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Documentation/Tools/SCS Blender Tools/Supported shaders

385 bytes added, 14:54, 5 February 2016
lamp
Normals on the meshes using this shader are ignored as shader always uses normals up as lighting applied to mesh should more-or-less match the ground (assuming ground is flat).
=== lamp === Lamp material used for vehicle lights, auxiliary lights and traffic lights. With the second mask texture this material defines masking areas for situations when particular light is turned on. More about lamps in [[Tools/SCS Blender Tools/Lamp system|Lamp system]]. ==== Useful flavor combinations ==== # '''"lamp.add.env"''' - with additional reflection pass and texture. 
=== light.tex ===
=== lightmap.night ===

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