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→building.add.env.day
The texture must have alpha channel on places where it should have reflections and light at night.
=== building.day ===
Same as [[Tools/SCS Blender Tools/Shader type/building.add.env.day]] without reflection component.
It effectively switches two materials depending on the time of the day. During the day it uses [[Tools/SCS Blender Tools/Shader type/dif.spec]] material where alpha is used as specular map and at night switches to [[Tools/SCS Blender Tools/Shader type/dif.lum.spec]] in order for windows to light at the night.
# [[Tools/SCS Blender Tools/Shader type/building.add.env.day]]