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→add & over & mult
This particular combination will blend out to white color where base texture alpha channel is 0.
=== add & over & mult === Flavor defining special blending modes of shader. All of the three modes switches to transparent mode of shader and blend it with the surfaces beneath: # '''Add''' - will result as summary of accumulation buffers and surface using this blending mode,# '''Over''' - will just overlay opaque areas of surfaces using this blending mode over accumulation buffers,# '''Mult''' - will multiply accumulation buffers and surface using this blending mode.
=== colormask ===
=== decal ===