Object sub-panels. ...ou can access it's options in ''SCS Object'' panel under ''Object'' tab in Blender properties window.
    2 KB (385 words) - 12:02, 5 December 2019
  • SCS Tools Sidebar consist of set of tools which can be used for objects in 3D viewport. === Add Root ===
    4 KB (627 words) - 12:24, 6 December 2019
  • ...ti-model workflow with [[Documentation/Tools/SCS Blender Tools|SCS Blender Tools]] is extraordinarily powerful. An entire, complex project may be easily man == Using Empty Objects ==
    5 KB (728 words) - 02:51, 22 June 2017
  • ...ported for their Game Objects. In these cases it is not important if their Root Object is selected or not. ...e you can use '''''Numpad''''' keys for view manipulation similar way like Blender standardly does – '''''4''''' and '''''6''''' keys turn the view left and
    3 KB (498 words) - 13:38, 4 December 2019
  • === SCS Root Object === ...t” below). For more details on “SCS Root Object” see the chapter “SCS Root Objects”.
    4 KB (597 words) - 12:13, 4 December 2019
  • ...ators|Locator]] objects. They are usually used in defining [[Documentation/Tools/SCS_Blender_Tools/Variant_system|Variants]] but, in [[#predefined_part_name ...ntation/Tools/SCS_Blender_Tools/Terminology_and_basics#SCS_Root_Object|SCS Root Object]], then it is not possible to set the Part name for that object and
    4 KB (701 words) - 13:49, 5 December 2019
  • ...ind the ''SCS Variants'' sub-panel. Here you can find all the settings and tools for work with ''Variants''. ...plete list of all parts, which are collected from all objects in current ''SCS Game Object''. Here any part can be turned ON or OFF for an individual vari
    4 KB (724 words) - 14:13, 5 December 2019
  • Animations used in SCS games are driven by skeletons and keyframe animations (which are manipulati ...all around the game world with the help of map editor. Examples for mover objects are: windmills, pedestrians, animals etc. To create your own mover you shou
    7 KB (1,079 words) - 15:07, 5 December 2019
  • ...to whole SCS Blender Tools addon and are defined either per-machine or per-blender file, depending on user choice. '''''SCS Global Settings''''' panel can be found inside '''''Workspace''''' settings
    8 KB (1,354 words) - 13:13, 4 December 2019
  • All of SCS games are using partially prescribed folder structure. This means that some ...tension found in game installation directory: "'''base.scs'''" and "'''def.scs'''".
    50 KB (6,069 words) - 12:15, 22 November 2018