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  • Animations used in SCS games are driven by skeletons and keyframe animations (which are manipulati ...ny state between this range is interpolated across whole keyframe range of animation. Example of these animations are truck interior animations in Euro Truck Si
    7 KB (1,079 words) - 15:07, 5 December 2019

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  • Here you will find complete documentation about latest version of SCS Blender Tools. The whole documentation is divided to more chapters (pages) for quicker an ...[[/Global Settings|Global Settings]] and [[../Conversion Tools|Conversion Tools]].
    2 KB (261 words) - 12:21, 9 December 2019
  • ...ators|Locator]] objects. They are usually used in defining [[Documentation/Tools/SCS_Blender_Tools/Variant_system|Variants]] but, in [[#predefined_part_name ...cumentation/Tools/SCS_Blender_Tools/Terminology_and_basics#SCS_Root_Object|SCS Root Object]], then it is not possible to set the Part name for that object
    4 KB (701 words) - 13:49, 5 December 2019